#ifdef _RPI_ #include "components/VideoPlayerComponent.h" #include "AudioManager.h" #include "Renderer.h" #include "ThemeData.h" #include "Settings.h" #include "Util.h" #include #include #include #include #include VideoPlayerComponent::VideoPlayerComponent(Window* window) : VideoComponent(window), mPlayerPid(-1) { } VideoPlayerComponent::~VideoPlayerComponent() { } void VideoPlayerComponent::render(const Eigen::Affine3f& parentTrans) { VideoComponent::render(parentTrans); } void VideoPlayerComponent::setResize(float width, float height) { setSize(width, height); mTargetSize << width, height; mTargetIsMax = false; mStaticImage.setSize(width, height); onSizeChanged(); } void VideoPlayerComponent::setMaxSize(float width, float height) { setSize(width, height); mTargetSize << width, height; mTargetIsMax = true; mStaticImage.setMaxSize(width, height); onSizeChanged(); } void VideoPlayerComponent::startVideo() { if (!mIsPlaying) { mVideoWidth = 0; mVideoHeight = 0; std::string path(mVideoPath.c_str()); // Make sure we have a video path if ((path.size() > 0) && (mPlayerPid == -1)) { // Set the video that we are going to be playing so we don't attempt to restart it mPlayingVideoPath = mVideoPath; // Disable AudioManager so video can play AudioManager::getInstance()->deinit(); // Start the player process pid_t pid = fork(); if (pid == -1) { // Failed mPlayingVideoPath = ""; } else if (pid > 0) { mPlayerPid = pid; // Update the playing state signal(SIGCHLD, catch_child); mIsPlaying = true; mFadeIn = 0.0f; } else { // Find out the pixel position of the video view and build a command line for // omxplayer to position it in the right place char buf[32]; float x = mPosition.x() - (mOrigin.x() * mSize.x()); float y = mPosition.y() - (mOrigin.y() * mSize.y()); sprintf(buf, "%d,%d,%d,%d", (int)x, (int)y, (int)(x + mSize.x()), (int)(y + mSize.y())); // We need to specify the layer of 10000 or above to ensure the video is displayed on top // of our SDL display const char* argv[] = { "", "--layer", "10010", "--loop", "--no-osd", "--aspect-mode", "letterbox", "--vol", "0", "-o", "both","--win", buf, "-b", "", "", "", "", NULL }; // check if we want to mute the audio if (!Settings::getInstance()->getBool("VideoAudio")) { argv[8] = "-1000000"; } // if we are rendering a video gamelist if (!mTargetIsMax) { argv[6] = "stretch"; } argv[10] = Settings::getInstance()->getString("OMXAudioDev").c_str(); argv[13] = mPlayingVideoPath.c_str(); const char* env[] = { "LD_LIBRARY_PATH=/opt/vc/libs:/usr/lib/omxplayer", NULL }; // Redirect stdout int fdin = open("/dev/null", O_RDONLY); int fdout = open("/dev/null", O_WRONLY); dup2(fdin, 0); dup2(fdout, 1); // Run the omxplayer binary execve("/usr/bin/omxplayer.bin", (char**)argv, (char**)env); _exit(EXIT_FAILURE); } } } } void catch_child(int sig_num) { /* when we get here, we know there's a zombie child waiting */ int child_status; wait(&child_status); } void VideoPlayerComponent::stopVideo() { mIsPlaying = false; mStartDelayed = false; // Stop the player process if (mPlayerPid != -1) { int status; kill(mPlayerPid, SIGKILL); waitpid(mPlayerPid, &status, WNOHANG); // Restart AudioManager AudioManager::getInstance()->init(); mPlayerPid = -1; } } #endif