Leon Styhre
|
c63fd2e72b
|
Fixed a premultiplied alpha shader issue that lead to artifacting when brightness was adjusted.
|
2022-12-15 19:13:37 +01:00 |
|
Leon Styhre
|
f195ba72a2
|
Changed the brightness shaders from exposure to actual brightness calculations.
|
2022-12-14 23:09:17 +01:00 |
|
Leon Styhre
|
f4d4abb33b
|
Added theme support for defining relative brightness for images, videos and animations.
|
2022-12-14 20:17:41 +01:00 |
|
Leon Styhre
|
59d5e1b5b8
|
Changed the color channel mix for grayscale conversions.
|
2022-12-13 22:45:05 +01:00 |
|
Leon Styhre
|
0ad339d4c4
|
Fixed an issue where lowered saturation could not be combined with color shifts.
|
2022-12-12 20:21:22 +01:00 |
|
Leon Styhre
|
ef671580c3
|
Fixed an issue where grayscale conversion was not done correctly for BGRA textures.
|
2022-10-30 16:31:43 +01:00 |
|
Leon Styhre
|
064909bf96
|
Changed some comments in the GLSL core shader file.
|
2022-10-28 21:41:55 +02:00 |
|
Leon Styhre
|
3c82bb4dfb
|
Changed the renderer pixel format from RGBA to BGRA.
Also implemented premultiplied alpha for all images, animations and videos and improved the carousel reflection falloff logic.
|
2022-10-28 00:08:41 +02:00 |
|
Leon Styhre
|
496b60fa7d
|
Added support for clipping to the core GLSL shader.
|
2022-08-30 19:42:37 +02:00 |
|
Leon Styhre
|
1798b96cf8
|
Added reflections support to CarouselComponent.
|
2022-04-18 21:37:58 +02:00 |
|
Leon Styhre
|
29501af68f
|
Changed some variables names and debug logging info for the OpenGL renderer.
Also simplified a pixel conversion in the core.glsl shader.
|
2022-03-15 17:14:55 +01:00 |
|
Leon Styhre
|
1abfc06038
|
(macOS) Changed a keyword that made the GLSL compilation fail.
|
2022-03-15 00:25:02 +01:00 |
|
Leon Styhre
|
f859fd828d
|
Cleaned up the GLSL shader files and related code.
|
2022-03-15 00:14:06 +01:00 |
|
Leon Styhre
|
06a037d8cf
|
Shader flags are now sent as bit masks instead of via discreet values.
Also changed the shader flags to enums.
|
2022-03-14 22:30:24 +01:00 |
|
Leon Styhre
|
a7db474a64
|
Unified the OpenGL and OpenGL ES renderers and removed the fixed function pipeline.
Also made some other rendering optimizations and cleaned up some code.
|
2022-03-13 23:52:32 +01:00 |
|
Leon Styhre
|
adb162e0d1
|
Another go at getting post-processing to work properly with all graphics drivers.
|
2022-03-12 17:57:59 +01:00 |
|
Leon Styhre
|
32251e0264
|
Fixed multiple issues with the shader post-processing.
Also removed an unnecessary parameter for the createTexture() function.
|
2022-03-12 14:22:27 +01:00 |
|
Leon Styhre
|
755b2c9f50
|
Changed some render variables to more verbose names.
Also fixed an issue with fade transitions for legacy themes.
|
2022-03-11 23:51:41 +01:00 |
|
Leon Styhre
|
63af859618
|
Modernized the OpenGL renderer and replaced most fixed function pipeline code with shaders.
Also greatly improved the shader post processing performance and added component dimming support.
|
2022-03-11 23:17:04 +01:00 |
|