#define GLM_FORCE_INLINE #define GLM_PRECISION_HIGHP_FLOAT #include #include static int test_mat() { int Error = 0; Error += sizeof(glm::mat2) == sizeof(glm::highp_mat2) ? 0 : 1; Error += sizeof(glm::mat3) == sizeof(glm::highp_mat3) ? 0 : 1; Error += sizeof(glm::mat4) == sizeof(glm::highp_mat4) ? 0 : 1; Error += sizeof(glm::mat2x2) == sizeof(glm::highp_mat2x2) ? 0 : 1; Error += sizeof(glm::mat2x3) == sizeof(glm::highp_mat2x3) ? 0 : 1; Error += sizeof(glm::mat2x4) == sizeof(glm::highp_mat2x4) ? 0 : 1; Error += sizeof(glm::mat3x2) == sizeof(glm::highp_mat3x2) ? 0 : 1; Error += sizeof(glm::mat3x3) == sizeof(glm::highp_mat3x3) ? 0 : 1; Error += sizeof(glm::mat3x4) == sizeof(glm::highp_mat3x4) ? 0 : 1; Error += sizeof(glm::mat4x2) == sizeof(glm::highp_mat4x2) ? 0 : 1; Error += sizeof(glm::mat4x3) == sizeof(glm::highp_mat4x3) ? 0 : 1; Error += sizeof(glm::mat4x4) == sizeof(glm::highp_mat4x4) ? 0 : 1; return Error; } static int test_vec() { int Error = 0; Error += sizeof(glm::vec2) == sizeof(glm::highp_vec2) ? 0 : 1; Error += sizeof(glm::vec3) == sizeof(glm::highp_vec3) ? 0 : 1; Error += sizeof(glm::vec4) == sizeof(glm::highp_vec4) ? 0 : 1; return Error; } static int test_dvec() { int Error = 0; Error += sizeof(glm::dvec2) == sizeof(glm::highp_dvec2) ? 0 : 1; Error += sizeof(glm::dvec3) == sizeof(glm::highp_dvec3) ? 0 : 1; Error += sizeof(glm::dvec4) == sizeof(glm::highp_dvec4) ? 0 : 1; return Error; } int main() { int Error = 0; Error += test_mat(); Error += test_vec(); Error += test_dvec(); return Error; }