/* * Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef _RLOTTIE_CAPI_H_ #define _RLOTTIE_CAPI_H_ #include #include #include "rlottiecommon.h" #ifdef __cplusplus extern "C" { #endif typedef enum { LOTTIE_ANIMATION_PROPERTY_FILLCOLOR, /*!< Color property of Fill object , value type is float [0 ... 1] */ LOTTIE_ANIMATION_PROPERTY_FILLOPACITY, /*!< Opacity property of Fill object , value type is float [ 0 .. 100] */ LOTTIE_ANIMATION_PROPERTY_STROKECOLOR, /*!< Color property of Stroke object , value type is float [0 ... 1] */ LOTTIE_ANIMATION_PROPERTY_STROKEOPACITY, /*!< Opacity property of Stroke object , value type is float [ 0 .. 100] */ LOTTIE_ANIMATION_PROPERTY_STROKEWIDTH, /*!< stroke with property of Stroke object , value type is float */ LOTTIE_ANIMATION_PROPERTY_TR_ANCHOR, /*!< Transform Anchor property of Layer and Group object , value type is int */ LOTTIE_ANIMATION_PROPERTY_TR_POSITION, /*!< Transform Position property of Layer and Group object , value type is int */ LOTTIE_ANIMATION_PROPERTY_TR_SCALE, /*!< Transform Scale property of Layer and Group object , value type is float range[0 ..100] */ LOTTIE_ANIMATION_PROPERTY_TR_ROTATION, /*!< Transform Scale property of Layer and Group object , value type is float. range[0 .. 360] in degrees*/ LOTTIE_ANIMATION_PROPERTY_TR_OPACITY /*!< Transform Opacity property of Layer and Group object , value type is float [ 0 .. 100] */ }Lottie_Animation_Property; typedef struct Lottie_Animation_S Lottie_Animation; /** * @brief Runs lottie initialization code when rlottie library is loaded * dynamically. * * * This api should be called before any other api when rlottie library * is loaded using dlopen() or equivalent. * * @see lottie_shutdown() * * @ingroup Lottie_Animation * @internal */ RLOTTIE_API void lottie_init(void); /** * @brief Runs lottie teardown code when rlottie library is loaded * dynamically. * * This api should be called before unloading the rlottie library for * proper cleanup of the resource without doing so will result in undefined * behaviour. * * @see lottie_init() * * @ingroup Lottie_Animation * @internal */ RLOTTIE_API void lottie_shutdown(void); /** * @brief Constructs an animation object from file path. * * @param[in] path Lottie resource file path * * @return Animation object that can build the contents of the * Lottie resource represented by file path. * * @see lottie_animation_destroy() * * @ingroup Lottie_Animation * @internal */ RLOTTIE_API Lottie_Animation *lottie_animation_from_file(const char *path); /** * @brief Constructs an animation object from JSON string data. * * @param[in] data The JSON string data. * @param[in] key the string that will be used to cache the JSON string data. * @param[in] resource_path the path that will be used to load external resource needed by the JSON data. * * @return Animation object that can build the contents of the * Lottie resource represented by JSON string data. * * @ingroup Lottie_Animation * @internal */ RLOTTIE_API Lottie_Animation *lottie_animation_from_data(const char *data, const char *key, const char *resource_path); /** * @brief Free given Animation object resource. * * @param[in] animation Animation object to free. * * @see lottie_animation_from_file() * @see lottie_animation_from_data() * * @ingroup Lottie_Animation * @internal */ RLOTTIE_API void lottie_animation_destroy(Lottie_Animation *animation); /** * @brief Returns default viewport size of the Lottie resource. * * @param[in] animation Animation object. * @param[out] w default width of the viewport. * @param[out] h default height of the viewport. * * @ingroup Lottie_Animation * @internal */ RLOTTIE_API void lottie_animation_get_size(const Lottie_Animation *animation, size_t *width, size_t *height); /** * @brief Returns total animation duration of Lottie resource in second. * it uses totalFrame() and frameRate() to calculate the duration. * duration = totalFrame() / frameRate(). * * @param[in] animation Animation object. * * @return total animation duration in second. * @c 0 if the Lottie resource has no animation. * * @see lottie_animation_get_totalframe() * @see lottie_animation_get_framerate() * * @ingroup Lottie_Animation * @internal */ RLOTTIE_API double lottie_animation_get_duration(const Lottie_Animation *animation); /** * @brief Returns total number of frames present in the Lottie resource. * * @param[in] animation Animation object. * * @return frame count of the Lottie resource.