v1.0.0 ====== ### General * Initial version, fork from RetroPie EmulationStation 2.10.0rp-dev (master) * Reorganization and general overhaul of the menu system, hopefully making it more intuitive and easy to understand * Many quality of life improvements and removal of GUI inconsistencies * New game media file logic using a media directory with files matching the ROM names instead of pointing to the media files in gamelist.xml * Updated scraper to support additional media files, detailed configuration of what to scrape, semi-automatic mode etc. * In the metadata editor, any values updated by the single-game scraper or by the user are now highlighted using a different font color * Gamelist sorting now working as expected and is persistent throughout the application session * Full navigation sound support, configurable per theme * New default theme rbsimple-DE bundled with the software, this theme is largely based on recalbox-multi by the Recalbox community * Added extensive es_systems.cfg templates for Unix and Windows * Updated the application to compile and work on Microsoft Windows, including full UTF-16 (Unicode) support * Seamless (almost) launch of games without showing the desktop when starting and returning from RetroArch and other emulators * Per-game launch command override, so that different cores or emulators can be used on a per-game basis (saved to gamelist.xml) * Core location can be defined relative to the emulator binary using the %EMUPATH% varible in es_systems.cfg (mostly useful for Windows) * Properly implemented the option to show or hide hidden files and folders * Properly implemented the option to show or hide games flagged as hidden in the metadata editor * Help system updated and expanded to the complete application (previously it was only partially implemented) * Improved input device configuration, and default keyboard mappings are now applied if the keyboard has not been configured by the user * GUI-configurable option to sort favorite games on the top of the game lists (favorites marked with stars) * Added new component GuiComplexTextEditPopup to handle changes to configuration file entries and similar * Speed improvements and optimizations, the application now starts faster and feels more responsive * Moved all resources to a subdirectory structure and enabled the CMake install prefix variable to generate the resources search path * Changed theme directory to the install prefix (e.g. /usr/local/share/emulationstation/themes) with themes in the home directory taking precedence * No more attempts to open files directly under /etc, instead only the install prefix directory and the home directory are used * Added proper error handling for missing resource files and improved overall logging * Refactoring, cleanup and documentation of the source code, removal of deprecated files etc. * All required fonts bundled with the application, no dependencies on the OS to provide them any longer * Made pugixml an external dependency instead of bundling it * Updated the CMake/CPack install and package build script to work as expected (can now generate .deb, .rpm and NSIS installation packages) * Added support for Clang/LLVM, made the application build with no errors or warnings using this compiler (Unix only) * License files included for all the libraries and resources that are bundled with the application * Updated the MAME ROM index files to include ROMs up to MAME version 0.221 (and created scripts to easily generate these index files in the future) ### Bug fixes * Metadata editor insisted that changes were made although nothing was updated Note: The editor will still ask for save confirmations after automatically rounding fractional game ratings to half-star values, but any time such a rounding has taken place, the rating stars will be colored green in the metadata editor to nofity the user * Game images were sometimes scaled incorrectly * Non-transparent favorite icons were not rendered correctly * Restart and power-off menu entries not working * Toggling the screensaver didn't work as expected * Deleting a game did not delete the game media files or its entry in the gamelist.xml file * SystemView didn't properly loop the systems if only two systems were available * Hidden files still showed up if they had a gamelist.xml entry * On Unix, adding a hidden folder with a game in it crashed the application on startup * If the user tried to enter a blank game name in the metadata editor, the application would crash upon saving * Lots and lots of small bugs and inconsistencies fixed