Themes
======
EmulationStation allows each system to have its own "theme." A theme is a collection of display settings and images defined in an XML document.
ES will check two places for a theme: first, the system's search directory for theme.xml. Then, if that's not found, $HOME/.emulationstation/es_theme.xml.
Almost all positions, dimensions, etc. work in percentages - that is, they are a decimal between 0 and 1, representing the percentage of the screen on that axis to use.
This ensures that themes look similar at every resolution.
Example
=======
Here's a simple theme that defines some colors and displays a background:
```
0000FF
00FF00
image
./theme/background.png
0 0
1 1
0 0
```
All themes must be enclosed in a `` tag.
Components
==========
A theme is made up of components, which have various types. At the moment, the only type is `image`. Components are rendered in the order they are defined - that means you'll want to define the background first, a header image second, etc.
The "image" component
=====================
Used to display an image.
`` - path to the image file. Most common file types are supported, and . and ~ are properly expanded.
`` - the position, as two screen percentages, at which to display the image.
`` - the dimensions, as two screen percentages, that the image will be resized to. Make one axis 0 to keep the aspect ratio.
`` - the point on the image that `` defines, as an image percentage. "0.5 0.5", the center of the image, by default.
`` - if present, the image is tiled instead of resized.
Display tags
============
Display tags must be at the root of the tree - for example, they can't be inside a component tag. They are not required.
`` - the hex font color to use for games on the GuiGameList.
`` - the hex font color to use for folders on the GuiGameList.
`` - the hex font color to use for the description on the GuiGameList.
`` - the hex color to use for the "selector bar" on the GuiGameList.
`` - the hex color to use for selected text on the GuiGameList. Default is -1, which will not change the color.
`` - if present, the games list names will be left aligned to the value of `` (default 0.5).
`` - if present, the system name header won't be displayed (useful for replacing it with an image).
`` - if present, the divider between games on the detailed GuiGameList won't be displayed.
`` - the percentage to offset the list by. Default is 0.5 (half the screen). **Will also move the selector bar**.
`` - the percentage to offset the text in the list by. Default is 0.005. Only works in combination with ``.
`` - the percentage to offset the displayed game image by. Default is the height of the header font.
The Fast Select box can be themed with these tags:
`` - the hex color to use for the letter display on the Fast Select box.
`` - path to a background image file. ~ and . are expanded.
`` - if present, the background will be tiled instead of stretched.
`` - path to the "left" border image file. It will be flipped for the right border. ~ and . are expanded.
`` - if present, the horizontal image will be tiled instead of stretched downwards.
`` - path to the "top" border image file. It will be flipped for the bottom border. ~ and . are expanded.
`` - if present, the vertical image will be tiled instead of stretched to the right.
`` - path to the "top left corner" image file. It will be flipped for the top right, bottom right, and bottom left corners. ~ and . are expanded.
List of variables
=================
Variables can be used in position and dimension definitions. They can be added, subtracted, multiplied, and divided. Parenthesis are valid. They are a percentage of the screen.
`$headerHeight` - height of the system name header.
`$infoWidth` - where the center of the horizontal divider is drawn.
-Aloshi
http://www.aloshi.com