#include <glm/ext/vector_relational.hpp> #include <glm/ext/vector_float1.hpp> #include <glm/ext/vector_float1_precision.hpp> #include <glm/ext/vector_float2.hpp> #include <glm/ext/vector_float2_precision.hpp> #include <glm/ext/vector_float3.hpp> #include <glm/ext/vector_float3_precision.hpp> #include <glm/ext/vector_float4.hpp> #include <glm/ext/vector_float4_precision.hpp> #include <glm/ext/vector_double1.hpp> #include <glm/ext/vector_double1_precision.hpp> #include <glm/ext/vector_double2.hpp> #include <glm/ext/vector_double2_precision.hpp> #include <glm/ext/vector_double3.hpp> #include <glm/ext/vector_double3_precision.hpp> #include <glm/ext/vector_double4.hpp> #include <glm/ext/vector_double4_precision.hpp> #include <glm/ext/vector_ulp.hpp> template <typename vecType> static int test_equal() { typedef typename vecType::value_type valType; valType const A = static_cast<valType>(1.01f); valType const B = static_cast<valType>(1.02f); valType const Epsilon1 = static_cast<valType>(0.1f); valType const Epsilon2 = static_cast<valType>(0.001f); int Error = 0; Error += glm::all(glm::equal(vecType(A), vecType(B), Epsilon1)) ? 0 : 1; Error += glm::all(glm::equal(vecType(A), vecType(B), vecType(Epsilon1))) ? 0 : 1; Error += !glm::any(glm::equal(vecType(A), vecType(B), Epsilon2)) ? 0 : 1; Error += !glm::any(glm::equal(vecType(A), vecType(B), vecType(Epsilon2))) ? 0 : 1; return Error; } template <typename vecType> static int test_notEqual() { typedef typename vecType::value_type valType; valType const A = static_cast<valType>(1.01f); valType const B = static_cast<valType>(1.02f); valType const Epsilon1 = static_cast<valType>(0.1f); valType const Epsilon2 = static_cast<valType>(0.001f); int Error = 0; Error += glm::all(glm::notEqual(vecType(A), vecType(B), Epsilon2)) ? 0 : 1; Error += glm::all(glm::notEqual(vecType(A), vecType(B), vecType(Epsilon2))) ? 0 : 1; Error += !glm::any(glm::notEqual(vecType(A), vecType(B), Epsilon1)) ? 0 : 1; Error += !glm::any(glm::notEqual(vecType(A), vecType(B), vecType(Epsilon1))) ? 0 : 1; return Error; } template <typename genType, typename valType> static int test_constexpr() { # if GLM_CONFIG_CONSTEXP == GLM_ENABLE static_assert(glm::all(glm::equal(genType(static_cast<valType>(1.01f)), genType(static_cast<valType>(1.02f)), static_cast<valType>(0.1f))), "GLM: Failed constexpr"); # endif return 0; } template <typename T> static int test_equal_ulps() { typedef glm::vec<4, T, glm::defaultp> vec4; T const One(1); vec4 const Ones(1); int Error = 0; T const ULP1Plus = glm::nextFloat(One); Error += glm::all(glm::equal(Ones, vec4(ULP1Plus), 1)) ? 0 : 1; T const ULP2Plus = glm::nextFloat(ULP1Plus); Error += !glm::all(glm::equal(Ones, vec4(ULP2Plus), 1)) ? 0 : 1; T const ULP1Minus = glm::prevFloat(One); Error += glm::all(glm::equal(Ones, vec4(ULP1Minus), 1)) ? 0 : 1; T const ULP2Minus = glm::prevFloat(ULP1Minus); Error += !glm::all(glm::equal(Ones, vec4(ULP2Minus), 1)) ? 0 : 1; return Error; } template <typename T> static int test_notEqual_ulps() { typedef glm::vec<4, T, glm::defaultp> vec4; T const One(1); vec4 const Ones(1); int Error = 0; T const ULP1Plus = glm::nextFloat(One); Error += !glm::all(glm::notEqual(Ones, vec4(ULP1Plus), 1)) ? 0 : 1; T const ULP2Plus = glm::nextFloat(ULP1Plus); Error += glm::all(glm::notEqual(Ones, vec4(ULP2Plus), 1)) ? 