// SPDX-License-Identifier: MIT // // EmulationStation Desktop Edition // FlexboxComponent.cpp // // Flexbox layout component. // Used by gamelist views. // #include "components/FlexboxComponent.h" #include "Settings.h" #include "ThemeData.h" #include "resources/TextureResource.h" FlexboxComponent::FlexboxComponent(Window* window) : GuiComponent(window) , mDirection(DEFAULT_DIRECTION) , mAlign(DEFAULT_ALIGN) , mItemsPerLine(DEFAULT_ITEMS_PER_LINE) , mLines(DEFAULT_LINES) , mItemMargin({DEFAULT_MARGIN_X, DEFAULT_MARGIN_Y}) , mLayoutValid(false) { } void FlexboxComponent::onSizeChanged() { mLayoutValid = false; } void FlexboxComponent::computeLayout() { // Start placing items in the top-left. float anchorX = 0; float anchorY = 0; float anchorOriginX = 0; float anchorOriginY = 0; // Translation directions when placing items. glm::ivec2 directionLine = {1, 0}; glm::ivec2 directionRow = {0, 1}; // Change direction. if (mDirection == Direction::column) { directionLine = {0, 1}; directionRow = {1, 0}; } // Compute children maximal dimensions. // direction == row // maxItemSize = { ((mMaxSize.x - mItemMargin.x) / mItemsPerLine) - mItemMargin.x, ((mMaxSize.y // - mItemMargin.y) / mLines) - mItemMargin.y}; glm::vec2 grid; if (mDirection == Direction::row) grid = {mItemsPerLine, mLines}; else grid = {mLines, mItemsPerLine}; glm::vec2 maxItemSize = ((mSize - mItemMargin) / grid) - mItemMargin; // Set final children dimensions. for (auto i : mChildren) { auto oldSize = i->getSize(); if (oldSize.x == 0) oldSize.x = maxItemSize.x; glm::vec2 sizeMaxX = {maxItemSize.x, oldSize.y * (maxItemSize.x / oldSize.x)}; glm::vec2 sizeMaxY = {oldSize.x * (maxItemSize.y / oldSize.y), maxItemSize.y}; glm::vec2 newSize = sizeMaxX.x * sizeMaxX.y >= sizeMaxY.x * sizeMaxY.y ? sizeMaxX : sizeMaxY; i->setSize(newSize); } // Pre-compute layout parameters. float lineWidth = (mDirection == Direction::row ? (maxItemSize.y + mItemMargin.y) : (maxItemSize.x + mItemMargin.x)); float anchorXStart = anchorX; float anchorYStart = anchorY; // Iterate through the children. for (int i = 0; i < static_cast(mChildren.size()); i++) { GuiComponent* child = mChildren[i]; auto size = child->getSize(); // Top-left anchor position. float x = anchorX - anchorOriginX * size.x; float y = anchorY - anchorOriginY * size.y; // Apply alignment if (mAlign == Align::end) { x += directionLine.x == 0 ? (maxItemSize.x - size.x) : 0; y += directionLine.y == 0 ? (maxItemSize.y - size.y) : 0; } else if (mAlign == Align::center) { x += directionLine.x == 0 ? (maxItemSize.x - size.x) / 2 : 0; y += directionLine.y == 0 ? (maxItemSize.y - size.y) / 2 : 0; } else if (mAlign == Align::stretch && mDirection == Direction::row) { child->setSize(child->getSize().x, maxItemSize.y); } // Apply origin. if (mOrigin.x > 0 && mOrigin.x <= 1) x -= mOrigin.x * mSize.x; if (mOrigin.y > 0 && mOrigin.y <= 1) y -= mOrigin.y * mSize.y; // Store final item position. child->setPosition(getPosition().x + x, getPosition().y + y); // Translate anchor. if ((i + 1) % std::max(1, static_cast(mItemsPerLine)) != 0) { // Translate on same line. anchorX += (size.x + mItemMargin.x) * directionLine.x; anchorY += (size.y + mItemMargin.y) * directionLine.y; } else { // Translate to first position of next line. if (directionRow.x == 0) { anchorY += lineWidth * directionRow.y; anchorX = anchorXStart; } else { anchorX += lineWidth * directionRow.x; anchorY = anchorYStart; } } } mLayoutValid = true; } void FlexboxComponent::render(const glm::mat4& parentTrans) { if (!isVisible()) return; if (!mLayoutValid) computeLayout(); renderChildren(parentTrans); } void FlexboxComponent::applyTheme(const std::shared_ptr& theme, const std::string& view, const std::string& element, unsigned int properties) { using namespace ThemeFlags; glm::vec2 scale{getParent() ? getParent()->getSize() : glm::vec2{static_cast(Renderer::getScreenWidth()), static_cast(Renderer::getScreenHeight())}}; // TODO: How to do this without explicit 'badges' property? const ThemeData::ThemeElement* elem = theme->getElement(view, element, "badges"); if (!elem) return; if (properties & DIRECTION && elem->has("direction")) mDirection = elem->get("direction") == "row" ? Direction::row : Direction::column; if (elem->has("align")) { const auto a = elem->get("align"); mAlign = (a == "start" ? Align::start : (a == "end" ? Align::end : (a == "center" ? Align::center : Align::stretch))); } if (elem->has("itemsPerLine")) mItemsPerLine = elem->get("itemsPerLine"); if (elem->has("lines")) mLines = elem->get("lines"); if (elem->has("itemMargin")) mItemMargin = elem->get("itemMargin") * scale; GuiComponent::applyTheme(theme, view, element, properties); // Layout no longer valid. mLayoutValid = false; } std::vector FlexboxComponent::getHelpPrompts() { std::vector prompts; return prompts; }