// // FileSorts.cpp // // Gamelist sorting functions. // Actual sorting takes place in FileData. // #include "FileSorts.h" #include "utils/StringUtil.h" namespace FileSorts { const FileData::SortType typesArr[] = { FileData::SortType(&compareName, true, "filename, ascending"), FileData::SortType(&compareName, false, "filename, descending"), FileData::SortType(&compareRating, true, "rating, ascending"), FileData::SortType(&compareRating, false, "rating, descending"), FileData::SortType(&compareTimesPlayed, true, "times played, ascending"), FileData::SortType(&compareTimesPlayed, false, "times played, descending"), FileData::SortType(&compareLastPlayed, true, "last played, ascending"), FileData::SortType(&compareLastPlayed, false, "last played, descending"), FileData::SortType(&compareNumPlayers, true, "number players, ascending"), FileData::SortType(&compareNumPlayers, false, "number players, descending"), FileData::SortType(&compareReleaseDate, true, "release date, ascending"), FileData::SortType(&compareReleaseDate, false, "release date, descending"), FileData::SortType(&compareGenre, true, "genre, ascending"), FileData::SortType(&compareGenre, false, "genre, descending"), FileData::SortType(&compareDeveloper, true, "developer, ascending"), FileData::SortType(&compareDeveloper, false, "developer, descending"), FileData::SortType(&comparePublisher, true, "publisher, ascending"), FileData::SortType(&comparePublisher, false, "publisher, descending"), FileData::SortType(&compareSystem, true, "system, ascending"), FileData::SortType(&compareSystem, false, "system, descending") }; const std::vector SortTypes(typesArr, typesArr + sizeof(typesArr)/sizeof(typesArr[0])); // Returns if file1 should come before file2. bool compareName(const FileData* file1, const FileData* file2) { // We compare the actual metadata name, as collection files have the system // appended which messes up the order. std::string name1 = Utils::String::toUpper(file1->metadata.get("sortname")); std::string name2 = Utils::String::toUpper(file2->metadata.get("sortname")); if (name1.empty()){ name1 = Utils::String::toUpper(file1->metadata.get("name")); } if (name2.empty()){ name2 = Utils::String::toUpper(file2->metadata.get("name")); } return name1.compare(name2) < 0; } bool compareRating(const FileData* file1, const FileData* file2) { return file1->metadata.getFloat("rating") < file2->metadata.getFloat("rating"); } bool compareTimesPlayed(const FileData* file1, const FileData* file2) { //only games have playcount metadata if (file1->metadata.getType() == GAME_METADATA && file2->metadata.getType() == GAME_METADATA) return (file1)->metadata.getInt("playcount") < (file2)->metadata.getInt("playcount"); return false; } bool compareLastPlayed(const FileData* file1, const FileData* file2) { // Since it's stored as an ISO string (YYYYMMDDTHHMMSS), we can compare as a string // which is a lot faster than the time casts and the time comparisons. return (file1)->metadata.get("lastplayed") < (file2)->metadata.get("lastplayed"); } bool compareNumPlayers(const FileData* file1, const FileData* file2) { return (file1)->metadata.getInt("players") < (file2)->metadata.getInt("players"); } bool compareReleaseDate(const FileData* file1, const FileData* file2) { // Since it's stored as an ISO string (YYYYMMDDTHHMMSS), we can compare as a string // which is a lot faster than the time casts and the time comparisons. return (file1)->metadata.get("releasedate") < (file2)->metadata.get("releasedate"); } bool compareGenre(const FileData* file1, const FileData* file2) { std::string genre1 = Utils::String::toUpper(file1->metadata.get("genre")); std::string genre2 = Utils::String::toUpper(file2->metadata.get("genre")); return genre1.compare(genre2) < 0; } bool compareDeveloper(const FileData* file1, const FileData* file2) { std::string developer1 = Utils::String::toUpper(file1->metadata.get("developer")); std::string developer2 = Utils::String::toUpper(file2->metadata.get("developer")); return developer1.compare(developer2) < 0; } bool comparePublisher(const FileData* file1, const FileData* file2) { std::string publisher1 = Utils::String::toUpper(file1->metadata.get("publisher")); std::string publisher2 = Utils::String::toUpper(file2->metadata.get("publisher")); return publisher1.compare(publisher2) < 0; } bool compareSystem(const FileData* file1, const FileData* file2) { std::string system1 = Utils::String::toUpper(file1->getSystemName()); std::string system2 = Utils::String::toUpper(file2->getSystemName()); return system1.compare(system2) < 0; } };