// SPDX-License-Identifier: MIT // // ES-DE Frontend // AudioManager.h // // Low-level audio functions (using SDL2). // #ifndef ES_CORE_AUDIO_MANAGER_H #define ES_CORE_AUDIO_MANAGER_H #include #include #include #include class Sound; class AudioManager { public: virtual ~AudioManager(); static AudioManager& getInstance(); void init(); void deinit(); void registerSound(std::shared_ptr sound); void unregisterSound(std::shared_ptr sound); void play(); void stop(); // Used for streaming audio from videos. void setupAudioStream(int sampleRate); void processStream(const void* samples, unsigned count); void clearStream(); void muteStream() { sMuteStream = true; } void unmuteStream() { sMuteStream = false; } bool getHasAudioDevice() { return sHasAudioDevice; } static inline SDL_AudioDeviceID sAudioDevice {0}; static inline SDL_AudioSpec sAudioFormat; private: AudioManager() noexcept; static void mixAudio(void* unused, Uint8* stream, int len); static inline SDL_AudioStream* sConversionStream {nullptr}; static inline std::vector> sSoundVector; static inline std::atomic sMuteStream {false}; static inline bool sHasAudioDevice {true}; }; #endif // ES_CORE_AUDIO_MANAGER_H