/* # # File : odykill.cpp # ( C++ source file ) # # Description : Simple shoot-em-up game featuring the Robotvis/Odyssee Team ! # This file is a part of the CImg Library project. # ( http://cimg.eu ) # # Copyright : David Tschumperlé # ( http://tschumperle.users.greyc.fr/ ) # # License : CeCILL v2.0 # ( http://www.cecill.info/licences/Licence_CeCILL_V2-en.html ) # # This software is governed by the CeCILL license under French law and # abiding by the rules of distribution of free software. You can use, # modify and/ or redistribute the software under the terms of the CeCILL # license as circulated by CEA, CNRS and INRIA at the following URL # "http://www.cecill.info". # # As a counterpart to the access to the source code and rights to copy, # modify and redistribute granted by the license, users are provided only # with a limited warranty and the software's author, the holder of the # economic rights, and the successive licensors have only limited # liability. # # In this respect, the user's attention is drawn to the risks associated # with loading, using, modifying and/or developing or reproducing the # software by the user in light of its specific status of free software, # that may mean that it is complicated to manipulate, and that also # therefore means that it is reserved for developers and experienced # professionals having in-depth computer knowledge. Users are therefore # encouraged to load and test the software's suitability as regards their # requirements in conditions enabling the security of their systems and/or # data to be ensured and, more generally, to use and operate it in the # same conditions as regards security. # # The fact that you are presently reading this means that you have had # knowledge of the CeCILL license and that you accept its terms. # */ #include "img/odykill.h" #include "CImg.h" using namespace cimg_library; // Main procedure //---------------- int main(int argc,char **argv) { // Create game graphics CImg graphics[21] = { CImg(data_tomato,100,100,1,3,false), CImg(data_heart,100,100,1,3,false), CImg(data_dynamite,100,100,1,3,false), CImg(data_brain,100,100,1,3,false), CImg(data_cdrom,100,100,1,3,false), CImg(data_enemy,113,150,1,3,false), CImg(data_enemy2,116,155,1,3,false), CImg(data_enemy3,104,134,1,3,false), CImg(data_enemy4,141,151,1,3,false), CImg(data_enemy5,140,152,1,3,false), CImg(data_enemy6,131,156,1,3,false), CImg(data_enemy7,114,125,1,3,false), CImg(data_enemy8,97,125,1,3,false), CImg(data_enemy9,143,134,1,3,false), CImg(data_enemy10,158,214,1,3,false), CImg(data_enemy11,131,168,1,3,false), CImg(data_enemy12,114,138,1,3,false), CImg(data_enemy13,144,144,1,3,false), CImg(data_enemy14,132,153,1,3,false), CImg(data_enemy15,152,151,1,3,false), CImg(data_enemy16,139,185,1,3,false), }; CImg<> masks[21]; const unsigned char black[] = { 0,0,0 }, white[] = { 255,255,255 }; // Display weapon selection menu CImg back0(640,480,1,3), title(data_title,294,94,1,3,true), choose(data_choose,524,49,1,3,true); back0.fill(0).draw_image(back0.width()/2 - title.width()/2,30,title). draw_image(back0.width()/2 - choose.width()/2,150,choose); CImgDisplay disp(back0,"OdyKill"); int weapon=-1; while (!disp.is_closed() && !disp.button()) { weapon = -1; for (int k=0; k<5; k++) { const int mx = disp.mouse_x(), my = disp.mouse_y(); if (!