// // ResourceManager.cpp // // Handles the application resources (fonts, graphics, sounds etc.). // Loading and unloading of these files are done here. // #include "ResourceManager.h" #include "utils/FileSystemUtil.h" #include auto array_deleter = [](unsigned char* p) { delete[] p; }; auto nop_deleter = [](unsigned char* /*p*/) { }; std::shared_ptr ResourceManager::sInstance = nullptr; ResourceManager::ResourceManager() { } std::shared_ptr& ResourceManager::getInstance() { if (!sInstance) sInstance = std::shared_ptr(new ResourceManager()); return sInstance; } std::string ResourceManager::getResourcePath(const std::string& path) const { // Check if this is a resource file. if ((path[0] == ':') && (path[1] == '/')) { std::string test; // Check under the home directory. test = Utils::FileSystem::getHomePath() + "/.emulationstation/resources/" + &path[2]; if (Utils::FileSystem::exists(test)) return test; // Check for the resource under the data installation directory for Unix or under // the executable directory for Windows. #ifdef _WIN64 test = Utils::FileSystem::getExePath() + "/resources/" + &path[2]; #else test = Utils::FileSystem::getProgramDataPath() + "/resources/" + &path[2]; #endif if (Utils::FileSystem::exists(test)) return test; } // Not a resource, return unmodified path. return path; } const ResourceData ResourceManager::getFileData(const std::string& path) const { // Check if its a resource. const std::string respath = getResourcePath(path); if (Utils::FileSystem::exists(respath)) { ResourceData data = loadFile(respath); return data; } // If the file doesn't exist, return an "empty" ResourceData. ResourceData data = {nullptr, 0}; return data; } ResourceData ResourceManager::loadFile(const std::string& path) const { std::ifstream stream(path, std::ios::binary); stream.seekg(0, stream.end); size_t size = (size_t)stream.tellg(); stream.seekg(0, stream.beg); // Supply custom deleter to properly free array. std::shared_ptr data(new unsigned char[size], array_deleter); stream.read((char*)data.get(), size); stream.close(); ResourceData ret = {data, size}; return ret; } bool ResourceManager::fileExists(const std::string& path) const { // If it exists as a resource file, return true. if (getResourcePath(path) != path) return true; return Utils::FileSystem::exists(path); } void ResourceManager::unloadAll() { auto iter = mReloadables.cbegin(); while (iter != mReloadables.cend()) { if (!iter->expired()) { iter->lock()->unload(sInstance); iter++; } else { iter = mReloadables.erase(iter); } } } void ResourceManager::reloadAll() { auto iter = mReloadables.cbegin(); while (iter != mReloadables.cend()) { if (!iter->expired()) { iter->lock()->reload(sInstance); iter++; } else { iter = mReloadables.erase(iter); } } } void ResourceManager::addReloadable(std::weak_ptr reloadable) { mReloadables.push_back(reloadable); }