project("emulationstation-de") set(ES_HEADERS ${CMAKE_CURRENT_SOURCE_DIR}/src/EmulationStation.h ${CMAKE_CURRENT_SOURCE_DIR}/src/FileData.h ${CMAKE_CURRENT_SOURCE_DIR}/src/FileSorts.h ${CMAKE_CURRENT_SOURCE_DIR}/src/MetaData.h ${CMAKE_CURRENT_SOURCE_DIR}/src/PlatformId.h ${CMAKE_CURRENT_SOURCE_DIR}/src/SystemData.h ${CMAKE_CURRENT_SOURCE_DIR}/src/VolumeControl.h ${CMAKE_CURRENT_SOURCE_DIR}/src/Gamelist.h ${CMAKE_CURRENT_SOURCE_DIR}/src/FileFilterIndex.h ${CMAKE_CURRENT_SOURCE_DIR}/src/SystemScreenSaver.h ${CMAKE_CURRENT_SOURCE_DIR}/src/CollectionSystemManager.h # Guis ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMetaDataEd.h ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGameScraper.h ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGamelistOptions.h ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScreensaverOptions.h ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMenu.h ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiSettings.h ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperMenu.h ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperMulti.h ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperSearch.h ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGamelistFilter.h ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiCollectionSystemsOptions.h ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiInfoPopup.h # Scrapers ${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/Scraper.h ${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/GamesDBJSONScraper.h ${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/GamesDBJSONScraperResources.h ${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/ScreenScraper.h # Views ${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/BasicGameListView.h ${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/DetailedGameListView.h ${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/IGameListView.h ${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/ISimpleGameListView.h ${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/GridGameListView.h ${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/VideoGameListView.h ${CMAKE_CURRENT_SOURCE_DIR}/src/views/SystemView.h ${CMAKE_CURRENT_SOURCE_DIR}/src/views/ViewController.h ${CMAKE_CURRENT_SOURCE_DIR}/src/views/UIModeController.h # Animations ${CMAKE_CURRENT_SOURCE_DIR}/src/animations/MoveCameraAnimation.h ) set(ES_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/src/FileData.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/FileSorts.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/main.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/MetaData.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/PlatformId.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/SystemData.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/VolumeControl.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/Gamelist.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/FileFilterIndex.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/SystemScreenSaver.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/CollectionSystemManager.cpp # Guis ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMetaDataEd.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGameScraper.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGamelistOptions.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScreensaverOptions.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMenu.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiSettings.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperMenu.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperMulti.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperSearch.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGamelistFilter.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiCollectionSystemsOptions.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiInfoPopup.cpp # Scrapers ${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/Scraper.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/GamesDBJSONScraper.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/GamesDBJSONScraperResources.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/ScreenScraper.cpp # Views ${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/BasicGameListView.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/DetailedGameListView.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/IGameListView.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/ISimpleGameListView.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/GridGameListView.