// SPDX-License-Identifier: MIT // // ES-DE Frontend // GuiAlternativeEmulators.cpp // // User interface to select between alternative emulators per system // based on configuration entries in es_systems.xml. // #include "guis/GuiAlternativeEmulators.h" #include "GamelistFileParser.h" #include "SystemData.h" #include "utils/LocalizationUtil.h" #include "views/ViewController.h" GuiAlternativeEmulators::GuiAlternativeEmulators() : mMenu {_("ALTERNATIVE EMULATORS")} , mHasSystems {false} { addChild(&mMenu); mMenu.addButton(_("BACK"), _("back"), [this] { delete this; }); // Horizontal sizes for the system and label entries. float systemSizeX {mMenu.getSize().x / 3.27f}; std::vector sortedSystems {SystemData::sSystemVector}; // Sort systems by short name. std::sort(std::begin(sortedSystems), std::end(sortedSystems), [](SystemData* a, SystemData* b) { return Utils::String::toUpper(a->getName()) < Utils::String::toUpper(b->getName()); }); for (auto it = sortedSystems.cbegin(); it != sortedSystems.cend(); ++it) { // Only include systems that have at least two command entries, unless the system // has an invalid entry. if ((*it)->getAlternativeEmulator().substr(0, 9) != "" && (*it)->getSystemEnvData()->mLaunchCommands.size() < 2) continue; ComponentListRow row; std::string name {(*it)->getName()}; std::shared_ptr systemText { std::make_shared(name, Font::get(FONT_SIZE_MEDIUM), mMenuColorPrimary, ALIGN_LEFT, ALIGN_CENTER, glm::ivec2 {0, 0})}; systemText->setSize(systemSizeX, systemText->getSize().y); row.addElement(systemText, false); std::string configuredLabel {(*it)->getAlternativeEmulator()}; std::string label; if (configuredLabel == "") { label = (*it)->getSystemEnvData()->mLaunchCommands.front().second; } else { for (auto command : (*it)->getSystemEnvData()->mLaunchCommands) { if (command.second == configuredLabel) { label = command.second; break; } } } bool invalidEntry {false}; if (label.empty()) { label = ViewController::EXCLAMATION_CHAR + " " + _("INVALID ENTRY"); invalidEntry = true; } std::shared_ptr labelText; if (label == (*it)->getSystemEnvData()->mLaunchCommands.front().second) { labelText = std::make_shared( label, Font::get(FONT_SIZE_MEDIUM, FONT_PATH_LIGHT), mMenuColorPrimary, ALIGN_RIGHT, ALIGN_CENTER, glm::ivec2 {0, 0}); } else { // Mark any non-default value with bold and add a gear symbol as well. labelText = std::make_shared( label + (!invalidEntry ? " " + ViewController::GEAR_CHAR : ""), Font::get(FONT_SIZE_MEDIUM, FONT_PATH_BOLD), mMenuColorPrimary, ALIGN_RIGHT, ALIGN_CENTER, glm::ivec2 {0, 0}); } // Mark invalid entries with red color. if (invalidEntry) labelText->setColor(mMenuColorRed); mCommandRows[name] = labelText; labelText->setSize(mMenu.getSize().x - systemSizeX - 20.0f * Renderer::getScreenHeightModifier(), systemText->getSize().y); row.addElement(labelText, false); SystemData* systemEntry { *std::find(SystemData::sSystemVector.cbegin(), SystemData::sSystemVector.cend(), *it)}; row.makeAcceptInputHandler([this, systemEntry, labelText] { if (labelText->getValue() == ViewController::CROSSEDCIRCLE_CHAR + " " + _("CLEARED ENTRY")) return; selectorWindow(systemEntry); }); mMenu.addRow(row); mHasSystems = true; } // Add a dummy row if no enabled systems have any alternative emulators defined in // es_systems.xml. if (!mHasSystems) { ComponentListRow row; std::shared_ptr systemText {std::make_shared( ViewController::EXCLAMATION_CHAR + " " + _("NO ALTERNATIVE EMULATORS DEFINED"), Font::get(FONT_SIZE_MEDIUM), mMenuColorPrimary, ALIGN_CENTER)}; row.addElement(systemText, true); mMenu.addRow(row); } setSize(mMenu.getSize()); setPosition((Renderer::getScreenWidth() - mSize.x) / 2.0f, Renderer::getScreenHeight() * 0.13f); } void GuiAlternativeEmulators::updateMenu(const std::string& systemName, const std::string& label, bool defaultEmulator) { // If another label was selected, then update the menu accordingly. if (defaultEmulator) { mCommandRows[systemName].get()->setFont(Font::get(FONT_SIZE_MEDIUM, FONT_PATH_LIGHT)); mCommandRows[systemName].get()->setValue(label); } else { // Mark any non-default value with bold