Aloshi
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b3fb58ebdb
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An input configuration GUI was added, which allows a user to map an SDL Joystick's buttons to InputManager buttons.
This config file is saved/loaded from ./input.cfg.
Coming soon - axis support!
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2012-07-22 16:15:55 -05:00 |
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Aloshi
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f368a1f4cd
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Browsing multiple systems is now possible! Just press left or right.
Also, config files can have comments (lines that start wih #).
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2012-07-21 15:57:53 -05:00 |
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Aloshi
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561e4a7f44
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Renderer now uses an int for colors instead of mixing SDL_Color and ints. GuiList now scrolls.
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2012-07-21 15:16:07 -05:00 |
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Aloshi
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bbfe35a36d
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Systems can be defined in the systems.cfg file (currently in the same directory as the executable). Games can now be launched with the enter key. Progress!
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2012-07-21 14:06:24 -05:00 |
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Aloshi
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3df40182b1
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Now searching a test directory for files matching an extension and displaying them.
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2012-07-20 11:14:09 -05:00 |
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Aloshi
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42a39c52e6
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Added InputManager; GuiComponents can register themselves to receive input events.
Added text rendering to Renderer, which uses SDL_ttf. Using LinLibertine_R.ttf font (GPL).
A lot more - soon I should have the "skeleton" done.
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2012-07-19 20:08:29 -05:00 |
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Aloshi
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1177fde6c3
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More work on the skeleton of the program.
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2012-07-19 11:13:27 -05:00 |
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Aloshi
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cf77599950
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Began writing the skeleton for the program.
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2012-07-18 20:14:17 -05:00 |
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