cmake_minimum_required(VERSION 2.6) project(emulationstation) #------------------------------------------------------------------------------- #add local find scripts to CMAKE path LIST(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/CMake/Utils ${CMAKE_CURRENT_SOURCE_DIR}/CMake/Packages ) #------------------------------------------------------------------------------- #set up OpenGL system variable set(GLSystem "Desktop OpenGL" CACHE STRING "The OpenGL system to be used") set_property(CACHE GLSystem PROPERTY STRINGS "Desktop OpenGL" "OpenGL ES") #------------------------------------------------------------------------------- #check if we're running on Raspberry Pi MESSAGE("Looking for bcm_host.h") if(EXISTS "/opt/vc/include/bcm_host.h") MESSAGE("bcm_host.h found") set(BCMHOST found) set(GLSystem "OpenGL ES") else() MESSAGE("bcm_host.h not found") endif() #finding necessary packages #------------------------------------------------------------------------------- if(${GLSystem} MATCHES "Desktop OpenGL") find_package(OpenGL REQUIRED) else() find_package(OpenGLES REQUIRED) endif() find_package(FreeType REQUIRED) find_package(FreeImage REQUIRED) find_package(SDL REQUIRED) find_package(Boost REQUIRED COMPONENTS system filesystem) #add ALSA for Linux if(${CMAKE_SYSTEM_NAME} MATCHES "Linux") find_package(ALSA REQUIRED) endif() #------------------------------------------------------------------------------- #set up compiler flags and excutable names if(DEFINED BCMHOST) add_definitions(-D_RPI_) endif() if(MSVC) set(CMAKE_DEBUG_POSTFIX "d") add_definitions(-D_CRT_SECURE_NO_DEPRECATE) add_definitions(-D_CRT_NONSTDC_NO_DEPRECATE) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP") #multi-processor compilation set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /MP") #multi-processor compilation endif() if(CMAKE_COMPILER_IS_GNUCXX) #check for G++ 4.7+ execute_process(COMMAND ${CMAKE_CXX_COMPILER} -dumpversion OUTPUT_VARIABLE G++_VERSION) if (G++_VERSION VERSION_LESS 4.7) message(SEND_ERROR "You need at least G++ 4.7 to compile EmulationStation!") endif() #set up compiler flags for GCC set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -O2") #support C++11 for std::, optimize set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s") #strip binary endif() if(${GLSystem} MATCHES "Desktop OpenGL") add_definitions(-DUSE_OPENGL_DESKTOP) else() add_definitions(-DUSE_OPENGL_ES) endif() #------------------------------------------------------------------------------- #add include directories set(ES_INCLUDE_DIRS ${FREETYPE_INCLUDE_DIRS} ${FreeImage_INCLUDE_DIRS} ${SDL_INCLUDE_DIR} ${Boost_INCLUDE_DIRS} ) #add ALSA for Linux if(${CMAKE_SYSTEM_NAME} MATCHES "Linux") LIST(APPEND ES_INCLUDE_DIRS ${ALSA_INCLUDE_DIRS} ) endif() if(DEFINED BCMHOST) LIST(APPEND ES_INCLUDE_DIRS "/opt/vc/include" "/opt/vc/include/interface/vcos" "/opt/vc/include/interface/vmcs_host/linux" "/opt/vc/include/interface/vcos/pthreads" ) else() if(${GLSystem} MATCHES "Desktop OpenGL") LIST(APPEND ES_INCLUDE_DIRS ${OPENGL_INCLUDE_DIR} ) else() LIST(APPEND ES_INCLUDE_DIRS ${OPENGLES_INCLUDE_DIR} ) endif() endif() #------------------------------------------------------------------------------- #define basic sources and headers set(ES_HEADERS ${CMAKE_CURRENT_SOURCE_DIR}/src/AudioManager.h ${CMAKE_CURRENT_SOURCE_DIR}/src/ComponentContainer.h ${CMAKE_CURRENT_SOURCE_DIR}/src/EmulationStation.h ${CMAKE_CURRENT_SOURCE_DIR}/src/FileData.h ${CMAKE_CURRENT_SOURCE_DIR}/src/FolderData.h ${CMAKE_CURRENT_SOURCE_DIR}/src/Font.h ${CMAKE_CURRENT_SOURCE_DIR}/src/GameData.h ${CMAKE_CURRENT_SOURCE_DIR}/src/GuiComponent.h ${CMAKE_CURRENT_SOURCE_DIR}/src/ImageIO.h ${CMAKE_CURRENT_SOURCE_DIR}/src/InputConfig.h ${CMAKE_CURRENT_SOURCE_DIR}/src/InputManager.h ${CMAKE_CURRENT_SOURCE_DIR}/src/Log.h ${CMAKE_CURRENT_SOURCE_DIR}/src/MathExp.h ${CMAKE_CURRENT_SOURCE_DIR}/src/platform.h ${CMAKE_CURRENT_SOURCE_DIR}/src/Renderer.h ${CMAKE_CURRENT_SOURCE_DIR}/src/Sound.h ${CMAKE_CURRENT_SOURCE_DIR}/src/SystemData.h ${CMAKE_CURRENT_SOURCE_DIR}/src/Vector2.h ${CMAKE_CURRENT_SOURCE_DIR}/src/VolumeControl.h ${CMAKE_CURRENT_SOURCE_DIR}/src/Window.h ${CMAKE_CURRENT_SOURCE_DIR}/src/XMLReader.h ${CMAKE_CURRENT_SOURCE_DIR}/src/components/AnimationComponent.h ${CMAKE_CURRENT_SOURCE_DIR}/src/components/ImageComponent.h ${CMAKE_CURRENT_SOURCE_DIR}/src/components/TextListComponent.h ${CMAKE_CURRENT_SOURCE_DIR}/src/components/ThemeComponent.h ${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiBox.h ${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiDetectDevice.h ${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiFastSelect.h ${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiGameList.h ${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiInputConfig.h ${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiMenu.h ${CMAKE_CURRENT_SOURCE_DIR}/src/pugiXML/pugiconfig.hpp ${CMAKE_CURRENT_SOURCE_DIR}/src/pugiXML/pugixml.hpp ${CMAKE_CURRENT_SOURCE_DIR}/data/Resources.h ) set(ES_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/src/AudioManager.