// // GuiSettings.cpp // // User interface template for a settings GUI. // #include "guis/GuiSettings.h" #include "views/ViewController.h" #include "Settings.h" #include "SystemData.h" #include "Window.h" GuiSettings::GuiSettings(Window* window, const char* title) : GuiComponent(window), mMenu(window, title) { addChild(&mMenu); mMenu.addButton("BACK", "back", [this] { delete this; }); setSize((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight()); mMenu.setPosition((mSize.x() - mMenu.getSize().x()) / 2, Renderer::getScreenHeight() * 0.15f); } GuiSettings::~GuiSettings() { save(); } void GuiSettings::save() { if (!mSaveFuncs.size()) return; for (auto it = mSaveFuncs.cbegin(); it != mSaveFuncs.cend(); it++) (*it)(); Settings::getInstance()->saveFile(); } bool GuiSettings::input(InputConfig* config, Input input) { if (config->isMappedTo("b", input) && input.value != 0) { delete this; return true; } // Keep code for potential future use. // if (config->isMappedTo("start", input) && input.value != 0) // { // // close everything // Window* window = mWindow; // while (window->peekGui() && window->peekGui() != ViewController::get()) // delete window->peekGui(); // return true; // } return GuiComponent::input(config, input); } HelpStyle GuiSettings::getHelpStyle() { HelpStyle style = HelpStyle(); style.applyTheme(ViewController::get()->getState().getSystem()->getTheme(), "system"); return style; } std::vector GuiSettings::getHelpPrompts() { std::vector prompts = mMenu.getHelpPrompts(); prompts.push_back(HelpPrompt("b", "back")); return prompts; }