Leon Styhre
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fd10aba815
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Updated the GLSL shader logic and added a postprocessing function.
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2020-09-04 18:59:19 +02:00 |
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Leon Styhre
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d512c2b11d
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Implemented OpenGL GLSL shader support.
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2020-08-30 22:19:37 +02:00 |
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Leon Styhre
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e4fdd1e20d
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Code cleanup and code documentation update.
As of this commit, the initial code cleanup and code documentation has been completed for the entire application.
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2020-06-28 18:39:18 +02:00 |
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Leon Styhre
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1f74723533
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Another code cleanup and code documentation update.
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2020-06-26 17:17:35 +02:00 |
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Tomas Jakobsson
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489d7de096
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Eliminate drawRect that takes int's and make sure everything uses the float version properly, this way everything is rounded the same way
Only round the transforms when setting them on the GPU, to make sure everything is rounded the same, but only at the final moment
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2019-08-31 17:58:36 +02:00 |
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John Rassa
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fc58af98fd
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support for color gradients in drawRect and ImageComponent
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2019-08-29 19:47:16 -04:00 |
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Tomas Jakobsson
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9de16045c9
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whitespace cleanup
fix faulty line endings
silence warnings on windows
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2019-08-25 17:23:02 +02:00 |
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Tomas Jakobsson
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a02a747c50
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Redid the entire Renderer
Made all components render using triangle strips
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2019-08-25 15:45:22 +02:00 |
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