#include "EmulationStation.h" #include "guis/GuiMenu.h" #include "Window.h" #include "Sound.h" #include "Log.h" #include "Settings.h" #include "guis/GuiMsgBox.h" #include "guis/GuiSettings.h" #include "guis/GuiScraperStart.h" #include "guis/GuiDetectDevice.h" #include "views/ViewController.h" #include "components/ButtonComponent.h" #include "components/SwitchComponent.h" #include "components/SliderComponent.h" #include "components/TextComponent.h" #include "components/OptionListComponent.h" #include "components/MenuComponent.h" #include "VolumeControl.h" GuiMenu::GuiMenu(Window* window) : GuiComponent(window), mMenu(window, "MAIN MENU"), mVersion(window) { // MAIN MENU // SCRAPER > // SOUND SETTINGS > // UI SETTINGS > // CONFIGURE INPUT > // QUIT > // [version] auto openScrapeNow = [this] { mWindow->pushGui(new GuiScraperStart(mWindow)); }; addEntry("SCRAPER", 0x777777FF, true, [this, openScrapeNow] { auto s = new GuiSettings(mWindow, "SCRAPER"); // scrape from auto scraper_list = std::make_shared< OptionListComponent< std::string > >(mWindow, "SCRAPE FROM", false); std::vector scrapers = getScraperList(); for(auto it = scrapers.begin(); it != scrapers.end(); it++) scraper_list->add(*it, *it, *it == Settings::getInstance()->getString("Scraper")); s->addWithLabel("SCRAPE FROM", scraper_list); s->addSaveFunc([scraper_list] { Settings::getInstance()->setString("Scraper", scraper_list->getSelected()); }); // scrape ratings auto scrape_ratings = std::make_shared(mWindow); scrape_ratings->setState(Settings::getInstance()->getBool("ScrapeRatings")); s->addWithLabel("SCRAPE RATINGS", scrape_ratings); s->addSaveFunc([scrape_ratings] { Settings::getInstance()->setBool("ScrapeRatings", scrape_ratings->getState()); }); // scrape now ComponentListRow row; std::function openAndSave = openScrapeNow; openAndSave = [s, openAndSave] { s->save(); openAndSave(); }; row.makeAcceptInputHandler(openAndSave); auto scrape_now = std::make_shared(mWindow, "SCRAPE NOW", Font::get(FONT_SIZE_MEDIUM), 0x777777FF); auto bracket = makeArrow(mWindow); row.addElement(scrape_now, true); row.addElement(bracket, false); s->addRow(row); mWindow->pushGui(s); }); addEntry("SOUND SETTINGS", 0x777777FF, true, [this] { auto s = new GuiSettings(mWindow, "SOUND SETTINGS"); #ifdef _RPI_ // volume control device auto vol_dev = std::make_shared< OptionListComponent >(mWindow, "AUDIO DEVICE", false); std::vector transitions; transitions.push_back("PCM"); transitions.push_back("Speaker"); transitions.push_back("Master"); for(auto it = transitions.begin(); it != transitions.end(); it++) vol_dev->add(*it, *it, Settings::getInstance()->getString("AudioDevice") == *it); s->addWithLabel("AUDIO DEVICE", vol_dev); s->addSaveFunc([vol_dev] { Settings::getInstance()->setString("AudioDevice", vol_dev->getSelected()); VolumeControl::getInstance()->deinit(); VolumeControl::getInstance()->init(); }); #endif // volume auto volume = std::make_shared(mWindow, 0.f, 100.f, 1.f, "%"); volume->setValue((float)VolumeControl::getInstance()->getVolume()); s->addWithLabel("SYSTEM VOLUME", volume); s->addSaveFunc([volume] { VolumeControl::getInstance()->setVolume((int)round(volume->getValue())); }); // disable sounds auto sounds_enabled = std::make_shared(mWindow); sounds_enabled->setState(Settings::getInstance()->getBool("EnableSounds")); s->addWithLabel("ENABLE NAVIGATION SOUNDS", sounds_enabled); s->addSaveFunc([sounds_enabled] { Settings::getInstance()->setBool("EnableSounds", sounds_enabled->getState()); }); mWindow->pushGui(s); }); addEntry("UI SETTINGS", 