// SPDX-License-Identifier: MIT // // EmulationStation Desktop Edition // ThemeData.h // // Finds available themes on the file system and loads these, // including the parsing of individual theme components // (includes, features, variables, views, elements). // #ifndef ES_CORE_THEME_DATA_H #define ES_CORE_THEME_DATA_H #include "utils/FileSystemUtil.h" #include "utils/MathUtil.h" #include #include #include #include #include #include namespace pugi { class xml_node; } class GuiComponent; class ImageComponent; class NinePatchComponent; class Sound; class TextComponent; class Window; namespace ThemeFlags { // clang-format off // These are only the most common flags shared accross multiple components, in addition // to these there are many component-specific options. enum PropertyFlags : unsigned int { PATH = 0x00000001, POSITION = 0x00000002, SIZE = 0x00000004, ORIGIN = 0x00000008, COLOR = 0x00000010, FONT_PATH = 0x00000020, FONT_SIZE = 0x00000040, ALIGNMENT = 0x00000080, TEXT = 0x00000100, METADATA = 0x00000200, FORCE_UPPERCASE = 0x00000400, LINE_SPACING = 0x00000800, DELAY = 0x00001000, Z_INDEX = 0x00002000, ROTATION = 0x00004000, VISIBLE = 0x00008000, ALL = 0xFFFFFFFF }; // clang-format on } // namespace ThemeFlags class ThemeException : public std::exception { public: std::string message; const char* what() const throw() { return message.c_str(); } template friend ThemeException& operator<<(ThemeException& e, T message) { std::stringstream ss; ss << e.message << message; e.message = ss.str(); return e; } void setFiles(const std::deque& deque) { // Add all paths to the error message, separated by -> so it's easy to read the log // output in case of theme loading errors. *this << "\"" << deque.front() << "\""; for (auto it = deque.cbegin() + 1; it != deque.cend(); ++it) *this << " -> \"" << (*it) << "\""; } }; class ThemeData { public: class ThemeElement { public: bool extra; std::string type; struct Property { void operator=(const glm::vec4& value) { r = value; const glm::vec4 initVector {value}; v = glm::vec2 {initVector.x, initVector.y}; } void operator=(const glm::vec2& value) { v = value; } void operator=(const std::string& value) { s = value; } void operator=(const unsigned int& value) { i = value; } void operator=(const float& value) { f = value; } void operator=(const bool& value) { b = value; } glm::vec4 r; glm::vec2 v; std::string s; unsigned int i; float f; bool b; }; std::map properties; template const T get(const std::string& prop) const { #if defined(LEGACY_MACOS) if (std::is_same::value) return *(const T*)&properties.at(prop).v; else if (std::is_same::value) return *(const T*)&properties.at(prop).s; else if (std::is_same::value) return *(const T*)&properties.at(prop).i; else if (std::is_same::value) return *(const T*)&properties.at(prop).f; else if (std::is_same::value) return *(const T*)&properties.at(prop).b; else if (std::is_same::value) return *(const T*)&properties.at(prop).r; return T(); #else if (std::is_same::value) return std::any_cast(properties.at(prop).v); else if (std::is_same::value) return std::any_cast(properties.at(prop).s); else if (std::is_same::value) return std::any_cast(properties.at(prop).i); else if (std::is_same::value) return std::any_cast(properties.at(prop).f); else if (std::is_same::value) return std::any_cast(properties.at(prop).b); else if (std::is_same::value) return std::any_cast(properties.at(prop).r); return T(); #endif } bool has(const std::string& prop) const { return (properties.find(prop) != properties.cend()); } }; ThemeData(); struct ThemeSet { std::string path; std::string getName() const { return Utils::FileSystem::getStem(path); } std::string getThemePath(const std::string& system) const { return path + "/" + system + "/theme.xml"; } }; // Throws ThemeException. void loadFile(const std::map& sysDataMap, const std::string& path); bool hasView(const std::string& view); static std::vector makeExtras(const std::shared_ptr& theme, const std::string& view); // If expectedType is an empty string, then do no type checking. const ThemeElement* getElement(const std::string& view, const std::string& element, const std::string& expectedType) const; static std::map getThemeSets(); static std::string getThemeFromCurrentSet(const std::string& system); enum ElementPropertyType { NORMALIZED_RECT, NORMALIZED_PAIR, PATH, STRING, COLOR, FLOAT, BOOLEAN }; std::map mVariables; private: class ThemeView { public: std::map elements; std::vector orderedKeys; }; static std::map> sElementMap; static std::vector sSupportedFeatures; static std::vector sSupportedViews; std::deque mPaths; float mVersion; static const std::shared_ptr getDefault(); unsigned int getHexColor(const std::string& str); std::string resolvePlaceholders(const std::string& in); void parseIncludes(const pugi::xml_node& themeRoot); void parseFeatures(const pugi::xml_node& themeRoot); void parseVariables(const pugi::xml_node& root); void parseViews(const pugi::xml_node& themeRoot); void parseView(const pugi::xml_node& viewNode, ThemeView& view); void parseElement(const pugi::xml_node& elementNode, const std::map& typeMap, ThemeElement& element); std::map mViews; }; #endif // ES_CORE_THEME_DATA_H