#include "lunasvg.h" #include "layoutcontext.h" #include "parser.h" #include #include #include namespace lunasvg { struct Bitmap::Impl { Impl(std::uint8_t* data, std::uint32_t width, std::uint32_t height, std::uint32_t stride); Impl(std::uint32_t width, std::uint32_t height); std::unique_ptr ownData; std::uint8_t* data; std::uint32_t width; std::uint32_t height; std::uint32_t stride; }; Bitmap::Impl::Impl(std::uint8_t* data, std::uint32_t width, std::uint32_t height, std::uint32_t stride) : data(data), width(width), height(height), stride(stride) { } Bitmap::Impl::Impl(std::uint32_t width, std::uint32_t height) : ownData(new std::uint8_t[width*height*4]), data(nullptr), width(width), height(height), stride(width * 4) { } Bitmap::Bitmap() { } Bitmap::Bitmap(std::uint8_t* data, std::uint32_t width, std::uint32_t height, std::uint32_t stride) : m_impl(new Impl(data, width, height, stride)) { } Bitmap::Bitmap(std::uint32_t width, std::uint32_t height) : m_impl(new Impl(width, height)) { } void Bitmap::reset(std::uint8_t* data, std::uint32_t width, std::uint32_t height, std::uint32_t stride) { m_impl.reset(new Impl(data, width, height, stride)); } void Bitmap::reset(std::uint32_t width, std::uint32_t height) { m_impl.reset(new Impl(width, height)); } std::uint8_t* Bitmap::data() const { return m_impl ? m_impl->data ? m_impl->data : m_impl->ownData.get() : nullptr; } std::uint32_t Bitmap::width() const { return m_impl ? m_impl->width : 0; } std::uint32_t Bitmap::height() const { return m_impl ? m_impl->height : 0; } std::uint32_t Bitmap::stride() const { return m_impl ? m_impl->stride : 0; } void Bitmap::clear(std::uint32_t color) { auto r = (color >> 24) & 0xFF; auto g = (color >> 16) & 0xFF; auto b = (color >> 8) & 0xFF; auto a = (color >> 0) & 0xFF; auto pr = (r * a) / 255; auto pg = (g * a) / 255; auto pb = (b * a) / 255; auto width = this->width(); auto height = this->height(); auto stride = this->stride(); auto rowData = this->data(); for(std::uint32_t y = 0;y < height;y++) { auto data = rowData; for(std::uint32_t x = 0;x < width;x++) { data[0] = pb; data[1] = pg; data[2] = pr; data[3] = a; data += 4; } rowData += stride; } } void Bitmap::convert(int ri, int gi, int bi, int ai, bool unpremultiply) { auto width = this->width(); auto height = this->height(); auto stride = this->stride(); auto rowData = this->data(); for(std::uint32_t y = 0;y < height;y++) { auto data = rowData; for(std::uint32_t x = 0;x < width;x++) { auto b = data[0]; auto g = data[1]; auto r = data[2]; auto a = data[3]; if(unpremultiply && a != 0) { r = (r * 255) / a; g = (g * 255) / a; b = (b * 255) / a; } data[ri] = r; data[gi] = g; data[bi] = b; data[ai] = a; data += 4; } rowData += stride; } } Box::Box(double x, double y, double w, double h) : x(x), y(y), w(w), h(h) { } Box::Box(const Rect& rect) : x(rect.x), y(rect.y), w(rect.w), h(rect.h) { } Box& Box::transform(const Matrix &matrix) { *this = transformed(matrix); return *this; } Box Box::transformed(const Matrix& matrix) const { return Transform(matrix).map(*this); } Matrix::Matrix(double a, double b, double c, double d, double e, double f) : a(a), b(b), c(c), d(d), e(e), f(f) { } Matrix::Matrix(const Transform& transform) : a(transform.m00), b(transform.m10), c(transform.m01), d(transform.m11), e(transform.m02), f(transform.m12) { } Matrix& Matrix::rotate(double angle) { *this = rotated(angle) * *this; return *this; } Matrix& Matrix::rotate(double angle, double cx, double cy) { *this = rotated(angle, cx, cy) * *this; return *this; } Matrix& Matrix::scale(double sx, double sy) { *this = scaled(sx, sy) * *this; return *this; } Matrix& Matrix::shear(double shx, double shy) { *this = sheared(shx, shy) * *this; return *this; } Matrix& Matrix::translate(double tx, double ty) { *this = translated(tx, ty) * *this; return *this; } Matrix& Matrix::transform(double a, double b, double c, double d, double e, double f) { *this = Matrix{a, b, c, d, e, f} * *this; return *this; } Matrix& Matrix::identity() { *this = Matrix{1, 0, 0, 1, 0, 0}; return *this; } Matrix& Matrix::invert() { *this = inverted(); return *this; } Matrix& Matrix::operator*=(const Matrix& matrix) { *this = *this * matrix; return *this; } Matrix& Matrix::premultiply(const Matrix& matrix) { *this = matrix * *this; return *this; } Matrix& Matrix::postmultiply(const Matrix& matrix) { *this = *this * matrix; return *this; } Matrix Matrix::inverted() const { return Transform(*this).inverted(); } Matrix Matrix::operator*(const Matrix& matrix) const { return Transform(*this) * Transform(matrix); } Matrix Matrix::rotated(double angle) { return Transform::rotated(angle); } Matrix Matrix::rotated(double angle, double cx, double cy) { return Transform::rotated(angle, cx, cy); } Matrix Matrix::scaled(double sx, double sy) { return Transform::scaled(sx, sy);; } Matrix Matrix::sheared(double shx, double shy) { return Transform::sheared(shx, shy); } Matrix Matrix::translated(double tx, double ty) { return Transform::translated(tx, ty); } std::unique_ptr Document::loadFromFile(const std::string& filename) { std::ifstream fs; fs.open(filename); if(!fs.is_open()) return nullptr; std::string content; std::getline(fs, content, '\0'); fs.close(); return loadFromData(content); } std::unique_ptr Document::loadFromData(const std::string& string) { return loadFromData(string.data(), string.size()); } std::unique_ptr Document::loadFromData(const char* data, std::size_t size) { ParseDocument parser; if(!parser.parse(data, size)) return nullptr; auto root = parser.layout(); if(!root || root->children.empty()) return nullptr; std::unique_ptr document(new Document); document->root = std::move(root); return document; } std::unique_ptr Document::loadFromData(const char* data) { return loadFromData(data, std::strlen(data)); } void Document::setMatrix(const Matrix& matrix) { root->transform = Transform(matrix); } Matrix Document::matrix() const { return root->transform; } Box Document::box() const { return root->map(root->strokeBoundingBox()); } double Document::width() const { return root->width; } double Document::height() const { return root->height; } void Document::render(Bitmap bitmap, const Matrix& matrix) const { RenderState state(nullptr, RenderMode::Display); state.canvas = Canvas::create(bitmap.data(), bitmap.width(), bitmap.height(), bitmap.stride()); state.transform = Transform(matrix); root->render(state); } Bitmap Document::renderToBitmap(std::uint32_t width, std::uint32_t height, std::uint32_t backgroundColor) const { if(root->width == 0.0 || root->height == 0.0) return Bitmap{}; if(width == 0 && height == 0) { width = static_cast(std::ceil(root->width)); height = static_cast(std::ceil(root->height)); } else if(width != 0 && height == 0) { height = static_cast(std::ceil(width * root->height / root->width)); } else if(height != 0 && width == 0) { width = static_cast(std::ceil(height * root->width / root->height)); } Matrix matrix(width / root->width, 0, 0, height / root->height, 0, 0); Bitmap bitmap(width, height); bitmap.clear(backgroundColor); render(bitmap, matrix); return bitmap; } Document::Document() { } Document::~Document() { } } // namespace lunasvg