#include "platform.h" #include #include #include std::string getHomePath() { std::string homePath; // this should give you something like "/home/YOUR_USERNAME" on Linux and "C:\Users\YOUR_USERNAME\" on Windows const char * envHome = getenv("HOME"); if(envHome != nullptr) { homePath = envHome; } #ifdef WIN32 // but does not seem to work for Windows XP or Vista, so try something else if (homePath.empty()) { const char * envDir = getenv("HOMEDRIVE"); const char * envPath = getenv("HOMEPATH"); if (envDir != nullptr && envPath != nullptr) { homePath = envDir; homePath += envPath; for(unsigned int i = 0; i < homePath.length(); i++) if(homePath[i] == '\\') homePath[i] = '/'; } } #endif // convert path to generic directory seperators boost::filesystem::path genericPath(homePath); return genericPath.generic_string(); } int runShutdownCommand() { #ifdef WIN32 // windows return system("shutdown -s -t 0"); #else // osx / linux return system("sudo shutdown -h now"); #endif } int runRestartCommand() { #ifdef WIN32 // windows return system("shutdown -r -t 0"); #else // osx / linux return system("sudo shutdown -r now"); #endif }