((mx - 40)/110==k && my>250 && my<350)) back0.draw_image(40 + k*110,250,graphics[k]/2.0); else back0.draw_image(40 + k*110,250,graphics[weapon=k]); } CImg tmp = CImg().draw_text(0,0, weapon==0?" Tomato ": weapon==1?" Heart ": weapon==2?" Dynamite ": weapon==3?" Brain ": weapon==4?" CD-Rom ": " ",white,black,1,32).resize(-100,-100,1,1), tmp2 = tmp.get_blur(6).normalize(0,255).draw_image(tmp,0.5f); cimg_forC(back0,k) back0.draw_image(250,390,0,k,tmp2); disp.resize(disp).display(back0).wait(); if (disp.is_keyCTRLLEFT() && disp.is_keyF()) disp.toggle_fullscreen(); if (disp.is_closed() || disp.is_keyQ() || disp.is_keyESC()) std::exit(0); } disp.hide_mouse(); /*--------------------------------- Go ! --------------------------------*/ const CImg background = CImg(100,100,1,3,0).noise(100,2).draw_plasma(). resize(back0.width(),back0.height(),1,3,5)/2.5; for (unsigned int k = 0; k<21; k++) { CImg<> tmp = graphics[k].resize(k<5?32:164,k<5?32:164,1,3); cimg_forXY(tmp,x,y) tmp(x,y) = (tmp(x,y,0)==255 && tmp(x,y,1)==255 && tmp(x,y,2)==255)?0.0f:1.0f; masks[k] = tmp.get_channel(0); graphics[k].resize(k<5?32:164,k<5?32:164,1,3,5); } CImg canvas(background); int n = 5 + ((int)(200*cimg::rand())%16); CImg tomato = graphics[weapon], enemy = graphics[n]; CImg<> m_tomato = masks[weapon], m_enemy = masks[n]; double angle = 0; int tomato_x = 0,tomato_y = 0,shooted = 0; double enemy_x = -1000, enemy_y = -1000, enemy_z = -1000, tomato_z = 0, vx = 0, vy = 0, vz = 0, va = 0; double speed = cimg_option("-speed",5.0,"Speed"); int timeleft = 2000, score = 0; CImg r_enemy; // Main loop while (timeleft && !disp.is_closed() && !disp.is_keyESC() && !disp.is_keyQ()) { --timeleft; const int mx = disp.mouse_x()*back0.width()/disp.width(), my = disp.mouse_y()*back0.height()/disp.height(); // Handle object motion if (tomato_z>0) { tomato_z+=0.07; tomato_y -= (int)(20*std::cos(cimg::PI/7 + tomato_z*cimg::PI)); if (tomato_z>=1) { tomato_z=0; tomato_x = mx; tomato_y = my; } } if (!shooted) { enemy_x +=vx; enemy_y +=vy; enemy_z +=vz; } else { va = 10; enemy_y += vy; vy += 2; tomato_z = 0; if (enemy_y>5*canvas.height()/4) { shooted = 0; int nn = 5 + ((int)(200*cimg::rand())%16); enemy = graphics[nn]; m_enemy = masks[nn]; enemy_x=cimg::rand(-1,1)*1e8; enemy_y=cimg::rand(-1,1)*1e8; enemy_z=cimg::rand(-1,1)*1e8; va = angle = 0; } } if (enemy_x<0) { enemy_x=0; vx = speed*cimg::rand(-1,1); } if (enemy_x>canvas.width()) { enemy_x=canvas.width(); vx = speed*cimg::rand(-1,1); } if (enemy_y<0) { enemy_y=0; vy = speed*cimg::rand(-1,1); } if (!shooted && enemy_y>canvas.height()) { enemy_y=canvas.height(); vy = speed*cimg::rand(-1,1); } if (enemy_z<0.1) { enemy_z = 0.1; vz = speed*0.01*cimg::rand(-1,1); } if (enemy_z>0.7) { enemy_z = 0.7; vz = speed*0.01*cimg::rand(-1,1); } angle+=va; // Handle mouse interaction if (!disp.button()) { if (tomato_z==0) { tomato_x = mx; tomato_y = my; } } else tomato_z +=0.0001; // Detect shooting if (cimg::abs(tomato_z - enemy_z)<0.1) { if (tomato_x>enemy_x - r_enemy.width()/2 && tomato_xenemy_y - r_enemy.height()/2 && tomato_y rm_enemy = m_enemy.get_resize(r_enemy.width(),r_enemy.height()); CImg r_tomato = tomato.get_resize((int)(8 + tomato.width()*(1 - tomato_z)), (int)(8 + tomato.height()*(1 - tomato_z)),-100,-100); CImg<> rm_tomato = m_tomato.get_resize(r_tomato.width(),r_tomato.height()); if (angle!=0) { r_enemy.rotate((float)angle,0,0); rm_enemy.rotate((float)angle,0,0); cimg_forXY(r_enemy,x,y) r_enemy(x,y,0) = (r_enemy(x,y,0) + 255)/2; } r_enemy*=(1 - (enemy_z - 0.1)/1.6); r_tomato*=(1 - tomato_z/1.6); rm_enemy*=(1 - (enemy_z - 0.1)/1.6); if (enemy_z>tomato_z) { canvas.draw_image((int)(enemy_x - r_enemy.width()/2), (int)(enemy_y - r_enemy.height()/2), r_enemy,rm_enemy); if (tomato_x>=0) canvas.draw_image(tomato_x - r_tomato.width()/2, tomato_y - r_tomato.height()/2, r_tomato,rm_tomato); } else { if (tomato_x>=0) canvas.draw_image(tomato_x - r_tomato.width()/2, tomato_y - r_tomato.height()/2, r_tomato,rm_tomato); canvas.draw_image((int)(enemy_x - r_enemy.width()/2), (int)(enemy_y - r_enemy.height()/2), r_enemy,rm_enemy); } canvas.draw_text(1,1," Time left %d, Score = %d",white,0,0.5f,24,timeleft,score); disp.resize(disp).display(canvas).wait(25); if (disp.is_keyCTRLLEFT() && disp.is_keyF()) disp.toggle_fullscreen(); } std::fprintf(stderr,"\n\n YOUR SCORE : %d\n\n\n",score); return 0; }