# SPDX-License-Identifier: MIT # # EmulationStation Desktop Edition # CMakeLists.txt (es-app) # # CMake configuration for es-app. # Also contains the application packaging configuration. # project("emulationstation-de") set(ES_HEADERS ${CMAKE_CURRENT_SOURCE_DIR}/src/CollectionSystemsManager.h ${CMAKE_CURRENT_SOURCE_DIR}/src/EmulationStation.h ${CMAKE_CURRENT_SOURCE_DIR}/src/FileData.h ${CMAKE_CURRENT_SOURCE_DIR}/src/FileFilterIndex.h ${CMAKE_CURRENT_SOURCE_DIR}/src/FileSorts.h ${CMAKE_CURRENT_SOURCE_DIR}/src/Gamelist.h ${CMAKE_CURRENT_SOURCE_DIR}/src/MediaViewer.h ${CMAKE_CURRENT_SOURCE_DIR}/src/MetaData.h ${CMAKE_CURRENT_SOURCE_DIR}/src/MiximageGenerator.h ${CMAKE_CURRENT_SOURCE_DIR}/src/PlatformId.h ${CMAKE_CURRENT_SOURCE_DIR}/src/SystemData.h ${CMAKE_CURRENT_SOURCE_DIR}/src/SystemScreensaver.h ${CMAKE_CURRENT_SOURCE_DIR}/src/VolumeControl.h # GUIs ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiAlternativeEmulators.h ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiCollectionSystemsOptions.h ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGamelistFilter.h ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGamelistOptions.h ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGameScraper.h ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiLaunchScreen.h ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMediaViewerOptions.h ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMenu.h ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMetaDataEd.h ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiOfflineGenerator.h ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperMenu.h ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperMulti.h ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperSearch.h ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScreensaverOptions.h ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiSettings.h # Scrapers ${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/GamesDBJSONScraper.h ${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/GamesDBJSONScraperResources.h ${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/Scraper.h ${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/ScreenScraper.h # Views ${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/BasicGameListView.h ${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/DetailedGameListView.h ${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/GridGameListView.h ${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/IGameListView.h ${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/ISimpleGameListView.h ${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/VideoGameListView.h ${CMAKE_CURRENT_SOURCE_DIR}/src/views/SystemView.h ${CMAKE_CURRENT_SOURCE_DIR}/src/views/UIModeController.h ${CMAKE_CURRENT_SOURCE_DIR}/src/views/ViewController.h ) set(ES_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/src/CollectionSystemsManager.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/FileData.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/FileFilterIndex.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/FileSorts.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/Gamelist.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/main.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/MediaViewer.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/MetaData.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/MiximageGenerator.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/PlatformId.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/SystemData.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/SystemScreensaver.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/VolumeControl.cpp # GUIs ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiAlternativeEmulators.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiCollectionSystemsOptions.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGamelistFilter.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGamelistOptions.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGameScraper.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiLaunchScreen.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMenu.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMediaViewerOptions.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMetaDataEd.