#include <glm/gtc/constants.hpp> #include <glm/ext/quaternion_relational.hpp> #include <glm/ext/quaternion_float.hpp> #include <glm/ext/quaternion_float_precision.hpp> #include <glm/ext/quaternion_double.hpp> #include <glm/ext/quaternion_double_precision.hpp> #include <glm/ext/vector_float3.hpp> #include <glm/ext/vector_float3_precision.hpp> #include <glm/ext/vector_double3.hpp> #include <glm/ext/vector_double3_precision.hpp> template <typename quaType> static int test_equal() { int Error = 0; quaType const Q(1, 0, 0, 0); quaType const P(1, 0, 0, 0); Error += glm::all(glm::equal(Q, P, glm::epsilon<float>())) ? 0 : 1; return Error; } template <typename quaType> static int test_notEqual() { int Error = 0; quaType const Q(1, 0, 0, 0); quaType const P(1, 0, 0, 0); Error += glm::any(glm::notEqual(Q, P, glm::epsilon<float>())) ? 1 : 0; return Error; } int main() { int Error = 0; Error += test_equal<glm::quat>(); Error += test_equal<glm::lowp_quat>(); Error += test_equal<glm::mediump_quat>(); Error += test_equal<glm::highp_quat>(); Error += test_notEqual<glm::quat>(); Error += test_notEqual<glm::lowp_quat>(); Error += test_notEqual<glm::mediump_quat>(); Error += test_notEqual<glm::highp_quat>(); return Error; }