#define STB_IMAGE_WRITE_IMPLEMENTATION #include "stb_image_write.h" #include #include #include using namespace lunasvg; int help() { std::cout << "Usage: \n svg2png [filename] [resolution] [bgColor]\n\nExamples: \n $ svg2png input.svg\n $ svg2png input.svg 512x512\n $ svg2png input.svg 512x512 0xff00ffff\n\n"; return 1; } bool setup(int argc, char** argv, std::string& filename, std::uint32_t& width, std::uint32_t& height, std::uint32_t& bgColor) { if(argc > 1) filename.assign(argv[1]); if(argc > 2) { std::stringstream ss; ss << argv[2]; ss >> width; if(ss.fail() || ss.get() != 'x') return false; ss >> height; } if(argc > 3) { std::stringstream ss; ss << std::hex << argv[3]; ss >> std::hex >> bgColor; } return true; } int main(int argc, char** argv) { std::string filename; std::uint32_t width = 0, height = 0; std::uint32_t bgColor = 0x00000000; if(!setup(argc, argv, filename, width, height, bgColor)) return help(); auto document = Document::loadFromFile(filename); if(!document) return help(); auto bitmap = document->renderToBitmap(width, height, bgColor); if(!bitmap.valid()) return help(); auto basename = filename.substr(filename.find_last_of("/\\") + 1); basename.append(".png"); bitmap.convertToRGBA(); stbi_write_png(basename.c_str(), int(bitmap.width()), int(bitmap.height()), 4, bitmap.data(), 0); std::cout << "Generated PNG file : " << basename << std::endl; return 0; }