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiOfflineGenerator.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperMenu.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperMulti.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperSearch.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScreensaverOptions.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiSettings.cpp # Scrapers ${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/GamesDBJSONScraper.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/GamesDBJSONScraperResources.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/Scraper.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/ScreenScraper.cpp # Views ${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/BasicGameListView.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/DetailedGameListView.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/GridGameListView.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/IGameListView.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/ISimpleGameListView.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/VideoGameListView.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/views/SystemView.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/views/UIModeController.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/views/ViewController.cpp ) if(WIN32) LIST(APPEND ES_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/assets/EmulationStation.rc) endif() #--------------------------------------------------------------------------------------------------- # Miscellaneous configuration. if(NOT CMAKE_CXX_COMPILER_ID STREQUAL "MSVC") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wunused-macros") endif() #--------------------------------------------------------------------------------------------------- # OS-specific installation and package generation setup. # Define target. if(APPLE OR WIN32) include_directories(${COMMON_INCLUDE_DIRS} ${CMAKE_CURRENT_SOURCE_DIR}/src) add_executable(EmulationStation ${ES_SOURCES} ${ES_HEADERS}) target_link_libraries(EmulationStation ${COMMON_LIBRARIES} es-core) set_target_properties(EmulationStation PROPERTIES INSTALL_RPATH_USE_LINK_PATH TRUE) else() include_directories(${COMMON_INCLUDE_DIRS} ${CMAKE_CURRENT_SOURCE_DIR}/src) add_executable(emulationstation ${ES_SOURCES} ${ES_HEADERS}) target_link_libraries(emulationstation ${COMMON_LIBRARIES} ${CMAKE_DL_LIBS} es-core) set_target_properties(emulationstation PROPERTIES INSTALL_RPATH_USE_LINK_PATH TRUE) endif() # Setup for installation and package generation. if(WIN32) install(TARGETS EmulationStation RUNTIME DESTINATION .) if(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC") install(FILES ../avcodec-58.dll ../avfilter-7.dll ../avformat-58.dll ../avutil-56.dll ../postproc-55.dll ../swresample-3.dll ../swscale-5.dll ../FreeImage.dll ../freetype.dll ../glew32.dll ../libcrypto-1_1-x64.dll ../libcurl-x64.dll ../libssl-1_1-x64.dll ../MSVCP140.dll ../pugixml.dll ../rlottie.dll ../SDL2.dll ../VCOMP140.DLL ../VCRUNTIME140.dll ../VCRUNTIME140_1.dll DESTINATION .) else() install(FILES ../avcodec-58.dll ../avfilter-7.dll ../avformat-58.dll ../avutil-56.dll ../postproc-55.dll ../swresample-3.dll ../swscale-5.dll ../FreeImage.dll ../glew32.dll ../libcrypto-1_1-x64.dll ../libcurl-x64.dll ../libfreetype.dll ../libpugixml.dll ../librlottie.dll ../libssl-1_1-x64.dll ../SDL2.dll ../vcomp140.dll DESTINATION .) endif() install(FILES ../LICENSE DESTINATION .) install(DIRECTORY ${CMAKE_SOURCE_DIR}/licenses DESTINATION .) install(DIRECTORY ${CMAKE_SOURCE_DIR}/themes DESTINATION .) install(DIRECTORY ${CMAKE_SOURCE_DIR}/resources DESTINATION .) elseif(APPLE) # For completely unknown reasons, when generating a Bundle using cpack, an extra 'Resources' # directory is added to the target path. Simply adding the two dots as a prefix fixes the # problem, but doing so would break 'make install' which was actually behaving correctly. # So an extra 'Resources' directory was added to the CMAKE_INSTALL_PREFIX variable as well # to compensate for this. It's a bad solution to the problem and there must surely be a # better way to fix this. install(TARGETS EmulationStation RUNTIME DESTINATION ../MacOS) install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/assets/EmulationStation-DE.icns