// // MetaData.cpp // // Static data for default metadata values as well as functions // to read and write metadata from the gamelist files. // #include "MetaData.h" #include "utils/FileSystemUtil.h" #include "Log.h" #include MetaDataDecl gameDecls[] = { // key, type, default, statistic, name in GuiMetaDataEd, prompt in GuiMetaDataEd, shouldScrape {"name", MD_STRING, "", false, "name", "enter game name", true}, {"sortname", MD_STRING, "", false, "sortname", "enter game sort name", false}, {"desc", MD_MULTILINE_STRING, "", false, "description", "enter description", true}, {"rating", MD_RATING, "0", false, "rating", "enter rating", true}, {"releasedate", MD_DATE, "not-a-date-time", false, "release date", "enter release date", true}, {"developer", MD_STRING, "unknown", false, "developer", "enter game developer", true}, {"publisher", MD_STRING, "unknown", false, "publisher", "enter game publisher", true}, {"genre", MD_STRING, "unknown", false, "genre", "enter game genre", true}, {"players", MD_INT, "unknown", false, "players", "enter number of players", true}, {"favorite", MD_BOOL, "false", false, "favorite", "enter favorite off/on", false}, {"completed", MD_BOOL, "false", false, "completed", "enter completed off/on", false}, {"broken", MD_BOOL, "false", false, "broken/not working", "enter broken off/on", false}, {"hidden", MD_BOOL, "false", false, "hidden", "enter hidden off/on", false}, {"kidgame", MD_BOOL, "false", false, "kidgame", "enter kidgame off/on", false}, {"launchstring", MD_LAUNCHSTRING, "", false, "launch string", "enter game launch string " "(emulator override)", false}, {"playcount", MD_INT, "0", false, "play count", "enter number of times played", false}, {"lastplayed", MD_TIME, "0", true, "last played", "enter last played date", false} }; const std::vector gameMDD(gameDecls, gameDecls + sizeof(gameDecls) / sizeof(gameDecls[0])); MetaDataDecl folderDecls[] = { {"name", MD_STRING, "", false, "name", "enter game name", true}, {"desc", MD_MULTILINE_STRING, "", false, "description", "enter description", true}, {"developer", MD_STRING, "unknown", false, "developer", "enter game developer", true}, {"publisher", MD_STRING, "unknown", false, "publisher", "enter game publisher", true}, {"genre", MD_STRING, "unknown", false, "genre", "enter game genre", true}, {"players", MD_INT, "unknown", false, "players", "enter number of players", true} }; const std::vector folderMDD(folderDecls, folderDecls + sizeof(folderDecls) / sizeof(folderDecls[0])); const std::vector& getMDDByType(MetaDataListType type) { switch(type) { case GAME_METADATA: return gameMDD; case FOLDER_METADATA: return folderMDD; } LOG(LogError) << "Invalid MDD type"; return gameMDD; } MetaDataList::MetaDataList(MetaDataListType type) : mType(type), mWasChanged(false) { const std::vector& mdd = getMDD(); for (auto iter = mdd.cbegin(); iter != mdd.cend(); iter++) set(iter->key, iter->defaultValue); } MetaDataList MetaDataList::createFromXML(MetaDataListType type, pugi::xml_node& node, const std::string& relativeTo) { MetaDataList mdl(type); const std::vector& mdd = mdl.getMDD(); for (auto iter = mdd.cbegin(); iter != mdd.cend(); iter++) { pugi::xml_node md = node.child(iter->key.c_str()); if (md && !md.text().empty()) { // If it's a path, resolve relative paths. std::string value = md.text().get(); if (iter->type == MD_PATH) value = Utils::FileSystem::resolveRelativePath(value, relativeTo, true); mdl.set(iter->key, value); } else { mdl.set(iter->key, iter->defaultValue); } } return mdl; } void MetaDataList::appendToXML(pugi::xml_node& parent, bool ignoreDefaults, const std::string& relativeTo) const { const std::vector& mdd = getMDD(); for (auto mddIter = mdd.cbegin(); mddIter != mdd.cend(); mddIter++) { auto mapIter = mMap.find(mddIter->key); if (mapIter != mMap.cend()) { // We have this value! // If it's just the default (and we ignore defaults), don't write it. if (ignoreDefaults && mapIter->second == mddIter->defaultValue) continue; // Try and make paths relative if we can. std::string value = mapIter->second; if (mddIter->type == MD_PATH) value = Utils::FileSystem::createRelativePath(value, relativeTo, true); parent.append_child(mapIter->first.c_str()).text().set(value.c_str()); } } } void MetaDataList::set(const std::string& key, const std::string& value) { mMap[key] = value; mWasChanged = true; } const std::string& MetaDataList::get(const std::string& key) const { // Check that the key actually exists, otherwise return empty string. if (mMap.count(key) > 0) return mMap.at(key); else return mNoResult; } int MetaDataList::getInt(const std::string& key) const { return atoi(get(key).c_str()); } float MetaDataList::getFloat(const std::string& key) const { return (float)atof(get(key).c_str()); } bool MetaDataList::wasChanged() const { return mWasChanged; } void MetaDataList::resetChangedFlag() { mWasChanged = false; }