#include "components/VideoComponent.h" #include "Renderer.h" #include "ThemeData.h" #include "Util.h" #include "Window.h" #ifdef WIN32 #include #endif #define FADE_TIME_MS 200 VideoComponent::VideoComponent(Window* window) : GuiComponent(window), mStaticImage(window), mVideoHeight(0), mVideoWidth(0), mStartDelayed(false), mIsPlaying(false), mShowing(false), mScreensaverActive(false), mDisable(false), mTargetIsMax(false), mOrigin(0, 0), mTargetSize(0, 0) { // Setup the default configuration mConfig.showSnapshotDelay = false; mConfig.showSnapshotNoVideo = false; mConfig.startDelay = 0; if (mWindow->getGuiStackSize() > 1) { topWindow(false); } } VideoComponent::~VideoComponent() { // Stop any currently running video stopVideo(); } void VideoComponent::setOrigin(float originX, float originY) { mOrigin << originX, originY; // Update the embeded static image mStaticImage.setOrigin(originX, originY); } Eigen::Vector2f VideoComponent::getCenter() const { return Eigen::Vector2f(mPosition.x() - (getSize().x() * mOrigin.x()) + getSize().x() / 2, mPosition.y() - (getSize().y() * mOrigin.y()) + getSize().y() / 2); } void VideoComponent::onSizeChanged() { // Update the embeded static image mStaticImage.onSizeChanged(); } bool VideoComponent::setVideo(std::string path) { // Convert the path into a generic format boost::filesystem::path fullPath = getCanonicalPath(path); fullPath.make_preferred().native(); // Check that it's changed if (fullPath == mVideoPath) return !path.empty(); // Store the path mVideoPath = fullPath; // If the file exists then set the new video if (!fullPath.empty() && ResourceManager::getInstance()->fileExists(fullPath.generic_string())) { // Return true to show that we are going to attempt to play a video return true; } // Return false to show that no video will be displayed return false; } void VideoComponent::setImage(std::string path) { // Check that the image has changed if (path == mStaticImagePath) return; mStaticImage.setImage(path); mFadeIn = 0.0f; mStaticImagePath = path; } void VideoComponent::setDefaultVideo() { setVideo(mConfig.defaultVideoPath); } void VideoComponent::setOpacity(unsigned char opacity) { mOpacity = opacity; // Update the embeded static image mStaticImage.setOpacity(opacity); } void VideoComponent::render(const Eigen::Affine3f& parentTrans) { float x, y; Eigen::Affine3f trans = parentTrans * getTransform(); GuiComponent::renderChildren(trans); Renderer::setMatrix(trans); // Handle the case where the video is delayed handleStartDelay(); // Handle looping of the video handleLooping(); if (!mIsPlaying) { // This is the case where the video is not currently being displayed. Work out // if we need to display a static image if ((mConfig.showSnapshotNoVideo && mVideoPath.empty()) || (mStartDelayed && mConfig.showSnapshotDelay)) { // Display the static image instead mStaticImage.setOpacity((unsigned char)(mFadeIn * 255.0f)); mStaticImage.render(parentTrans); } } } void VideoComponent::applyTheme(const std::shared_ptr& theme, const std::string& view, const std::string& element, unsigned int properties) { using namespace ThemeFlags; const ThemeData::ThemeElement* elem = theme->getElement(view, element, "video"); if(!elem) { return; } Eigen::Vector2f scale = getParent() ? getParent()->getSize() : Eigen::Vector2f((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight()); if ((properties & POSITION) && elem->has("pos")) { Eigen::Vector2f denormalized = elem->get("pos").cwiseProduct(scale); setPosition(Eigen::Vector3f(denormalized.x(), denormalized.y(), 0)); mStaticImage.setPosition(Eigen::Vector3f(denormalized.x(), denormalized.y(), 0)); } if(properties & ThemeFlags::SIZE) { if(elem->has("size")) setResize(elem->get("size").cwiseProduct(scale)); else if(elem->has("maxSize")) setMaxSize(elem->get("maxSize").cwiseProduct(scale)); } // position + size also implies origin if (((properties & ORIGIN) || ((properties & POSITION) && (properties & ThemeFlags::SIZE))) && elem->has("origin")) setOrigin(elem->get("origin")); if(elem->has("default")) mConfig.defaultVideoPath = elem->get("default"); if((properties & ThemeFlags::DELAY) && elem->has("delay")) mConfig.startDelay = (unsigned)(elem->get("delay") * 1000.0f); if (elem->has("showSnapshotNoVideo")) mConfig.showSnapshotNoVideo = elem->get("showSnapshotNoVideo"); if (elem->has("showSnapshotDelay")) mConfig.showSnapshotDelay = elem->get("showSnapshotDelay"); if(properties & ThemeFlags::Z_INDEX && elem->has("zIndex")) setZIndex(elem->get("zIndex")); else setZIndex(getDefaultZIndex()); } std::vector VideoComponent::getHelpPrompts() { std::vector ret; ret.push_back(HelpPrompt("a", "select")); return ret; } void VideoComponent::handleStartDelay() { // Only play if any delay has timed out if (mStartDelayed) { if (mStartTime > SDL_GetTicks()) { // Timeout not yet completed return; } // Completed mStartDelayed = false; // Clear the playing flag so startVideo works mIsPlaying = false; startVideo(); } } void VideoComponent::handleLooping() { } void VideoComponent::startVideoWithDelay() { // If not playing then either start the video or initiate the delay if (!mIsPlaying) { // Set the video that we are going to be playing so we don't attempt to restart it mPlayingVideoPath = mVideoPath; if (mConfig.startDelay == 0) { // No delay. Just start the video mStartDelayed = false; startVideo(); } else { // Configure the start delay mStartDelayed = true; mFadeIn = 0.0f; mStartTime = SDL_GetTicks() + mConfig.startDelay; } mIsPlaying = true; } } void VideoComponent::update(int deltaTime) { manageState(); // If the video start is delayed and there is less than the fade time then set the image fade // accordingly if (mStartDelayed) { Uint32 ticks = SDL_GetTicks(); if (mStartTime > ticks) { Uint32 diff = mStartTime - ticks; if (diff < FADE_TIME_MS) { mFadeIn = (float)diff / (float)FADE_TIME_MS; return; } } } // If the fade in is less than 1 then increment it if (mFadeIn < 1.0f) { mFadeIn += deltaTime / (float)FADE_TIME_MS; if (mFadeIn > 1.0f) mFadeIn = 1.0f; } GuiComponent::update(deltaTime); } void VideoComponent::manageState() { // We will only show if the component is on display and the screensaver // is not active bool show = mShowing && !mScreensaverActive && !mDisable; // See if we're already playing if (mIsPlaying) { // If we are not on display then stop the video from playing if (!show) { stopVideo(); } else { if (mVideoPath != mPlayingVideoPath) { // Path changed. Stop the video. We will start it again below because // mIsPlaying will be modified by stopVideo to be false stopVideo(); } } } // Need to recheck variable rather than 'else' because it may be modified above if (!mIsPlaying) { // If we are on display then see if we should start the video if (show && !mVideoPath.empty()) { startVideoWithDelay(); } } } void VideoComponent::onShow() { mShowing = true; manageState(); } void VideoComponent::onHide() { mShowing = false; manageState(); } void VideoComponent::onScreenSaverActivate() { mScreensaverActive = true; manageState(); } void VideoComponent::onScreenSaverDeactivate() { mScreensaverActive = false; manageState(); } void VideoComponent::topWindow(bool isTop) { mDisable = !isTop; manageState(); }