DESTINATION ../Resources) install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/assets/EmulationStation-DE_Info.plist DESTINATION .. RENAME Info.plist) set(APPLE_DYLIB_PERMISSIONS OWNER_WRITE OWNER_READ OWNER_EXECUTE GROUP_READ GROUP_EXECUTE WORLD_READ WORLD_EXECUTE) install(FILES ${CMAKE_SOURCE_DIR}/libavcodec.58.dylib PERMISSIONS ${APPLE_DYLIB_PERMISSIONS} DESTINATION ../MacOS) install(FILES ${CMAKE_SOURCE_DIR}/libavfilter.7.dylib PERMISSIONS ${APPLE_DYLIB_PERMISSIONS} DESTINATION ../MacOS) install(FILES ${CMAKE_SOURCE_DIR}/libavformat.58.dylib PERMISSIONS ${APPLE_DYLIB_PERMISSIONS} DESTINATION ../MacOS) install(FILES ${CMAKE_SOURCE_DIR}/libavutil.56.dylib PERMISSIONS ${APPLE_DYLIB_PERMISSIONS} DESTINATION ../MacOS) install(FILES ${CMAKE_SOURCE_DIR}/libpostproc.55.dylib PERMISSIONS ${APPLE_DYLIB_PERMISSIONS} DESTINATION ../MacOS) install(FILES ${CMAKE_SOURCE_DIR}/libswresample.3.dylib PERMISSIONS ${APPLE_DYLIB_PERMISSIONS} DESTINATION ../MacOS) install(FILES ${CMAKE_SOURCE_DIR}/libswscale.5.dylib PERMISSIONS ${APPLE_DYLIB_PERMISSIONS} DESTINATION ../MacOS) install(FILES ${CMAKE_SOURCE_DIR}/libfdk-aac.2.dylib PERMISSIONS ${APPLE_DYLIB_PERMISSIONS} DESTINATION ../MacOS) install(FILES ${CMAKE_SOURCE_DIR}/libvorbis.0.4.9.dylib PERMISSIONS ${APPLE_DYLIB_PERMISSIONS} DESTINATION ../MacOS) install(FILES ${CMAKE_SOURCE_DIR}/libvorbisenc.2.0.12.dylib PERMISSIONS ${APPLE_DYLIB_PERMISSIONS} DESTINATION ../MacOS) install(FILES ${CMAKE_SOURCE_DIR}/libfreetype.6.dylib PERMISSIONS ${APPLE_DYLIB_PERMISSIONS} DESTINATION ../MacOS) install(FILES ${CMAKE_SOURCE_DIR}/libSDL2-2.0.dylib PERMISSIONS ${APPLE_DYLIB_PERMISSIONS} DESTINATION ../MacOS) install(FILES ${CMAKE_SOURCE_DIR}/LICENSE DESTINATION ../Resources) install(DIRECTORY ${CMAKE_SOURCE_DIR}/resources DESTINATION ../Resources) install(DIRECTORY ${CMAKE_SOURCE_DIR}/themes DESTINATION ../Resources) install(DIRECTORY ${CMAKE_SOURCE_DIR}/licenses DESTINATION ../Resources) else() install(TARGETS emulationstation RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}/bin) if(CMAKE_SYSTEM_NAME MATCHES "Linux") install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/assets/emulationstation.6.gz DESTINATION ${CMAKE_INSTALL_PREFIX}/share/man/man6) else() install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/assets/emulationstation.6.gz DESTINATION ${CMAKE_INSTALL_PREFIX}/man/man6) endif() install(FILES ${CMAKE_SOURCE_DIR}/LICENSE DESTINATION ${CMAKE_INSTALL_PREFIX}/share/emulationstation) install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/assets/org.es_de.emulationstation-de.desktop DESTINATION ${CMAKE_INSTALL_PREFIX}/share/applications) install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/assets/emulationstation.svg DESTINATION ${CMAKE_INSTALL_PREFIX}/share/pixmaps) install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/assets/org.es_de.emulationstation-de.appdata.xml DESTINATION ${CMAKE_INSTALL_PREFIX}/share/metainfo) install(DIRECTORY ${CMAKE_SOURCE_DIR}/licenses DESTINATION ${CMAKE_INSTALL_PREFIX}/share/emulationstation) install(DIRECTORY ${CMAKE_SOURCE_DIR}/themes DESTINATION ${CMAKE_INSTALL_PREFIX}/share/emulationstation) install(DIRECTORY ${CMAKE_SOURCE_DIR}/resources DESTINATION ${CMAKE_INSTALL_PREFIX}/share/emulationstation) endif() include(InstallRequiredSystemLibraries) #--------------------------------------------------------------------------------------------------- # General CPack settings. set(CPACK_PACKAGE_NAME "emulationstation-de") set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Emulator frontend") set(CPACK_PACKAGE_DESCRIPTION "EmulationStation Desktop Edition (ES-DE) is a frontend for browsing and launching games from your multi-platform game collection. It's intended to be used in conjunction with emulators such as the RetroArch cores.") if(APPLE) # Shorter line length license file to be able to fit inside the drag-and-drop installer window without introducing extra line breaks. set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/assets/EmulationStation-DE_LICENSE_macOS") elseif(WIN32) # The installer window looks a bit different on Windows so a specific file for this OS is required. set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/assets/EmulationStation-DE_LICENSE_Windows") else() set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/LICENSE") endif() set(CPACK_PACKAGE_VENDOR "Leon Styhre") # Update this when there has been a new release. set(CPACK_PACKAGE_VERSION "1.3.0-alpha") # Use the shorter x64 descriptor if on the x86_64/AMD64 architecture. if(CMAKE_HOST_SYSTEM_PROCESSOR STREQUAL x86_64 OR CMAKE_HOST_SYSTEM_PROCESSOR STREQUAL AMD64) set(CPU_ARCHITECTURE "x64") else() set(CPU_ARCHITECTURE "${CMAKE_HOST_SYSTEM_PROCESSOR}") endif() # Settings per operating system and generator type. if(APPLE) set(CPACK_GENERATOR "Bundle") if(CMAKE_OSX_DEPLOYMENT_TARGET VERSION_LESS 10.14) set(CPACK_PACKAGE_FILE_NAME "EmulationStation-DE-${CPACK_PACKAGE_VERSION}-${CPU_ARCHITECTURE}_legacy") set(CPACK_DMG_VOLUME_NAME "EmulationStation Desktop Edition ${CPACK_PACKAGE_VERSION}_legacy") else() set(CPACK_PACKAGE_FILE_NAME "EmulationStation-DE-${CPACK_PACKAGE_VERSION}-${CPU_ARCHITECTURE}") set(CPACK_DMG_VOLUME_NAME "EmulationStation Desktop Edition ${CPACK_PACKAGE_VERSION}") endif() set(CPACK_PACKAGE_ICON "${CMAKE_CURRENT_SOURCE_DIR}/assets/EmulationStation-DE.icns") set(CPACK_DMG_DS_STORE "${CMAKE_CURRENT_SOURCE_DIR}/assets/EmulationStation-DE_DS_Store") set(CPACK_BUNDLE_NAME "EmulationStation Desktop Edition") set(CPACK_BUNDLE_ICON "${CMAKE_CURRENT_SOURCE_DIR}/assets/EmulationStation-DE.icns") set(CPACK_BUNDLE_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/assets/EmulationStation-DE_Info.plist") if(MACOS_CODESIGN_IDENTITY) set(CPACK_BUNDLE_APPLE_CERT_APP "Developer ID Application: ${MACOS_CODESIGN_IDENTITY}") if(CMAKE_OSX_DEPLOYMENT_TARGET VERSION_GREATER 10.13) set(CPACK_BUNDLE_APPLE_CODESIGN_PARAMETER "--deep --force --options runtime") endif() endif() elseif(WIN32) set(CPACK_GENERATOR "NSIS") set(CPACK_PACKAGE_FILE_NAME "EmulationStation-DE-${CPACK_PACKAGE_VERSION}-${CPU_ARCHITECTURE}") set(CPACK_PACKAGE_INSTALL_DIRECTORY "EmulationStation-DE") set(CPACK_PACKAGE_EXECUTABLES "EmulationStation" "EmulationStation") set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES64") set(CPACK_NSIS_EXECUTABLES_DIRECTORY ".") set(CPACK_NSIS_MUI_ICON "${CMAKE_CURRENT_SOURCE_DIR}/assets/EmulationStation.ico") set(CPACK_NSIS_ENABLE_UNINSTALL_BEFORE_INSTALL ON) set(CPACK_NSIS_DISPLAY_NAME "EmulationStation Desktop Edition ${CPACK_PACKAGE_VERSION}") set(CPACK_NSIS_PACKAGE_NAME "EmulationStation Desktop Edition") set(CPACK_NSIS_INSTALLED_ICON_NAME "EmulationStation.exe") set(CPACK_NSIS_WELCOME_TITLE "EmulationStation Desktop Edition Installer") set(CPACK_NSIS_FINISH_TITLE "EmulationStation Desktop Edition Installation Completed") set(CPACK_NSIS_MANIFEST_DPI_AWARE ON) set(CPACK_NSIS_MENU_LINKS "https://es-de.org" "ES-DE Website" "https://es-de.org/#Donations" "Please Donate") else() set(CPACK_PACKAGE_INSTALL_DIRECTORY "emulationstation_${CMAKE_PACKAGE_VERSION}") set(CPACK_PACKAGE_EXECUTABLES "emulationstation" "emulationstation") if(LINUX_CPACK_GENERATOR STREQUAL "DEB") set(CPACK_GENERATOR "DEB") endif() set(CPACK_DEBIAN_FILE_NAME "emulationstation-de-${CPACK_PACKAGE_VERSION}-${CPU_ARCHITECTURE}.deb") set(CPACK_DEBIAN_PACKAGE_MAINTAINER "Leon Styhre ") set(CPACK_DEBIAN_PACKAGE_HOMEPAGE "https://es-de.org") set(CPACK_DEBIAN_PACKAGE_SECTION "games") set(CPACK_DEBIAN_PACKAGE_PRIORITY "optional") set(CPACK_DEBIAN_PACKAGE_SHLIBDEPS ON) if(LINUX_CPACK_GENERATOR STREQUAL "RPM") set(CPACK_GENERATOR "RPM") endif() set(CPACK_RPM_FILE_NAME "emulationstation-de-${CPACK_PACKAGE_VERSION}-${CPU_ARCHITECTURE}.rpm") set(CPACK_RPM_PACKAGE_DESCRIPTION ${CPACK_PACKAGE_DESCRIPTION}) set(CPACK_RPM_PACKAGE_LICENSE "MIT") list(APPEND CPACK_RPM_EXCLUDE_FROM_AUTO_FILELIST_ADDITION "${CMAKE_INSTALL_PREFIX}") list(APPEND CPACK_RPM_EXCLUDE_FROM_AUTO_FILELIST_ADDITION "${CMAKE_INSTALL_PREFIX}/bin") list(APPEND CPACK_RPM_EXCLUDE_FROM_AUTO_FILELIST_ADDITION "${CMAKE_INSTALL_PREFIX}/share") list(APPEND CPACK_RPM_EXCLUDE_FROM_AUTO_FILELIST_ADDITION "${CMAKE_INSTALL_PREFIX}/share/man") list(APPEND CPACK_RPM_EXCLUDE_FROM_AUTO_FILELIST_ADDITION "${CMAKE_INSTALL_PREFIX}/share/man/man6") list(APPEND CPACK_RPM_EXCLUDE_FROM_AUTO_FILELIST_ADDITION "${CMAKE_INSTALL_PREFIX}/share/metainfo") list(APPEND CPACK_RPM_EXCLUDE_FROM_AUTO_FILELIST_ADDITION "${CMAKE_INSTALL_PREFIX}/share/pixmaps") list(APPEND CPACK_RPM_EXCLUDE_FROM_AUTO_FILELIST_ADDITION "${CMAKE_INSTALL_PREFIX}/share/applications") endif() include(CPack)