#include "GuiTheme.h" #include "../MathExp.h" #include <iostream> #include "GuiGameList.h" #include "GuiImage.h" #include <boost/filesystem.hpp> #include <sstream> #include "../Renderer.h" int GuiTheme::getPrimaryColor() { return mListPrimaryColor; } int GuiTheme::getSecondaryColor() { return mListSecondaryColor; } int GuiTheme::getSelectorColor() { return mListSelectorColor; } int GuiTheme::getDescColor() { return mDescColor; } int GuiTheme::getFastSelectColor() { return mFastSelectColor; } bool GuiTheme::getHeaderHidden() { return mHideHeader; } bool GuiTheme::getDividersHidden() { return mHideDividers; } bool GuiTheme::getListCentered() { return mListCentered; } float GuiTheme::getListOffsetX() { return mListOffsetX; } float GuiTheme::getGameImageOffsetY() { return mGameImageOffsetY; } float GuiTheme::getListTextOffsetX() { return mListTextOffsetX; } int GuiTheme::getSelectedTextColor() { return mListSelectedColor; } GuiBoxData GuiTheme::getBoxData() { return mBoxData; } GuiTheme::GuiTheme(std::string path) { setDefaults(); if(!path.empty()) readXML(path); } GuiTheme::~GuiTheme() { deleteComponents(); } void GuiTheme::setDefaults() { mListPrimaryColor = 0x0000FF; mListSecondaryColor = 0x00FF00; mListSelectorColor = 0x000000; mListSelectedColor = -1; //-1 = use original list color when selected mDescColor = 0x0000FF; mFastSelectColor = 0xFF0000; mHideHeader = false; mHideDividers = false; mListCentered = true; mListOffsetX = 0.5; mListTextOffsetX = 0.005; mGameImageOffsetY = (float)Renderer::getFontHeight(Renderer::LARGE) / Renderer::getScreenHeight(); mBoxData.backgroundPath = ""; mBoxData.backgroundTiled = false; mBoxData.horizontalPath = ""; mBoxData.horizontalTiled = false; mBoxData.verticalPath = ""; mBoxData.verticalTiled = false; mBoxData.cornerPath = ""; } void GuiTheme::deleteComponents() { for(unsigned int i = 0; i < mComponentVector.size(); i++) { delete mComponentVector.at(i); } mComponentVector.clear(); clearChildren(); } void GuiTheme::readXML(std::string path) { if(mPath == path) return; setDefaults(); deleteComponents(); mPath = path; if(path.empty()) return; //std::cout << "Loading theme \"" << path << "\"...\n"; pugi::xml_document doc; pugi::xml_parse_result result = doc.load_file(path.c_str()); if(!result) { std::cerr << "Error parsing theme \"" << path << "\"!\n"; std::cerr << " " << result.description() << "\n"; return; } pugi::xml_node root = doc.child("theme"); //load non-component theme stuff mListPrimaryColor = resolveColor(root.child("listPrimaryColor").text().get(), mListPrimaryColor); mListSecondaryColor = resolveColor(root.child("listSecondaryColor").text().get(), mListSecondaryColor); mListSelectorColor = resolveColor(root.child("listSelectorColor").text().get(), mListSelectorColor); mListSelectedColor = resolveColor(root.child("listSelectedColor").text().get(), mListSelectedColor); mDescColor = resolveColor(root.child("descColor").text().get(), mDescColor); mFastSelectColor = resolveColor(root.child("fastSelectColor").text().get(), mFastSelectColor); mHideHeader = root.child("hideHeader"); mHideDividers = root.child("hideDividers"); mListCentered = !root.child("listLeftAlign"); //GuiBox theming data mBoxData.backgroundPath = expandPath(root.child("boxBackground").text().get()); mBoxData.backgroundTiled = root.child("boxBackgroundTiled"); mBoxData.horizontalPath = expandPath(root.child("boxHorizontal").text().get()); mBoxData.horizontalTiled = root.child("boxHorizontalTiled"); mBoxData.verticalPath = expandPath(root.child("boxVertical").text().get()); mBoxData.verticalTiled = root.child("boxVerticalTiled"); mBoxData.cornerPath = expandPath(root.child("boxCorner").text().get()); mListOffsetX = strToFloat(root.child("listOffsetX").text().get(), mListOffsetX); mGameImageOffsetY = strToFloat(root.child("gameImageOffsetY").text().get(), mGameImageOffsetY); mListTextOffsetX = strToFloat(root.child("listTextOffsetX").text().get(), mListTextOffsetX); //recursively create children for all <components> with proper parenting createComponentChildren(root, this); //std::cout << "Finished parsing theme.\n"; } void GuiTheme::createComponentChildren(pugi::xml_node node, GuiComponent* parent) { for(pugi::xml_node data = node.child("component"); data; data = data.next_sibling("component")) { GuiComponent* nextComp = createElement(data, parent); if(nextComp) createComponentChildren(data, nextComp); } } GuiComponent* GuiTheme::createElement(pugi::xml_node data, GuiComponent* parent) { std::string type = data.child("type").text().get(); if(type == "image") { std::string path = expandPath(data.child("path").text().get()); if(!boost::filesystem::exists(path)) { std::cerr << "Error - theme image \"" << path << "\" does not exist.\n"; return NULL; } std::string pos = data.child("pos").text().get(); std::string dim = data.child("dim").text().get(); std::string origin = data.child("origin").text().get(); bool tiled = data.child("tiled"); //split position and dimension information std::string posX, posY; splitString(pos, ' ', &posX, &posY); std::string dimW, dimH; splitString(dim, ' ', &dimW, &dimH); std::string originX, originY; splitString(origin, ' ', &originX, &originY); //std::cout << "image, x: " << posX << " y: " << posY << " w: " << dimW << " h: " << dimH << " ox: " << originX << " oy: " << originY << " tiled: " << tiled << "\n"; //resolve to pixels from percentages/variables int x = resolveExp(posX) * Renderer::getScreenWidth(); int y = resolveExp(posY) * Renderer::getScreenHeight(); int w = resolveExp(dimW) * Renderer::getScreenWidth(); int h = resolveExp(dimH) * Renderer::getScreenHeight(); float ox = strToFloat(originX); float oy = strToFloat(originY); GuiImage* comp = new GuiImage(x, y, "", w, h, true); comp->setOrigin(ox, oy); comp->setTiling(tiled); comp->setImage(path); parent->addChild(comp); mComponentVector.push_back(comp); return comp; } std::cerr << "Type \"" << type << "\" unknown!\n"; return NULL; } std::string GuiTheme::expandPath(std::string path) { if(path[0] == '~') path = getenv("HOME") + path.substr(1, path.length() - 1); else if(path[0] == '.') path = boost::filesystem::path(mPath).parent_path().string() + path.substr(1, path.length() - 1); return path; } float GuiTheme::resolveExp(std::string str) { MathExp exp; exp.setExpression(str); //set variables exp.setVariable("headerHeight", Renderer::getFontHeight(Renderer::LARGE) / Renderer::getScreenHeight()); exp.setVariable("infoWidth", GuiGameList::sInfoWidth); return exp.eval(); } int GuiTheme::resolveColor(std::string str, int defaultColor) { if(str.empty()) return defaultColor; int ret; std::stringstream ss; ss << std::hex << str; ss >> ret; return ret; } void GuiTheme::splitString(std::string str, char delim, std::string* before, std::string* after) { if(str.empty()) return; size_t split = str.find(delim); *before = str.substr(0, split); *after = str.substr(split + 1, str.length() - split - 1); } float GuiTheme::strToFloat(std::string str, float defaultVal) { if(str.empty()) return defaultVal; float ret; std::stringstream ss; ss << str; ss >> ret; return ret; }