// // MameNames.h // // Provides expanded game names based on short MAME name arguments. Also contains // functions to check whether a passed argument is a MAME BIOS or a MAME device. // The data sources are stored in the .emulationstation/resources directory // as the files mamebioses.xml, mamedevices.xml and mamenames.xml. // #pragma once #ifndef ES_CORE_MAMENAMES_H #define ES_CORE_MAMENAMES_H #include #include // Expand MAME names to full game names. class MameNames { public: static void init(); static void deinit(); static MameNames* getInstance(); std::string getRealName(const std::string& _mameName); std::string getCleanName(const std::string& _mameName); const bool isBios(const std::string& _biosName); const bool isDevice(const std::string& _deviceName); private: struct NamePair { std::string mameName; std::string realName; }; typedef std::vector namePairVector; MameNames(); ~MameNames(); static MameNames* sInstance; namePairVector mNamePairs; std::vector mMameBioses; std::vector mMameDevices; const bool find(const std::vector devices, const std::string& name); }; #endif // ES_CORE_MAMENAMES_H