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/ComponentContainer.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/FolderData.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/Font.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/GameData.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/GuiComponent.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/ImageIO.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/InputConfig.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/InputManager.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/Log.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/main.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/MathExp.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/platform.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/Renderer_draw_gl.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/Renderer_init.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/Sound.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/SystemData.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/VolumeControl.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/Window.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/XMLReader.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/components/AnimationComponent.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/components/ImageComponent.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/components/ThemeComponent.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiBox.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiDetectDevice.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiFastSelect.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiGameList.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiInputConfig.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiMenu.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/pugiXML/pugixml.cpp ${CMAKE_CURRENT_SOURCE_DIR}/data/logo/ES_logo_16.cpp ${CMAKE_CURRENT_SOURCE_DIR}/data/logo/ES_logo_32.cpp ) #add open gl specific sources if(${GLSystem} MATCHES "Desktop OpenGL") LIST(APPEND ES_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/src/Renderer_init_sdlgl.cpp ) else() LIST(APPEND ES_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/src/Renderer_init_rpi.cpp ) endif() #------------------------------------------------------------------------------- #define OS specific sources and headers if(MSVC) LIST(APPEND ES_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/src/EmulationStation.rc ) endif() #------------------------------------------------------------------------------- #define libraries and directories if(DEFINED BCMHOST) link_directories( ${Boost_LIBRARY_DIRS} "/opt/vc/lib" ) else() link_directories( ${Boost_LIBRARY_DIRS} ) endif() set(ES_LIBRARIES ${Boost_LIBRARIES} ${FREETYPE_LIBRARIES} ${FreeImage_LIBRARIES} ${SDL_LIBRARY} ${SDLMAIN_LIBRARY} ) #add ALSA for Linux if(${CMAKE_SYSTEM_NAME} MATCHES "Linux") LIST(APPEND ES_LIBRARIES ${ALSA_LIBRARY} ) endif() if(DEFINED BCMHOST) LIST(APPEND ES_LIBRARIES bcm_host EGL ${OPENGLES_LIBRARIES} ) else() if(MSVC) LIST(APPEND ES_LIBRARIES winmm ) endif() if(${GLSystem} MATCHES "Desktop OpenGL") LIST(APPEND ES_LIBRARIES ${OPENGL_LIBRARIES} ) else() LIST(APPEND ES_LIBRARIES ${OPENGLES_LIBRARIES} ) endif() endif() #------------------------------------------------------------------------------- #set up build directories set(dir ${CMAKE_CURRENT_SOURCE_DIR}) set(EXECUTABLE_OUTPUT_PATH ${dir} CACHE PATH "Build directory" FORCE) set(LIBRARY_OUTPUT_PATH ${dir} CACHE PATH "Build directory" FORCE) #------------------------------------------------------------------------------- #define target include_directories(${ES_INCLUDE_DIRS}) add_executable(emulationstation ${ES_SOURCES} ${ES_HEADERS}) target_link_libraries(emulationstation ${ES_LIBRARIES}) #special properties for windows builds if(MSVC) #show console in debug builds, but not in proper release builds #Note that up to CMake 2.8.10 this feature is broken: http://public.kitware.com/Bug/view.php?id=12566 set_target_properties(emulationstation PROPERTIES LINK_FLAGS_DEBUG "/SUBSYSTEM:CONSOLE") set_target_properties(emulationstation PROPERTIES COMPILE_DEFINITIONS_DEBUG "_CONSOLE") set_target_properties(emulationstation PROPERTIES LINK_FLAGS_RELWITHDEBINFO "/SUBSYSTEM:CONSOLE") set_target_properties(emulationstation PROPERTIES COMPILE_DEFINITIONS_RELWITHDEBINFO "_CONSOLE") set_target_properties(emulationstation PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS") set_target_properties(emulationstation PROPERTIES LINK_FLAGS_MINSIZEREL "/SUBSYSTEM:WINDOWS") endif()