August 13 -Tons of new theming features! -I've added a THEMES.md file for documentation on theming. -A CREDITS.md file. -Fixed theme defaults not resetting when theme changes. -The game image on the GuiGameList now maintains its alpha channel. -Descriptions can now contain newline characters. -Changed the size of the game info column to be 50% of the screen (previously 40%). -Adjusted description to have a 3% left and right margins. -Added $infoWidth variable for playing with the size of the game info column. -Added tag that makes the game list left aligned instead of centered. -Made Renderer::LARGE (header) fontsize slightly bigger August 12 -If a theme.xml is not found in a system's directory, ES will now check for $HOME/.emulationstation/es_theme.xml. If present, it will load that. -Themes can now be used without the detailed GuiGameList. -Fixed GuiGameList image data not updating on system change/initial startup (finally!) -Made the GuiList code a little bit less likely to crash on empty lists August 10 -Themes now load from system directories (and thus you can set a different theme for each system) -Theme paths now expand . (to directory of this theme.xml) and ~ (to $HOME). -Added --ignore-gamelist switch. Does as it says, and forces the simple GuiGameList. -Folders that do not contain games will not be added. -Fixed float percentages in GuiTheme being converted to integers before they were converted to pixels...woops! August 9 -Removed multithreaded image loading -Improved GuiImage rendering speed by adding additional processing at load time (SDL_DisplayFormat) -Began work on the GuiTheme class, allowing custom theming with an XML file August 8 -Added automatic resizing of images using SDL_gfx -Experimenting with multithreaded image loading for the GuiImage class -Removed warning if an unknown variable is found in a systems config file (useful for additional utilities) August 7 -gamelist.xml files are now read from each system's individual search directory. -The switch --gamelist-only was added. Use it to skip automatic searching and only use files defined in gamelist.xml. -A gamelist.xml file can now specify a file that wasn't previously found by the automatic search. -Fixed alphabetizing uppercase and lowercase letters differently (woops!) -When loading the system config file, if a system doesn't contain any games, it will be automatically deleted. August 4 -Moved configuration files to $HOME/.emulationstation/ -Renderer::loadFonts() will now fall back to /usr/share/fonts/truetype/ttf-dejavu/DejaVuSans.ttf if LinLibertine.ttf is not found. -All folders should now be sorted alphabetically -Added Menu button -Added menu consisting of bash commands for "Restart" and "Shutdown"