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/VideoGameListView.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/views/SystemView.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/views/ViewController.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/views/UIModeController.cpp ) #--------------------------------------------------------------------------------------------------- # Define OS specific sources and headers. if(WIN32) LIST(APPEND ES_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/assets/EmulationStation.rc) endif() # Define target. if(APPLE OR WIN32) include_directories(${COMMON_INCLUDE_DIRS} ${CMAKE_CURRENT_SOURCE_DIR}/src) add_executable(EmulationStation ${ES_SOURCES} ${ES_HEADERS}) target_link_libraries(EmulationStation ${COMMON_LIBRARIES} es-core) else() include_directories(${COMMON_INCLUDE_DIRS} ${CMAKE_CURRENT_SOURCE_DIR}/src) add_executable(emulationstation ${ES_SOURCES} ${ES_HEADERS}) target_link_libraries(emulationstation ${COMMON_LIBRARIES} es-core) endif() # Setup for installation and package generation. if(WIN32) install(TARGETS EmulationStation RUNTIME DESTINATION .) install(FILES ../FreeImage.dll ../glew32.dll ../libcrypto-1_1-x64.dll ../libcurl-x64.dll ../libfreetype.dll ../libgcc_s_seh-1.dll ../libpugixml.dll ../libssl-1_1-x64.dll ../libstdc++-6.dll ../libvlc.dll ../libvlccore.dll ../libwinpthread-1.dll ../SDL2.dll DESTINATION .) install(DIRECTORY ${CMAKE_SOURCE_DIR}/plugins DESTINATION .) install(FILES ../LICENSE DESTINATION .) install(DIRECTORY ${CMAKE_SOURCE_DIR}/licenses DESTINATION .) install(DIRECTORY ${CMAKE_SOURCE_DIR}/themes DESTINATION .) install(DIRECTORY ${CMAKE_SOURCE_DIR}/resources DESTINATION .) elseif(APPLE) # For completely unknown reasons, when generating a Bundle using cpack, an extra 'Resources' # directory is added to the target path. Simply adding the two dots as a prefix fixes the # problem, but doing so would break 'make install' which was actually behaving correctly. # So an extra 'Resources' directory was added to the CMAKE_INSTALL_PREFIX variable as well # to compensate for this. It's a bad solution to the problem and there must surely be a # better way to fix this. install(TARGETS EmulationStation RUNTIME DESTINATION ../MacOS) install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/assets/EmulationStation-DE.icns DESTINATION ../Resources) install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/assets/EmulationStation-DE_Info.plist DESTINATION .. RENAME Info.plist) # Another hack/workaround. I have not been able to find any way whatsover to force the # linker to use rpaths for all shared libraries instead of absolute paths. So instead # we're running install_name_tool as a post-build command to manually change the absolute # paths to the rpaths for these libraries. The worst thing about this approach is that # the library version needs to be manually changed here depending on what's installed # on your system (e.g. if using libSDL2-2.1.0.dylib instead of libSDL2-2.0.0.dylib). # This problem definitely needs to be resolved properly at a later date. add_custom_command(TARGET EmulationStation POST_BUILD COMMAND ${CMAKE_INSTALL_NAME_TOOL} -change /usr/lib/libcurl.4.dylib @rpath/libcurl.4.dylib -change /usr/local/opt/freeimage/lib/libfreeimage.dylib @rpath/libfreeimage.dylib -change /usr/local/opt/freetype/lib/libfreetype.6.dylib @rpath/libfreetype.6.dylib -change /usr/local/opt/sdl2/lib/libSDL2-2.0.0.dylib @rpath/libSDL2-2.0.0.dylib $) if(NOT APPLE_SKIP_INSTALL_LIBS) install(FILES ${CMAKE_SOURCE_DIR}/libcurl.4.dylib DESTINATION ../MacOS) install(FILES ${CMAKE_SOURCE_DIR}/libfreeimage.dylib DESTINATION ../MacOS) install(FILES ${CMAKE_SOURCE_DIR}/libfreetype.6.dylib DESTINATION ../MacOS) install(FILES ${CMAKE_SOURCE_DIR}/libSDL2-2.0.0.dylib DESTINATION ../MacOS) install(FILES ${CMAKE_SOURCE_DIR}/libvlc.dylib DESTINATION ../MacOS) install(FILES ${CMAKE_SOURCE_DIR}/libvlccore.dylib DESTINATION ../MacOS) install(DIRECTORY ${CMAKE_SOURCE_DIR}/plugins DESTINATION ../MacOS) endif() install(FILES ${CMAKE_SOURCE_DIR}/LICENSE DESTINATION ../Resources) install(DIRECTORY ${CMAKE_SOURCE_DIR}/resources DESTINATION ../Resources) install(DIRECTORY ${CMAKE_SOURCE_DIR}/themes DESTINATION ../Resources) install(DIRECTORY ${CMAKE_SOURCE_DIR}/licenses DESTINATION ../Resources) else() install(TARGETS emulationstation RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}/bin) install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/assets/emulationstation.6.gz DESTINATION ${CMAKE_INSTALL_PREFIX}/man/man6) install(FILES ${CMAKE_SOURCE_DIR}/LICENSE DESTINATION ${CMAKE_INSTALL_PREFIX}/share/emulationstation) install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/assets/emulationstation.desktop DESTINATION ${CMAKE_INSTALL_PREFIX}/share/applications) install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/assets/emulationstation.svg DESTINATION ${CMAKE_INSTALL_PREFIX}/share/pixmaps) install(DIRECTORY ${CMAKE_SOURCE_DIR}/licenses DESTINATION ${CMAKE_INSTALL_PREFIX}/share/emulationstation) install(DIRECTORY ${CMAKE_SOURCE_DIR}/themes DESTINATION ${CMAKE_INSTALL_PREFIX}/share/emulationstation) install(DIRECTORY ${CMAKE_SOURCE_DIR}/resources DESTINATION ${CMAKE_INSTALL_PREFIX}/share/emulationstation) endif() include(InstallRequiredSystemLibraries) #--------------------------------------------------------------------------------------------------- # General CPack settings. set(CPACK_PACKAGE_NAME "emulationstation-de") set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "An emulator front-end with controller navigation and theming support.") set(CPACK_PACKAGE_DESCRIPTION "EmulationStation Desktop Edition is a fast and flexible front-end for browsing and launching games from your multi-platform retro game collection. It's intended to be used in conjunction with emulators such as the RetroArch cores.") if(APPLE) # Shorter line length license file to be able to fit inside the macOS drag and drop installer window without causing ugly line breaks. set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/assets/EmulationStation-DE_LICENSE") else() set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/LICENSE") endif() set(CPACK_PACKAGE_VENDOR "Leon Styhre") # Update this when there has been a new release. set(CPACK_PACKAGE_VERSION "1.0.0-beta") # Settings per operating system and generator type. if(APPLE) set(CPACK_GENERATOR "Bundle") set(CPACK_PACKAGE_FILE_NAME "EmulationStation-DE-${CPACK_PACKAGE_VERSION}") set(CPACK_PACKAGE_ICON "${CMAKE_CURRENT_SOURCE_DIR}/assets/EmulationStation-DE.icns") set(CPACK_DMG_VOLUME_NAME "EmulationStation Desktop Edition ${CPACK_PACKAGE_VERSION}") set(CPACK_DMG_DS_STORE "${CMAKE_CURRENT_SOURCE_DIR}/assets/EmulationStation-DE_DS_Store") set(CPACK_BUNDLE_NAME "EmulationStation Desktop Edition") set(CPACK_BUNDLE_ICON "${CMAKE_CURRENT_SOURCE_DIR}/assets/EmulationStation-DE.icns") set(CPACK_BUNDLE_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/assets/EmulationStation-DE_Info.plist") elseif(WIN32) set(CPACK_GENERATOR "NSIS") set(CPACK_PACKAGE_FILE_NAME "EmulationStation-DE-${CPACK_PACKAGE_VERSION}") set(CPACK_PACKAGE_INSTALL_DIRECTORY "EmulationStation") set(CPACK_PACKAGE_EXECUTABLES "EmulationStation" "EmulationStation") set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES64") set(CPACK_NSIS_EXECUTABLES_DIRECTORY ".") set(CPACK_NSIS_MUI_ICON "${CMAKE_CURRENT_SOURCE_DIR}/assets/EmulationStation.ico") set(CPACK_NSIS_ENABLE_UNINSTALL_BEFORE_INSTALL ON) set(CPACK_NSIS_DISPLAY_NAME "EmulationStation Desktop Edition") set(CPACK_NSIS_INSTALLED_ICON_NAME "${CMAKE_CURRENT_SOURCE_DIR}/es-app/assets/EmulationStation.ico") set(CPACK_NSIS_WELCOME_TITLE "EmulationStation Desktop Edition Installer") set(CPACK_NSIS_FINISH_TITLE "EmulationStation Desktop Edition Installation Completed") set(CPACK_NSIS_MANIFEST_DPI_AWARE ON) else() set(CPACK_PACKAGE_INSTALL_DIRECTORY "emulationstation_${CMAKE_PACKAGE_VERSION}") set(CPACK_PACKAGE_EXECUTABLES "emulationstation" "emulationstation") set(CPACK_GENERATOR "DEB") set(CPACK_DEBIAN_FILE_NAME "emulationstation-de-${CPACK_PACKAGE_VERSION}.deb") set(CPACK_DEBIAN_PACKAGE_MAINTAINER "Leon Styhre ") set(CPACK_DEBIAN_PACKAGE_HOMEPAGE "https://gitlab.com/leonstyhre/emulationstation-de") set(CPACK_DEBIAN_PACKAGE_SECTION "misc") set(CPACK_DEBIAN_PACKAGE_PRIORITY "optional") set(CPACK_DEBIAN_PACKAGE_SHLIBDEPS ON) #set(CPACK_DEBIAN_PACKAGE_DEPENDS "libc6, libsdl2-2.0-0, libfreeimage3, libfreetype6, libvlc5, libcurl4, libpugixml1v5, libasound2") set(CPACK_DEBIAN_PACKAGE_BUILDS_DEPENDS "debhelper (>= 8.0.0), cmake, g++ (>= 4.8), libsdl2-dev, libfreeimage-dev, libfreetype6-dev, libcurl4-openssl-dev, libpugixml-dev, rapidjson-dev, libasound2-dev, libvlc-dev, libgl1-mesa-dev") # Uncomment the next line to generate .rpm packages. #set(CPACK_GENERATOR "RPM") set(CPACK_RPM_FILE_NAME "emulationstation-de-${CPACK_PACKAGE_VERSION}.rpm") set(CPACK_RPM_PACKAGE_DESCRIPTION ${CPACK_PACKAGE_DESCRIPTION}) set(CPACK_RPM_PACKAGE_REQUIRES "libc6, libsdl2-2.0-0, libfreeimage3, libfreetype6, libvlc5, libcurl4, libpugixml1v5, libasound2") set(CPACK_RPM_PACKAGE_LICENSE "MIT") endif() include(CPack)