#include "Renderer.h" #include #include #include #include #include #include #include "Font.h" #include #include "InputManager.h" #include "Log.h" namespace Renderer { SDL_Surface* sdlScreen; EGLDisplay display; EGLSurface surface; EGLContext context; EGLConfig config; static EGL_DISPMANX_WINDOW_T nativewindow; unsigned int display_width = 0; unsigned int display_height = 0; unsigned int getScreenWidth() { return display_width; } unsigned int getScreenHeight() { return display_height; } bool createSurface() //unsigned int display_width, unsigned int display_height) { LOG(LogInfo) << "Starting SDL..."; if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO) != 0) { LOG(LogError) << "Error initializing SDL!\n " << SDL_GetError() << "\n" << "Are you in the 'video', 'audio', and 'input' groups? Is X closed? Is your firmware up to date? Are you using at least the 192/64 memory split?"; return false; } sdlScreen = SDL_SetVideoMode(1, 1, 0, SDL_SWSURFACE); if(sdlScreen == NULL) { LOG(LogError) << "Error creating SDL window for input!"; return false; } LOG(LogInfo) << "Creating surface..."; DISPMANX_ELEMENT_HANDLE_T dispman_element; DISPMANX_DISPLAY_HANDLE_T dispman_display; DISPMANX_UPDATE_HANDLE_T dispman_update; VC_RECT_T dst_rect; VC_RECT_T src_rect; display = eglGetDisplay(EGL_DEFAULT_DISPLAY); if(display == EGL_NO_DISPLAY) { LOG(LogError) << "Error getting display!"; return false; } bool result = eglInitialize(display, NULL, NULL); if(result == EGL_FALSE) { LOG(LogError) << "Error initializing display!"; return false; } result = eglBindAPI(EGL_OPENGL_ES_API); if(result == EGL_FALSE) { LOG(LogError) << "Error binding API!"; return false; } static const EGLint config_attributes[] = { EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8, EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_NONE }; GLint numConfigs; result = eglChooseConfig(display, config_attributes, &config, 1, &numConfigs); if(result == EGL_FALSE) { LOG(LogError) << "Error choosing config!"; return false; } context = eglCreateContext(display, config, EGL_NO_CONTEXT, NULL); if(context == EGL_NO_CONTEXT) { LOG(LogError) << "Error getting context!\n " << eglGetError(); return false; } if(!display_width || !display_height) { bool success = graphics_get_display_size(0, &display_width, &display_height); //0 = LCD if(success < 0) { LOG(LogError) << "Error getting display size!"; return false; } } LOG(LogInfo) << "Resolution: " << display_width << "x" << display_height << "..."; dst_rect.x = 0; dst_rect.y = 0; dst_rect.width = display_width; dst_rect.height = display_height; src_rect.x = 0; src_rect.y = 0; src_rect.width = display_width << 16; src_rect.height = display_height << 16; dispman_display = vc_dispmanx_display_open(0); //0 = LCD dispman_update = vc_dispmanx_update_start(0); dispman_element = vc_dispmanx_element_add(dispman_update, dispman_display, 0 /*layer*/, &dst_rect, 0 /*src*/, &src_rect, DISPMANX_PROTECTION_NONE, 0 /*alpha*/, 0 /*clamp*/, DISPMANX_NO_ROTATE /*transform*/); nativewindow.element = dispman_element; nativewindow.width = display_width; nativewindow.height = display_height; vc_dispmanx_update_submit_sync(dispman_update); surface = eglCreateWindowSurface(display, config, &nativewindow, NULL); if(surface == EGL_NO_SURFACE) { LOG(LogError) << "Error creating window surface!"; return false; } result = eglMakeCurrent(display, surface, surface, context); if(result == EGL_FALSE) { LOG(LogError) << "Error with eglMakeCurrent!"; return false; } LOG(LogInfo) << "Created surface successfully!"; return true; } void swapBuffers() { eglSwapBuffers(display, surface); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } void destroySurface() { eglSwapBuffers(display, surface); eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglDestroySurface(display, surface); eglDestroyContext(display, context); eglTerminate(display); display = EGL_NO_DISPLAY; surface = EGL_NO_SURFACE; context = EGL_NO_CONTEXT; SDL_FreeSurface(sdlScreen); sdlScreen = NULL; SDL_Quit(); } bool init(int w, int h) { if(w) display_width = w; if(h) display_height = h; bool createdSurface = createSurface(); if(!createdSurface) return false; glViewport(0, 0, display_width, display_height); glOrthof(0, display_width, display_height, 0, -1.0, 1.0); glClearColor(1.0f, 1.0f, 1.0f, 1.0f); onInit(); return true; } void deinit() { onDeinit(); destroySurface(); } };