// SPDX-License-Identifier: MIT // // EmulationStation Desktop Edition // PlatformId.cpp // // Index of all supported systems/platforms. // #include "PlatformId.h" #include #include namespace PlatformIds { // clang-format off std::vector platformNames = { "unknown", // Nothing set. "3do", // 3DO "ags", // Adventure Game Studio game engine "amiga", // Commodore Amiga "amigacd32", // Commodore Amiga CD32 "amstradcpc", // Amstrad CPC "apple2", // Apple II "apple2gs", // Apple IIGS "arcade", // Arcade "astrocade", // Bally Astrocade "atari2600", // Atari 2600 "atari5200", // Atari 5200 "atari7800", // Atari 7800 "atari800", // Atari 800 "atarijaguar", // Atari Jaguar "atarijaguarcd", // Atari Jaguar CD "atarilynx", // Atari Lynx "atarist", // Atari ST/STE/Falcon "atarixe", // Atari XE "atomiswave", // Atomiswave "bbcmicro", // BBC Micro "c64", // Commodore 64 "cavestory", // Cave Story (NXEngine) "cdtv", // Commodore CDTV "channelf", // Fairchild Channel F "coco", // Tandy Color Computer "colecovision", // ColecoVision "daphne", // Daphne Arcade Laserdisc Emulator "dos", // DOS (PC) "dragon32", // Dragon 32 "dreamcast", // Sega Dreamcast "famicom", // Nintendo Family Computer "fds", // Nintendo Famicom Disk System "gameandwatch", // Nintendo Game and Watch "gamegear", // Sega Game Gear "gb", // Nintendo Game Boy "gba", // Nintendo Game Boy Advance "gbc", // Nintendo Game Boy Color "gc", // Nintendo GameCube "genesis", // Sega Genesis "gx4000", // Amstrad GX4000 "intellivision", // Mattel Electronics Intellivision "love", // ChaiLove game engine "lutro", // Lutro game engine "macintosh", // Apple Macintosh "mastersystem", // Sega Master System "megadrive", // Sega Mega Drive "mess", // Multi Emulator Super System "moonlight", // Moonlight game streaming "moto", // Thomson MO/TO series "msx", // MSX "msx2", // MSX2 "msxturbor", // MSX Turbo R "n3ds", // Nintendo 3DS "n64", // Nintendo 64 "naomi", // Sega NAOMI "nds", // Nintendo DS "neogeo", // SNK Neo Geo "neogeocd", // SNK Neo Geo CD "nes", // Nintendo Entertainment System "ngp", // SNK Neo Geo Pocket "ngpc", // SNK Neo Geo Pocket Color "odyssey2", // Magnavox Odyssey2 "openbor", // OpenBOR game engine "oric", // Tangerine Computer Systems Oric "palm", // Palm OS "pc", // IBM PC "pc88", // NEC PC-8800 series "pc98", // NEC PC-9800 series "pcengine", // NEC PC Engine / TurboGrafx-16 "pcenginecd", // NEC PC Engine CD / TurboGrafx-CD "pcfx", // NEC PC-FX "pokemini", // Nintendo Pokémon Mini "ps2", // Sony PlayStation 2 "ps3", // Sony PlayStation 3 "ps4", // Sony PlayStation 4 "psp", // Sony PlayStation Portable "psvita", // Sony PlayStation Vita "psx", // Sony PlayStation 1 "residualvm", // ResidualVM game engine "samcoupe", // SAM Coupé "satellaview", // Nintendo Satellaview "saturn", // Sega Saturn "scummvm", // ScummVM game engine "sega32x", // Sega Mega Drive 32X "segacd", // Sega CD "sg-1000", // Sega SG-1000 "snes", // Nintendo SNES (Super Nintendo) "solarus", // Solarus game engine "spectravideo", // Spectravideo "steam", // Valve Steam "stratagus", // Stratagus game engine "sufami", // Bandai SuFami Turbo "supergrafx", // NEC SuperGrafx "switch", // Nintendo Switch "ti99", // Texas Instruments TI-99 "tic80", // TIC-80 game engine "trs-80", // Tandy TRS-80 "uzebox", // Uzebox "vectrex", // Vectrex "videopac", // Philips Videopac G7000 (Magnavox Odyssey2) "virtualboy", // Nintendo Virtual Boy "wii", // Nintendo Wii "wiiu", // Nintendo Wii U "wonderswan", // Bandai WonderSwan "wonderswancolor", // Bandai WonderSwan Color "x1", // Sharp X1 "x68000", // Sharp X68000 "xbox", // Microsoft Xbox "xbox360", // Microsoft Xbox 360 "zmachine", // Infocom Z-machine "zx81", // Sinclair ZX81 "zxspectrum", // Sinclair ZX Spectrum "ignore", // Do not allow scraping for this system. "invalid" }; // clang-format on PlatformId getPlatformId(const std::string& str) { if (str == "") return PLATFORM_UNKNOWN; for (unsigned int i = 1; i < PLATFORM_COUNT; i++) { if (platformNames[i] == str) return (PlatformId)i; } return PLATFORM_UNKNOWN; } const std::string getPlatformName(PlatformId id) { // Return the platform name. return platformNames[id]; } } // namespace PlatformIds