0 : 1; T const ULP1Minus = glm::prevFloat(One); Error += !glm::all(glm::notEqual(Ones, vec4(ULP1Minus), 1)) ? 0 : 1; T const ULP2Minus = glm::prevFloat(ULP1Minus); Error += glm::all(glm::notEqual(Ones, vec4(ULP2Minus), 1)) ? 0 : 1; return Error; } int main() { int Error = 0; Error += test_equal_ulps<float>(); Error += test_equal_ulps<double>(); Error += test_notEqual_ulps<float>(); Error += test_notEqual_ulps<double>(); Error += test_equal<glm::vec1>(); Error += test_equal<glm::lowp_vec1>(); Error += test_equal<glm::mediump_vec1>(); Error += test_equal<glm::highp_vec1>(); Error += test_equal<glm::vec2>(); Error += test_equal<glm::lowp_vec2>(); Error += test_equal<glm::mediump_vec2>(); Error += test_equal<glm::highp_vec2>(); Error += test_equal<glm::vec3>(); Error += test_equal<glm::lowp_vec3>(); Error += test_equal<glm::mediump_vec3>(); Error += test_equal<glm::highp_vec3>(); Error += test_equal<glm::vec4>(); Error += test_equal<glm::lowp_vec4>(); Error += test_equal<glm::mediump_vec4>(); Error += test_equal<glm::highp_vec4>(); Error += test_equal<glm::dvec1>(); Error += test_equal<glm::lowp_dvec1>(); Error += test_equal<glm::mediump_dvec1>(); Error += test_equal<glm::highp_dvec1>(); Error += test_equal<glm::dvec2>(); Error += test_equal<glm::lowp_dvec2>(); Error += test_equal<glm::mediump_dvec2>(); Error += test_equal<glm::highp_dvec2>(); Error += test_equal<glm::dvec3>(); Error += test_equal<glm::lowp_dvec3>(); Error += test_equal<glm::mediump_dvec3>(); Error += test_equal<glm::highp_dvec3>(); Error += test_equal<glm::dvec4>(); Error += test_equal<glm::lowp_dvec4>(); Error += test_equal<glm::mediump_dvec4>(); Error += test_equal<glm::highp_dvec4>(); Error += test_notEqual<glm::vec1>(); Error += test_notEqual<glm::lowp_vec1>(); Error += test_notEqual<glm::mediump_vec1>(); Error += test_notEqual<glm::highp_vec1>(); Error += test_notEqual<glm::vec2>(); Error += test_notEqual<glm::lowp_vec2>(); Error += test_notEqual<glm::mediump_vec2>(); Error += test_notEqual<glm::highp_vec2>(); Error += test_notEqual<glm::vec3>(); Error += test_notEqual<glm::lowp_vec3>(); Error += test_notEqual<glm::mediump_vec3>(); Error += test_notEqual<glm::highp_vec3>(); Error += test_notEqual<glm::vec4>(); Error += test_notEqual<glm::lowp_vec4>(); Error += test_notEqual<glm::mediump_vec4>(); Error += test_notEqual<glm::highp_vec4>(); Error += test_notEqual<glm::dvec1>(); Error += test_notEqual<glm::lowp_dvec1>(); Error += test_notEqual<glm::mediump_dvec1>(); Error += test_notEqual<glm::highp_dvec1>(); Error += test_notEqual<glm::dvec2>(); Error += test_notEqual<glm::lowp_dvec2>(); Error += test_notEqual<glm::mediump_dvec2>(); Error += test_notEqual<glm::highp_dvec2>(); Error += test_notEqual<glm::dvec3>(); Error += test_notEqual<glm::lowp_dvec3>(); Error += test_notEqual<glm::mediump_dvec3>(); Error += test_notEqual<glm::highp_dvec3>(); Error += test_notEqual<glm::dvec4>(); Error += test_notEqual<glm::lowp_dvec4>(); Error += test_notEqual<glm::mediump_dvec4>(); Error += test_notEqual<glm::highp_dvec4>(); Error += test_constexpr<glm::vec1, float>(); Error += test_constexpr<glm::vec2, float>(); Error += test_constexpr<glm::vec3, float>(); Error += test_constexpr<glm::vec4, float>(); return Error; }