#ifndef _GUICOMPONENT_H_ #define _GUICOMPONENT_H_ #include #include "Renderer.h" #include "InputManager.h" class GuiComponent { public: GuiComponent(); virtual ~GuiComponent(); void render(); virtual void onRender() { }; virtual void onTick(int deltaTime) { }; void pause(); void resume(); virtual void onPause() { }; virtual void onResume() { }; virtual void onInput(InputManager::InputButton button, bool keyDown) { }; void addChild(GuiComponent* comp); void removeChild(GuiComponent* comp); void clearChildren(); unsigned int getChildCount() { return mChildren.size(); } GuiComponent* getChild(unsigned int i) { return mChildren.at(i); } static void processTicks(int deltaTime); private: static std::vector sComponentVector; std::vector mChildren; }; #endif