and add a gear symbol as well. mCommandRows[systemName].get()->setFont(Font::get(FONT_SIZE_MEDIUM, FONT_PATH_BOLD)); mCommandRows[systemName].get()->setValue(label + " " + ViewController::GEAR_CHAR); } mCommandRows[systemName].get()->setColor(mMenuColorPrimary); } void GuiAlternativeEmulators::selectorWindow(SystemData* system) { auto s = new GuiSettings(Utils::String::toUpper(system->getFullName())); std::string selectedLabel {system->getAlternativeEmulator()}; std::string label; for (auto entry : system->getSystemEnvData()->mLaunchCommands) { ComponentListRow row; if (entry.second == "") label = ViewController::CROSSEDCIRCLE_CHAR + " " + _("CLEAR INVALID ENTRY"); else label = entry.second; std::shared_ptr labelText = std::make_shared( label, Font::get(FONT_SIZE_MEDIUM), mMenuColorPrimary, ALIGN_LEFT); labelText->setSelectable(true); if (system->getSystemEnvData()->mLaunchCommands.front().second == label) labelText->setValue( labelText->getValue().append(" [").append(_("DEFAULT")).append("]")); row.addElement(labelText, true); row.makeAcceptInputHandler([this, s, system, labelText, entry, selectedLabel] { if (entry.second != selectedLabel) { if (entry.second == system->getSystemEnvData()->mLaunchCommands.front().second) system->setAlternativeEmulator(""); else system->setAlternativeEmulator(entry.second); GamelistFileParser::updateGamelist(system, true); if (entry.second == system->getSystemEnvData()->mLaunchCommands.front().second) { if (system->getSystemEnvData()->mLaunchCommands.front().second == "") { updateMenu(system->getName(), ViewController::CROSSEDCIRCLE_CHAR + " " + _("CLEARED ENTRY"), (entry.second == system->getSystemEnvData()->mLaunchCommands.front().second)); } else { updateMenu(system->getName(), system->getSystemEnvData()->mLaunchCommands.front().second, (entry.second == system->getSystemEnvData()->mLaunchCommands.front().second)); } } else { updateMenu(system->getName(), labelText->getValue(), (entry.second == system->getSystemEnvData()->mLaunchCommands.front().second)); } } delete s; }); // Select the row that corresponds to the selected label. if (selectedLabel == label) s->addRow(row, true); else s->addRow(row, false); } // Set a maximum width depending on the aspect ratio of the screen, to make the screen look // somewhat coherent regardless of screen type. The 1.778 aspect ratio value is the 16:9 // reference. float aspectValue {1.778f / Renderer::getScreenAspectRatio()}; float maxWidthModifier {glm::clamp(0.77f * aspectValue, 0.50f, (Renderer::getIsVerticalOrientation() ? 0.94f : 0.92f))}; float maxWidth {Renderer::getScreenWidth() * maxWidthModifier}; // Set the width of the selector window to the menu width, unless the system full name is // too large to fit. If so, allow the size to be exceeded up to the maximum size calculated // above. float systemTextWidth { Font::get(FONT_SIZE_LARGE)->sizeText(Utils::String::toUpper(system->getFullName())).x * 1.15f}; float width {0.0f}; float menuWidth {mMenu.getSize().x}; if (systemTextWidth <= menuWidth) width = menuWidth; else if (systemTextWidth > maxWidth) width = maxWidth; else width = systemTextWidth; s->setMenuSize(glm::vec2 {width, s->getMenuSize().y}); auto menuSize = s->getMenuSize(); auto menuPos = s->getMenuPosition(); s->setMenuPosition(glm::vec3 {(s->getSize().x - menuSize.x) / 2.0f, menuPos.y, menuPos.z}); // Hack to properly update the window and set the scroll indicators. Why this is required // is currently a mystery. auto list = s->getMenu().getList(); list->update(1); int cursor {list->getCursorId()}; list->setCursor(list->getFirst()); list->moveCursor(cursor); mWindow->pushGui(s); } bool GuiAlternativeEmulators::input(InputConfig* config, Input input) { if (input.value != 0 && (config->isMappedTo("b", input) || config->isMappedTo("back", input))) { delete this; return true; } return mMenu.input(config, input); } std::vector GuiAlternativeEmulators::getHelpPrompts() { std::vector prompts {mMenu.getHelpPrompts()}; prompts.push_back(HelpPrompt("b", _("back"))); if (mHasSystems) prompts.push_back(HelpPrompt("a", _("select"))); return prompts; }