* * * @note frame number starts with 0. * * @see lottie_animation_get_duration() * @see lottie_animation_get_framerate() * * @ingroup Lottie_Animation * @internal */ RLOTTIE_API size_t lottie_animation_get_totalframe(const Lottie_Animation *animation); /** * @brief Returns default framerate of the Lottie resource. * * @param[in] animation Animation object. * * @return framerate of the Lottie resource * * @ingroup Lottie_Animation * @internal * */ RLOTTIE_API double lottie_animation_get_framerate(const Lottie_Animation *animation); /** * @brief Get the render tree which contains the snapshot of the animation object * at frame = @c frame_num, the content of the animation in that frame number. * * @param[in] animation Animation object. * @param[in] frame_num Content corresponds to the @p frame_num needs to be drawn * @param[in] width requested snapshot viewport width. * @param[in] height requested snapshot viewport height. * * @return Animation snapshot tree. * * @note: User has to traverse the tree for rendering. * * @see LOTLayerNode * @see LOTNode * * @ingroup Lottie_Animation * @internal */ RLOTTIE_API const LOTLayerNode *lottie_animation_render_tree(Lottie_Animation *animation, size_t frame_num, size_t width, size_t height); /** * @brief Maps position to frame number and returns it. * * @param[in] animation Animation object. * @param[in] pos position in the range [ 0.0 .. 1.0 ]. * * @return mapped frame numbe in the range [ start_frame .. end_frame ]. * @c 0 if the Lottie resource has no animation. * * * @ingroup Lottie_Animation * @internal */ RLOTTIE_API size_t lottie_animation_get_frame_at_pos(const Lottie_Animation *animation, float pos); /** * @brief Request to render the content of the frame @p frame_num to buffer @p buffer. * * @param[in] animation Animation object. * @param[in] frame_num the frame number needs to be rendered. * @param[in] buffer surface buffer use for rendering. * @param[in] width width of the surface * @param[in] height height of the surface * @param[in] bytes_per_line stride of the surface in bytes. * * * @ingroup Lottie_Animation * @internal */ RLOTTIE_API void lottie_animation_render(Lottie_Animation *animation, size_t frame_num, uint32_t *buffer, size_t width, size_t height, size_t bytes_per_line); /** * @brief Request to render the content of the frame @p frame_num to buffer @p buffer asynchronously. * * @param[in] animation Animation object. * @param[in] frame_num the frame number needs to be rendered. * @param[in] buffer surface buffer use for rendering. * @param[in] width width of the surface * @param[in] height height of the surface * @param[in] bytes_per_line stride of the surface in bytes. * * @note user must call lottie_animation_render_flush() to make sure render is finished. * * @ingroup Lottie_Animation * @internal */ RLOTTIE_API void lottie_animation_render_async(Lottie_Animation *animation, size_t frame_num, uint32_t *buffer, size_t width, size_t height, size_t bytes_per_line); /** * @brief Request to finish the current async renderer job for this animation object. * If render is finished then this call returns immidiately. * If not, it waits till render job finish and then return. * * @param[in] animation Animation object. * * @warning User must call lottie_animation_render_async() and lottie_animation_render_flush() * in pair to get the benefit of async rendering. * * @return the pixel buffer it finished rendering. * * @ingroup Lottie_Animation * @internal */ RLOTTIE_API uint32_t *lottie_animation_render_flush(Lottie_Animation *animation); /** * @brief Request to change the properties of this animation object. * Keypath should conatin object names separated by (.) and can handle globe(**) or wildchar(*) * * @usage * To change fillcolor property of fill1 object in the layer1->group1->fill1 hirarchy to RED color * * lottie_animation_property_override(animation, LOTTIE_ANIMATION_PROPERTY_FILLCOLOR, "layer1.group1.fill1", 1.0, 0.0, 0.0); * * if all the color property inside group1 needs to be changed to GREEN color * * lottie_animation_property_override(animation, LOTTIE_ANIMATION_PROPERTY_FILLCOLOR, "**.group1.**", 1.0, 0.0, 0.0); * * @param[in] animation Animation object. * @param[in] type Property type. (@p Lottie_Animation_Property) * @param[in] keypath Specific content of target. * @param[in] ... Property values. * * @ingroup Lottie_Animation * @internal * */ RLOTTIE_API void lottie_animation_property_override(Lottie_Animation *animation, const Lottie_Animation_Property type, const char *keypath, ...); /** * @brief Returns list of markers in the Lottie resource * @p LOTMarkerList has a @p LOTMarker list and size of list * @p LOTMarker has the marker's name, start frame, and end frame. * * @param[in] animation Animation object. * * @return The list of marker. If there is no marker, return null. * * @ingroup Lottie_Animation * @internal * */ RLOTTIE_API const LOTMarkerList* lottie_animation_get_markerlist(Lottie_Animation *animation); /** * @brief Configures rlottie model cache policy. * * Provides Library level control to configure model cache * policy. Setting it to 0 will disable * the cache as well as flush all the previously cached content. * * @param[in] cacheSize Maximum Model Cache size. * * @note to disable Caching configure with 0 size. * @note to flush the current Cache content configure it with 0 and * then reconfigure with the new size. * * @internal */ RLOTTIE_API void lottie_configure_model_cache_size(size_t cacheSize); #ifdef __cplusplus } #endif #endif //_RLOTTIE_CAPI_H_