#ifdef _RPI_ #include "components/VideoPlayerComponent.h" #include "utils/StringUtil.h" #include "AudioManager.h" #include "Renderer.h" #include "Settings.h" #include #include #include class VolumeControl { public: static std::shared_ptr & getInstance(); int getVolume() const; }; VideoPlayerComponent::VideoPlayerComponent(Window* window, std::string path) : VideoComponent(window), mPlayerPid(-1), subtitlePath(path) { } VideoPlayerComponent::~VideoPlayerComponent() { stopVideo(); } void VideoPlayerComponent::render(const Transform4x4f& parentTrans) { VideoComponent::render(parentTrans); if (!mIsPlaying || mPlayerPid == -1) VideoComponent::renderSnapshot(parentTrans); } void VideoPlayerComponent::setResize(float width, float height) { setSize(width, height); mTargetSize = Vector2f(width, height); mTargetIsMax = false; mStaticImage.setResize(width, height); onSizeChanged(); } void VideoPlayerComponent::setMaxSize(float width, float height) { setSize(width, height); mTargetSize = Vector2f(width, height); mTargetIsMax = true; mStaticImage.setMaxSize(width, height); onSizeChanged(); } void VideoPlayerComponent::startVideo() { if (!mIsPlaying) { mVideoWidth = 0; mVideoHeight = 0; std::string path(mVideoPath.c_str()); // Make sure we have a video path if ((path.size() > 0) && (mPlayerPid == -1)) { // Set the video that we are going to be playing so we don't attempt to restart it mPlayingVideoPath = mVideoPath; // Disable AudioManager so video can play, in case we're requesting ALSA if (Utils::String::startsWith(Settings::getInstance()->getString("OMXAudioDev").c_str(), "alsa")) { AudioManager::getInstance()->deinit(); } // Start the player process pid_t pid = fork(); if (pid == -1) { // Failed mPlayingVideoPath = ""; } else if (pid > 0) { mPlayerPid = pid; // Update the playing state signal(SIGCHLD, catch_child); mIsPlaying = true; mFadeIn = 0.0f; } else { // Find out the pixel position of the video view and build a command line for // omxplayer to position it in the right place char buf1[32]; char buf2[32]; float x = mPosition.x() - (mOrigin.x() * mSize.x()); float y = mPosition.y() - (mOrigin.y() * mSize.y()); // fix x and y switch(Renderer::getScreenRotate()) { case 0: { const int x1 = (int)(Renderer::getScreenOffsetX() + x); const int y1 = (int)(Renderer::getScreenOffsetY() + y); const int x2 = (int)(x1 + mSize.x()); const int y2 = (int)(y1 + mSize.y()); sprintf(buf1, "%d,%d,%d,%d", x1, y1, x2, y2); } break; case 1: { const int x1 = (int)(Renderer::getScreenOffsetY() + Renderer::getScreenHeight() - y - mSize.y()); const int y1 = (int)(Renderer::getScreenOffsetX() + x); const int x2 = (int)(x1 + mSize.y()); const int y2 = (int)(y1 + mSize.x()); sprintf(buf1, "%d,%d,%d,%d", x1, y1, x2, y2); } break; case 2: { const int x1 = (int)(Renderer::getScreenOffsetX() + Renderer::getScreenWidth() - x - mSize.x()); const int y1 = (int)(Renderer::getScreenOffsetY() + Renderer::getScreenHeight() - y - mSize.y()); const int x2 = (int)(x1 + mSize.x()); const int y2 = (int)(y1 + mSize.y()); sprintf(buf1, "%d,%d,%d,%d", x1, y1, x2, y2); } break; case 3: { const int x1 = (int)(Renderer::getScreenOffsetY() + y); const int y1 = (int)(Renderer::getScreenOffsetX() + Renderer::getScreenWidth() - x - mSize.x()); const int x2 = (int)(x1 + mSize.y()); const int y2 = (int)(y1 + mSize.x()); sprintf(buf1, "%d,%d,%d,%d", x1, y1, x2, y2); } break; } // rotate the video switch(Renderer::getScreenRotate()) { case 0: { sprintf(buf2, "%d", (int) 0); } break; case 1: { sprintf(buf2, "%d", (int) 90); } break; case 2: { sprintf(buf2, "%d", (int)180); } break; case 3: { sprintf(buf2, "%d", (int)270); } break; } // We need to specify the layer of 10000 or above to ensure the video is displayed on top // of our SDL display const char* argv[] = { "", "--layer", "10010", "--loop", "--no-osd", "--aspect-mode", "letterbox", "--vol", "0", "-o", "both","--win", buf1, "--orientation", buf2, "", "", "", "", NULL }; // check if we want to mute the audio if (!Settings::getInstance()->getBool("VideoAudio") || (float)VolumeControl::getInstance()->getVolume() == 0) { argv[8] = "-1000000"; } else { float percentVolume = (float)VolumeControl::getInstance()->getVolume(); int OMXVolume = (int)((percentVolume-98)*105); argv[8] = std::to_string(OMXVolume).c_str(); } // test if there's a path for possible subtitles, meaning we're a screensaver video if (!subtitlePath.empty()) { // if we are rendering a screensaver // check if we want to stretch the image if (Settings::getInstance()->getBool("StretchVideoOnScreenSaver")) { argv[6] = "stretch"; } if (Settings::getInstance()->getString("ScreenSaverGameInfo") != "never") { // if we have chosen to render subtitles argv[15] = "--subtitles"; argv[16] = subtitlePath.c_str(); argv[17] = mPlayingVideoPath.c_str(); } else { // if we have chosen NOT to render subtitles in the screensaver argv[15] = mPlayingVideoPath.c_str(); } } else { // if we are rendering a video gamelist if (!mTargetIsMax) { argv[6] = "stretch"; } argv[15] = mPlayingVideoPath.c_str(); } argv[10] = Settings::getInstance()->getString("OMXAudioDev").c_str(); //const char* argv[] = args; const char* env[] = { "LD_LIBRARY_PATH=/opt/vc/libs:/usr/lib/omxplayer", NULL }; // Redirect stdout int fdin = open("/dev/null", O_RDONLY); int fdout = open("/dev/null", O_WRONLY); dup2(fdin, 0); dup2(fdout, 1); // Run the omxplayer binary execve("/usr/bin/omxplayer.bin", (char**)argv, (char**)env); _exit(EXIT_FAILURE); } } } } void catch_child(int sig_num) { /* when we get here, we know there's a zombie child waiting */ int child_status; wait(&child_status); } void VideoPlayerComponent::stopVideo() { mIsPlaying = false; mStartDelayed = false; // Stop the player process if (mPlayerPid != -1) { int status; kill(mPlayerPid, SIGKILL); waitpid(mPlayerPid, &status, WNOHANG); mPlayerPid = -1; } } #endif