#include "Settings.h" #include "Log.h" #include "pugixml/pugixml.hpp" #include "platform.h" #include #include Settings* Settings::sInstance = NULL; // these values are NOT saved to es_settings.xml // since they're set through command-line arguments, and not the in-program settings menu std::vector settings_dont_save = boost::assign::list_of ("Debug") ("DebugGrid") ("DebugText") ("ParseGamelistOnly") ("ShowExit") ("Windowed") ("VSync") ("HideConsole") ("IgnoreGamelist"); Settings::Settings() { setDefaults(); loadFile(); } Settings* Settings::getInstance() { if(sInstance == NULL) sInstance = new Settings(); return sInstance; } void Settings::setDefaults() { mBoolMap.clear(); mIntMap.clear(); mBoolMap["BackgroundJoystickInput"] = false; mBoolMap["ParseGamelistOnly"] = false; mBoolMap["DrawFramerate"] = false; mBoolMap["ShowExit"] = true; mBoolMap["Windowed"] = false; #ifdef _RPI_ // don't enable VSync by default on the Pi, since it already // has trouble trying to render things at 60fps in certain menus mBoolMap["VSync"] = false; #else mBoolMap["VSync"] = true; #endif mBoolMap["EnableSounds"] = true; mBoolMap["ShowHelpPrompts"] = true; mBoolMap["ScrapeRatings"] = true; mBoolMap["IgnoreGamelist"] = false; mBoolMap["HideConsole"] = true; mBoolMap["QuickSystemSelect"] = true; mBoolMap["SaveGamelistsOnExit"] = true; mBoolMap["Debug"] = false; mBoolMap["DebugGrid"] = false; mBoolMap["DebugText"] = false; mIntMap["ScreenSaverTime"] = 5*60*1000; // 5 minutes mIntMap["ScraperResizeWidth"] = 400; mIntMap["ScraperResizeHeight"] = 0; mStringMap["TransitionStyle"] = "fade"; mStringMap["ThemeSet"] = ""; mStringMap["ScreenSaverBehavior"] = "dim"; mStringMap["Scraper"] = "TheGamesDB"; } template void saveMap(pugi::xml_document& doc, std::map& map, const char* type) { for(auto iter = map.begin(); iter != map.end(); iter++) { // key is on the "don't save" list, so don't save it if(std::find(settings_dont_save.begin(), settings_dont_save.end(), iter->first) != settings_dont_save.end()) continue; pugi::xml_node node = doc.append_child(type); node.append_attribute("name").set_value(iter->first.c_str()); node.append_attribute("value").set_value(iter->second); } } void Settings::saveFile() { const std::string path = getHomePath() + "/.emulationstation/es_settings.cfg"; pugi::xml_document doc; saveMap(doc, mBoolMap, "bool"); saveMap(doc, mIntMap, "int"); saveMap(doc, mFloatMap, "float"); //saveMap(doc, mStringMap, "string"); for(auto iter = mStringMap.begin(); iter != mStringMap.end(); iter++) { pugi::xml_node node = doc.append_child("string"); node.append_attribute("name").set_value(iter->first.c_str()); node.append_attribute("value").set_value(iter->second.c_str()); } doc.save_file(path.c_str()); } void Settings::loadFile() { const std::string path = getHomePath() + "/.emulationstation/es_settings.cfg"; if(!boost::filesystem::exists(path)) return; pugi::xml_document doc; pugi::xml_parse_result result = doc.load_file(path.c_str()); if(!result) { LOG(LogError) << "Could not parse Settings file!\n " << result.description(); return; } for(pugi::xml_node node = doc.child("bool"); node; node = node.next_sibling("bool")) setBool(node.attribute("name").as_string(), node.attribute("value").as_bool()); for(pugi::xml_node node = doc.child("int"); node; node = node.next_sibling("int")) setInt(node.attribute("name").as_string(), node.attribute("value").as_int()); for(pugi::xml_node node = doc.child("float"); node; node = node.next_sibling("float")) setFloat(node.attribute("name").as_string(), node.attribute("value").as_float()); for(pugi::xml_node node = doc.child("string"); node; node = node.next_sibling("string")) setString(node.attribute("name").as_string(), node.attribute("value").as_string()); } //Print a warning message if the setting we're trying to get doesn't already exist in the map, then return the value in the map. #define SETTINGS_GETSET(type, mapName, getMethodName, setMethodName) type Settings::getMethodName(const std::string& name) \ { \ if(mapName.find(name) == mapName.end()) \ { \ LOG(LogError) << "Tried to use unset setting " << name << "!"; \ } \ return mapName[name]; \ } \ void Settings::setMethodName(const std::string& name, type value) \ { \ mapName[name] = value; \ } SETTINGS_GETSET(bool, mBoolMap, getBool, setBool); SETTINGS_GETSET(int, mIntMap, getInt, setInt); SETTINGS_GETSET(float, mFloatMap, getFloat, setFloat); SETTINGS_GETSET(const std::string&, mStringMap, getString, setString);