// SPDX-License-Identifier: MIT // // ES-DE Frontend // AnimationController.cpp // // Basic animation controls. // #include "animations/AnimationController.h" #include "animations/Animation.h" #include "utils/MathUtil.h" AnimationController::AnimationController(Animation* anim, int delay, std::function finishedCallback, bool reverse) : mAnimation {anim} , mFinishedCallback {finishedCallback} , mReverse {reverse} , mTime {-delay} , mDelay {delay} { } AnimationController::~AnimationController() { if (mFinishedCallback) mFinishedCallback(); delete mAnimation; } bool AnimationController::update(int deltaTime) { mTime += deltaTime; if (mTime < 0) // Are we still in delay? return false; float animTime {glm::clamp(static_cast(mTime) / mAnimation->getDuration(), 0.0f, 1.0f)}; mAnimation->apply(mReverse ? 1.0f - animTime : animTime); if (animTime == 1.0f) return true; return false; }