// SPDX-License-Identifier: MIT // // EmulationStation Desktop Edition // ThemeData.h // // Finds available themes on the file system and loads and parses these. // Basic error checking for valid elements and data types is done here, // with additional validation handled by the individual components. // #ifndef ES_CORE_THEME_DATA_H #define ES_CORE_THEME_DATA_H #include "utils/FileSystemUtil.h" #include "utils/MathUtil.h" #include #include #include #include #include #include #include #if defined(_WIN64) // Why this is needed here is anyone's guess but without it the compilation fails. #include #endif namespace pugi { class xml_node; } class GuiComponent; class ImageComponent; class NinePatchComponent; class Sound; class TextComponent; class Window; namespace ThemeFlags { // clang-format off // These are only the most common flags shared accross multiple components, in addition // to these there are many component-specific options. enum PropertyFlags : unsigned int { PATH = 0x00000001, POSITION = 0x00000002, SIZE = 0x00000004, ORIGIN = 0x00000008, COLOR = 0x00000010, FONT_PATH = 0x00000020, FONT_SIZE = 0x00000040, ALIGNMENT = 0x00000080, TEXT = 0x00000100, METADATA = 0x00000200, LETTER_CASE = 0x00000400, FORCE_UPPERCASE = 0x00000800, // For backward compatibility with legacy themes. LINE_SPACING = 0x00001000, DELAY = 0x00002000, Z_INDEX = 0x00004000, ROTATION = 0x00008000, OPACITY = 0x00010000, SATURATION = 0x00020000, VISIBLE = 0x00040000, ALL = 0xFFFFFFFF }; // clang-format on } // namespace ThemeFlags class ThemeException : public std::exception { public: std::string message; const char* what() const throw() { return message.c_str(); } template friend ThemeException& operator<<(ThemeException& e, T message) { std::stringstream ss; ss << e.message << message; e.message = ss.str(); return e; } void setFiles(const std::deque& deque) { // Add all paths to the error message, separated by -> so it's easy to read the log // output in case of theme loading errors. *this << "\"" << deque.front() << "\""; for (auto it = deque.cbegin() + 1; it != deque.cend(); ++it) *this << " -> \"" << (*it) << "\""; } }; class ThemeData { public: class ThemeElement { public: bool extra; std::string type; struct Property { void operator=(const glm::vec4& value) { r = value; const glm::vec4 initVector {value}; v = glm::vec2 {initVector.x, initVector.y}; } void operator=(const glm::vec2& value) { v = value; } void operator=(const std::string& value) { s = value; } void operator=(const unsigned int& value) { i = value; } void operator=(const float& value) { f = value; } void operator=(const bool& value) { b = value; } glm::vec4 r; glm::vec2 v; std::string s; unsigned int i; float f; bool b; }; std::map properties; template const T get(const std::string& prop) const { #if defined(LEGACY_MACOS) if (std::is_same::value) return *(const T*)&properties.at(prop).v; else if (std::is_same::value) return *(const T*)&properties.at(prop).s; else if (std::is_same::value) return *(const T*)&properties.at(prop).i; else if (std::is_same::value) return *(const T*)&properties.at(prop).f; else if (std::is_same::value) return *(const T*)&properties.at(prop).b; else if (std::is_same::value) return *(const T*)&properties.at(prop).r; return T(); #else if (std::is_same::value) return std::any_cast(properties.at(prop).v); else if (std::is_same::value) return std::any_cast(properties.at(prop).s); else if (std::is_same::value) return std::any_cast(properties.at(prop).i); else if (std::is_same::value) return std::any_cast(properties.at(prop).f); else if (std::is_same::value) return std::any_cast(properties.at(prop).b); else if (std::is_same::value) return std::any_cast(properties.at(prop).r); return T(); #endif } bool has(const std::string& prop) const { return (properties.find(prop) != properties.cend()); } }; ThemeData(); class ThemeView { public: std::map elements; std::vector legacyOrderedKeys; }; struct ThemeVariant { std::string name; std::string label; bool selectable; bool override; std::string overrideTrigger; std::string overrideVariant; }; struct ThemeCapability { std::vector variants; std::vector aspectRatios; bool legacyTheme; }; struct ThemeSet { std::string path; ThemeCapability capabilities; std::string getName() const { return Utils::FileSystem::getStem(path); } std::string getThemePath(const std::string& system) const { return path + "/" + system + "/theme.xml"; } }; void loadFile(const std::map& sysDataMap, const std::string& path); bool hasView(const std::string& view); ThemeView& getViewElements(std::string view) { return mViews[view]; } static std::vector makeExtras(const std::shared_ptr& theme, const std::string& view); const ThemeElement* getElement(const std::string& view, const std::string& element, const std::string& expectedType) const; const static std::map& getThemeSets(); const static std::string getThemeFromCurrentSet(const std::string& system); const static std::string getAspectRatioLabel(const std::string& aspectRatio); const bool isLegacyTheme() { return mLegacyTheme; } enum ElementPropertyType { NORMALIZED_RECT, NORMALIZED_PAIR, PATH, STRING, COLOR, UNSIGNED_INTEGER, FLOAT, BOOLEAN }; std::map mVariables; private: unsigned int getHexColor(const std::string& str); std::string resolvePlaceholders(const std::string& in); static ThemeCapability parseThemeCapabilities(const std::string& path); void parseIncludes(const pugi::xml_node& themeRoot); void parseFeatures(const pugi::xml_node& themeRoot); void parseVariants(const pugi::xml_node& themeRoot); void parseAspectRatios(const pugi::xml_node& themeRoot); void parseVariables(const pugi::xml_node& root); void parseViews(const pugi::xml_node& themeRoot); void parseView(const pugi::xml_node& viewNode, ThemeView& view); void parseElement(const pugi::xml_node& elementNode, const std::map& typeMap, ThemeElement& element); static std::vector sSupportedViews; static std::vector sLegacySupportedViews; static std::vector sLegacySupportedFeatures; static std::vector sLegacyElements; static std::vector> sSupportedAspectRatios; static std::map> sPropertyAttributeMap; static std::map> sElementMap; static inline std::map mThemeSets; std::map::iterator mCurrentThemeSet; std::map mViews; std::deque mPaths; std::vector mVariants; std::string mSelectedVariant; std::string mSelectedAspectRatio; bool mLegacyTheme; }; #endif // ES_CORE_THEME_DATA_H