// // Scripting.h // // Executes custom scripts for various events in EmulationStation. // By calling fireEvent() the scripts inside the directory corresponding to the // argument 'eventName' will be executed with arg1 and arg2 as the script arguments. // // The scripts are searched for in $HOME/.emulationstation/scripts/. // For example, if the event is called 'game-start', all scripts inside the directory // $HOME/.emulationstation/scripts/game-start/ will be executed. // #pragma once #ifndef ES_CORE_SCRIPTING_H #define ES_CORE_SCRIPTING_H #include namespace Scripting { void fireEvent(const std::string& eventName, const std::string& arg1="", const std::string& arg2=""); } #endif //ES_CORE_SCRIPTING_H