0x777777FF, true, [this] { auto s = new GuiSettings(mWindow, "UI SETTINGS"); // screensaver time auto screensaver_time = std::make_shared(mWindow, 0.f, 30.f, 1.f, "m"); screensaver_time->setValue((float)(Settings::getInstance()->getInt("ScreenSaverTime") / (1000 * 60))); s->addWithLabel("SCREENSAVER AFTER", screensaver_time); s->addSaveFunc([screensaver_time] { Settings::getInstance()->setInt("ScreenSaverTime", (int)round(screensaver_time->getValue()) * (1000 * 60)); }); // screensaver behavior auto screensaver_behavior = std::make_shared< OptionListComponent >(mWindow, "TRANSITION STYLE", false); std::vector screensavers; screensavers.push_back("dim"); screensavers.push_back("black"); for(auto it = screensavers.begin(); it != screensavers.end(); it++) screensaver_behavior->add(*it, *it, Settings::getInstance()->getString("ScreenSaverBehavior") == *it); s->addWithLabel("SCREENSAVER BEHAVIOR", screensaver_behavior); s->addSaveFunc([screensaver_behavior] { Settings::getInstance()->setString("ScreenSaverBehavior", screensaver_behavior->getSelected()); }); // framerate auto framerate = std::make_shared(mWindow); framerate->setState(Settings::getInstance()->getBool("DrawFramerate")); s->addWithLabel("SHOW FRAMERATE", framerate); s->addSaveFunc([framerate] { Settings::getInstance()->setBool("DrawFramerate", framerate->getState()); }); // show help auto show_help = std::make_shared(mWindow); show_help->setState(Settings::getInstance()->getBool("ShowHelpPrompts")); s->addWithLabel("ON-SCREEN HELP", show_help); s->addSaveFunc([show_help] { Settings::getInstance()->setBool("ShowHelpPrompts", show_help->getState()); }); // quick system select (left/right in game list view) auto quick_sys_select = std::make_shared(mWindow); quick_sys_select->setState(Settings::getInstance()->getBool("QuickSystemSelect")); s->addWithLabel("QUICK SYSTEM SELECT", quick_sys_select); s->addSaveFunc([quick_sys_select] { Settings::getInstance()->setBool("QuickSystemSelect", quick_sys_select->getState()); }); // transition style auto transition_style = std::make_shared< OptionListComponent >(mWindow, "TRANSITION STYLE", false); std::vector transitions; transitions.push_back("fade"); transitions.push_back("slide"); transitions.push_back("simple slide"); transitions.push_back("instant"); for(auto it = transitions.begin(); it != transitions.end(); it++) transition_style->add(*it, *it, Settings::getInstance()->getString("TransitionStyle") == *it); s->addWithLabel("TRANSITION STYLE", transition_style); s->addSaveFunc([transition_style] { Settings::getInstance()->setString("TransitionStyle", transition_style->getSelected()); }); // theme set auto themeSets = ThemeData::getThemeSets(); if(!themeSets.empty()) { auto selectedSet = themeSets.find(Settings::getInstance()->getString("ThemeSet")); if(selectedSet == themeSets.end()) selectedSet = themeSets.begin(); auto theme_set = std::make_shared< OptionListComponent >(mWindow, "THEME SET", false); for(auto it = themeSets.begin(); it != themeSets.end(); it++) theme_set->add(it->first, it->first, it == selectedSet); s->addWithLabel("THEME SET", theme_set); Window* window = mWindow; s->addSaveFunc([window, theme_set] { bool needReload = false; if(Settings::getInstance()->getString("ThemeSet") != theme_set->getSelected()) needReload = true; Settings::getInstance()->setString("ThemeSet", theme_set->getSelected()); if(needReload) ViewController::get()->reloadAll(); // TODO - replace this with some sort of signal-based implementation }); } // GameList view style auto gamelist_style = std::make_shared< OptionListComponent >(mWindow, "GAMELIST VIEW STYLE", false); std::vector styles; styles.push_back("automatic"); styles.push_back("basic"); styles.push_back("detailed"); styles.push_back("video"); for (auto it = styles.begin(); it != styles.end(); it++) gamelist_style->add(*it, *it, Settings::getInstance()->getString("GamelistViewStyle") == *it); s->addWithLabel("GAMELIST VIEW STYLE", gamelist_style); s->addSaveFunc([gamelist_style] { bool needReload = false; if (Settings::getInstance()->getString("GamelistViewStyle") != gamelist_style->getSelected()) needReload = true; Settings::getInstance()->setString("GamelistViewStyle", gamelist_style->getSelected()); if (needReload) ViewController::get()->reloadAll(); }); mWindow->pushGui(s); }); addEntry("VIDEO PLAYER SETTINGS", 0x777777FF, true, [this] { auto s = new GuiSettings(mWindow, "VIDEO PLAYER SETTINGS"); #ifdef _RPI_ // Video Player - VideoOmxPlayer auto omx_player = std::make_shared(mWindow); omx_player->setState(Settings::getInstance()->getBool("VideoOmxPlayer")); s->addWithLabel("USE OMX VIDEO PLAYER (HW ACCELERATED)", omx_player); s->addSaveFunc([omx_player] { // need to reload all views to re-create the right video components bool needReload = false; if(Settings::getInstance()->getBool("VideoOmxPlayer") != omx_player->getState()) needReload = true; Settings::getInstance()->setBool("VideoOmxPlayer", omx_player->getState()); if(needReload) ViewController::get()->reloadAll(); }); // OMX player Audio Device auto omx_audio_dev = std::make_shared< OptionListComponent >(mWindow, "OMX PLAYER AUDIO DEVICE", false); std::vector devices; devices.push_back("local"); devices.push_back("hdmi"); devices.push_back("both"); // USB audio devices.push_back("alsa:hw:0,0"); devices.push_back("alsa:hw:1,0"); for (auto it = devices.begin(); it != devices.end(); it++) omx_audio_dev->add(*it, *it, Settings::getInstance()->getString("OMXAudioDev") == *it); s->addWithLabel("OMX PLAYER AUDIO DEVICE", omx_audio_dev); s->addSaveFunc([omx_audio_dev] { if (Settings::getInstance()->getString("OMXAudioDev") != omx_audio_dev->getSelected()) Settings::getInstance()->setString("OMXAudioDev", omx_audio_dev->getSelected()); }); #endif auto video_audio = std::make_shared(mWindow); video_audio->setState(Settings::getInstance()->getBool("VideoAudio")); s->addWithLabel("ENABLE VIDEO AUDIO", video_audio); s->addSaveFunc([video_audio] { Settings::getInstance()->setBool("VideoAudio", video_audio->getState()); }); mWindow->pushGui(s); }); addEntry("OTHER SETTINGS", 0x777777FF, true, [this] { auto s = new GuiSettings(mWindow, "OTHER SETTINGS"); // gamelists auto save_gamelists = std::make_shared(mWindow); save_gamelists->setState(Settings::getInstance()->getBool("SaveGamelistsOnExit")); s->addWithLabel("SAVE METADATA ON EXIT", save_gamelists); s->addSaveFunc([save_gamelists] { Settings::getInstance()->setBool("SaveGamelistsOnExit", save_gamelists->getState()); }); auto parse_gamelists = std::make_shared(mWindow); parse_gamelists->setState(Settings::getInstance()->getBool("ParseGamelistOnly")); s->addWithLabel("PARSE GAMESLISTS ONLY", parse_gamelists); s->addSaveFunc([parse_gamelists] { Settings::getInstance()->setBool("ParseGamelistOnly", parse_gamelists->getState()); }); // maximum vram auto max_vram = std::make_shared(mWindow, 0.f, 1000.f, 10.f, "Mb"); max_vram->setValue((float)(Settings::getInstance()->getInt("MaxVRAM"))); s->addWithLabel("VRAM LIMIT", max_vram); s->addSaveFunc([max_vram] { Settings::getInstance()->setInt("MaxVRAM", (int)round(max_vram->getValue())); }); mWindow->pushGui(s); }); addEntry("CONFIGURE