// SPDX-License-Identifier: MIT // // EmulationStation Desktop Edition // VideoComponent.h // // Base class for playing videos. // #ifndef ES_CORE_COMPONENTS_VIDEO_COMPONENT_H #define ES_CORE_COMPONENTS_VIDEO_COMPONENT_H #include "components/ImageComponent.h" #include "GuiComponent.h" #include class TextureResource; std::string getTitlePath(); std::string getTitleFolder(); void writeSubtitle(const char* gameName, const char* systemName, bool always); class VideoComponent : public GuiComponent { // Structure that groups together the configuration of the video component. struct Configuration { unsigned startDelay; bool showSnapshotNoVideo; bool showSnapshotDelay; std::string defaultVideoPath; }; public: VideoComponent(Window* window); virtual ~VideoComponent(); // Loads the video at the given filepath. bool setVideo(std::string path); // Loads a static image that is displayed if the video cannot be played. void setImage(std::string path); // Configures the component to show the default video. void setDefaultVideo(); // Sets whether it's going to render in screensaver mode. void setScreensaverMode(bool isScreensaver); virtual void onShow() override; virtual void onHide() override; virtual void onPauseVideo() override; virtual void onScreenSaverActivate() override; virtual void onScreenSaverDeactivate() override; virtual void onGameLaunchedActivate() override; virtual void onGameLaunchedDeactivate() override; virtual void topWindow(bool isTop) override; void onOriginChanged() override; void onPositionChanged() override; void onSizeChanged() override; void setOpacity(unsigned char opacity) override; void render(const Transform4x4f& parentTrans) override; void renderSnapshot(const Transform4x4f& parentTrans); virtual void applyTheme(const std::shared_ptr& theme, const std::string& view, const std::string& element, unsigned int properties) override; virtual std::vector getHelpPrompts() override; virtual void update(int deltaTime) override; // Resize the video to fit this size. If one axis is zero, scale that axis to maintain // aspect ratio. If both are non-zero, potentially break the aspect ratio. If both are // zero, no resizing. This can be set before or after a video is loaded. // setMaxSize() and setResize() are mutually exclusive. virtual void setResize(float width, float height) = 0; inline void setResize(const Vector2f& size) { setResize(size.x(), size.y()); } // Resize the video to be as large as possible but fit within a box of this size. // This can be set before or after a video is loaded. // Never breaks the aspect ratio. setMaxSize() and setResize() are mutually exclusive. virtual void setMaxSize(float width, float height) = 0; inline void setMaxSize(const Vector2f& size) { setMaxSize(size.x(), size.y()); } private: // Start the video immediately. virtual void startVideo() = 0; // Stop the video. virtual void stopVideo() {}; // Pause the video when a game has been launched. virtual void pauseVideo() {}; // Handle looping the video. Must be called periodically. virtual void handleLooping(); // Start the video after any configured delay. void startVideoWithDelay(); // Handle any delay to the start of playing the video clip. Must be called periodically. void handleStartDelay(); // Manage the playing state of the component. void manageState(); protected: unsigned mVideoWidth; unsigned mVideoHeight; Vector2f mTargetSize; std::shared_ptr mTexture; float mFadeIn; // Used for fading in the video screensaver. std::string mStaticImagePath; ImageComponent mStaticImage; std::string mVideoPath; std::string mPlayingVideoPath; unsigned mStartTime; bool mStartDelayed; bool mIsPlaying; bool mPause; bool mShowing; bool mDisable; bool mScreensaverActive; bool mScreensaverMode; bool mGameLaunched; bool mBlockPlayer; bool mTargetIsMax; Configuration mConfig; }; #endif // ES_CORE_COMPONENTS_VIDEO_COMPONENT_H