#include "MetaData.h" #include "components/TextComponent.h" #include "Log.h" #include "components/TextEditComponent.h" MetaDataList::MetaDataList() { } MetaDataList::MetaDataList(const std::vector& mdd) { for(auto iter = mdd.begin(); iter != mdd.end(); iter++) set(iter->key, iter->defaultValue); } std::vector MetaDataList::getDefaultGameMDD() { MetaDataDecl decls[] = { {"name", MD_STRING, ""}, {"desc", MD_MULTILINE_STRING, ""}, {"image", MD_IMAGE_PATH, ""}, {"rating", MD_RATING, "0"}, {"userrating", MD_RATING, "0"}, {"playcount", MD_INT, "0"}, {"lastplayed", MD_TIME, "0"} }; std::vector mdd(decls, decls + sizeof(decls) / sizeof(decls[0])); return mdd; } MetaDataList MetaDataList::createFromXML(const std::vector& mdd, pugi::xml_node node) { MetaDataList mdl; for(auto iter = mdd.begin(); iter != mdd.end(); iter++) { pugi::xml_node md = node.child(iter->key.c_str()); if(md) { mdl.set(iter->key, md.text().get()); }else{ mdl.set(iter->key, iter->defaultValue); } } return mdl; } void MetaDataList::appendToXML(pugi::xml_node parent, const std::vector& ignoreDefaults) const { for(auto iter = mMap.begin(); iter != mMap.end(); iter++) { bool write = true; for(auto mddIter = ignoreDefaults.begin(); mddIter != ignoreDefaults.end(); mddIter++) { if(mddIter->key == iter->first) { if(iter->second == mddIter->defaultValue) write = false; break; } } if(write) parent.append_child(iter->first.c_str()).text().set(iter->second.c_str()); } } void MetaDataList::set(const std::string& key, const std::string& value) { mMap[key] = value; } const std::string& MetaDataList::get(const std::string& key) const { return mMap.at(key); } int MetaDataList::getInt(const std::string& key) const { return atoi(get(key).c_str()); } float MetaDataList::getFloat(const std::string& key) const { return (float)atof(get(key).c_str()); } std::time_t MetaDataList::getTime(const std::string& key) const { return (std::time_t) atoi(get(key).c_str()); } GuiComponent* MetaDataList::makeDisplay(Window* window, MetaDataType as) { switch(as) { default: TextComponent* comp = new TextComponent(window); return comp; } } GuiComponent* MetaDataList::makeEditor(Window* window, MetaDataType as) { switch(as) { default: TextEditComponent* comp = new TextEditComponent(window); return comp; } }