INPUT", 0x777777FF, true, [this] { Window* window = mWindow; window->pushGui(new GuiMsgBox(window, "ARE YOU SURE YOU WANT TO CONFIGURE INPUT?", "YES", [window] { window->pushGui(new GuiDetectDevice(window, false, nullptr)); }, "NO", nullptr) ); }); addEntry("QUIT", 0x777777FF, true, [this] { auto s = new GuiSettings(mWindow, "QUIT"); Window* window = mWindow; ComponentListRow row; row.makeAcceptInputHandler([window] { window->pushGui(new GuiMsgBox(window, "REALLY RESTART?", "YES", [] { if(quitES("/tmp/es-restart") != 0) LOG(LogWarning) << "Restart terminated with non-zero result!"; }, "NO", nullptr)); }); row.addElement(std::make_shared(window, "RESTART EMULATIONSTATION", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true); s->addRow(row); row.elements.clear(); row.makeAcceptInputHandler([window] { window->pushGui(new GuiMsgBox(window, "REALLY RESTART?", "YES", [] { if(quitES("/tmp/es-sysrestart") != 0) LOG(LogWarning) << "Restart terminated with non-zero result!"; }, "NO", nullptr)); }); row.addElement(std::make_shared(window, "RESTART SYSTEM", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true); s->addRow(row); row.elements.clear(); row.makeAcceptInputHandler([window] { window->pushGui(new GuiMsgBox(window, "REALLY SHUTDOWN?", "YES", [] { if(quitES("/tmp/es-shutdown") != 0) LOG(LogWarning) << "Shutdown terminated with non-zero result!"; }, "NO", nullptr)); }); row.addElement(std::make_shared(window, "SHUTDOWN SYSTEM", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true); s->addRow(row); if(Settings::getInstance()->getBool("ShowExit")) { row.elements.clear(); row.makeAcceptInputHandler([window] { window->pushGui(new GuiMsgBox(window, "REALLY QUIT?", "YES", [] { SDL_Event ev; ev.type = SDL_QUIT; SDL_PushEvent(&ev); }, "NO", nullptr)); }); row.addElement(std::make_shared(window, "QUIT EMULATIONSTATION", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true); s->addRow(row); } mWindow->pushGui(s); }); mVersion.setFont(Font::get(FONT_SIZE_SMALL)); mVersion.setColor(0xC6C6C6FF); mVersion.setText("EMULATIONSTATION V" + strToUpper(PROGRAM_VERSION_STRING)); mVersion.setAlignment(ALIGN_CENTER); addChild(&mMenu); addChild(&mVersion); setSize(mMenu.getSize()); setPosition((Renderer::getScreenWidth() - mSize.x()) / 2, Renderer::getScreenHeight() * 0.15f); } void GuiMenu::onSizeChanged() { mVersion.setSize(mSize.x(), 0); mVersion.setPosition(0, mSize.y() - mVersion.getSize().y()); } void GuiMenu::addEntry(const char* name, unsigned int color, bool add_arrow, const std::function& func) { std::shared_ptr font = Font::get(FONT_SIZE_MEDIUM); // populate the list ComponentListRow row; row.addElement(std::make_shared(mWindow, name, font, color), true); if(add_arrow) { std::shared_ptr bracket = makeArrow(mWindow); row.addElement(bracket, false); } row.makeAcceptInputHandler(func); mMenu.addRow(row); } bool GuiMenu::input(InputConfig* config, Input input) { if(GuiComponent::input(config, input)) return true; if((config->isMappedTo("b", input) || config->isMappedTo("start", input)) && input.value != 0) { delete this; return true; } return false; } HelpStyle GuiMenu::getHelpStyle() { HelpStyle style = HelpStyle(); style.applyTheme(ViewController::get()->getState().getSystem()->getTheme(), "system"); return style; } std::vector GuiMenu::getHelpPrompts() { std::vector prompts; prompts.push_back(HelpPrompt("up/down", "choose")); prompts.push_back(HelpPrompt("a", "select")); prompts.push_back(HelpPrompt("start", "close")); return prompts; }