// // FileData.h // // Provides game file data structures and functions to access and sort this information. // Also provides functions to look up paths to media files and for launching games // (launching initiated by the ViewController). // #pragma once #ifndef ES_APP_FILE_DATA_H #define ES_APP_FILE_DATA_H #include "utils/FileSystemUtil.h" #include "MetaData.h" #include class SystemData; class Window; struct SystemEnvironmentData; enum FileType { GAME = 1, // Cannot have children. FOLDER = 2, PLACEHOLDER = 3 }; enum FileChangeType { FILE_ADDED, FILE_METADATA_CHANGED, FILE_REMOVED, FILE_SORTED }; // Used for loading/saving gamelist.xml. const char* fileTypeToString(FileType type); FileType stringToFileType(const char* str); // A tree node that holds information for a file. class FileData { public: FileData(FileType type, const std::string& path, SystemEnvironmentData* envData, SystemData* system); virtual ~FileData(); virtual const std::string& getName(); const std::string& getSortName(); const bool getFavorite(); const bool getHidden(); const bool getCountAsGame(); const std::vector getChildrenRecursive() const; inline FileType getType() const { return mType; } inline const std::string& getPath() const { return mPath; } inline FileData* getParent() const { return mParent; } inline const std::unordered_map& getChildrenByFilename() const { return mChildrenByFilename; } inline const std::vector& getChildren() const { return mChildren; } inline SystemData* getSystem() const { return mSystem; } inline SystemEnvironmentData* getSystemEnvData() const { return mEnvData; } const std::vector& getFirstLetterIndex() const { return mFirstLetterIndex; }; const bool getOnlyFoldersFlag() { return mOnlyFolders; } static const std::string getROMDirectory(); static const std::string getMediaDirectory(); const std::string getMediafilePath(std::string subdirectory, std::string mediatype) const; const std::string getImagePath() const; const std::string get3DBoxPath() const; const std::string getCoverPath() const; const std::string getMarqueePath() const; const std::string getMiximagePath() const; const std::string getScreenshotPath() const; const std::string getThumbnailPath() const; const std::string getVideoPath() const; bool getDeletionFlag() { return mDeletionFlag; }; void setDeletionFlag() { mDeletionFlag = true; }; const std::vector& getChildrenListToDisplay(); std::vector getFilesRecursive(unsigned int typeMask, bool displayedOnly = false, bool countAllGames = true) const; void addChild(FileData* file); // Error if mType != FOLDER void removeChild(FileData* file); //Error if mType != FOLDER inline bool isPlaceHolder() { return mType == PLACEHOLDER; }; virtual inline void refreshMetadata() { return; }; virtual std::string getKey(); const bool isArcadeAsset(); inline std::string getFullPath() { return getPath(); }; inline std::string getFileName() { return Utils::FileSystem::getFileName(getPath()); }; virtual FileData* getSourceFileData(); inline std::string getSystemName() const { return mSystemName; }; // Returns our best guess at the "real" name for this file. std::string getDisplayName() const; // As above, but also remove parenthesis. std::string getCleanName() const; void launchGame(Window* window); typedef bool ComparisonFunction(const FileData* a, const FileData* b); struct SortType { ComparisonFunction* comparisonFunction; bool ascending; std::string description; SortType(ComparisonFunction* sortFunction, bool sortAscending, const std::string& sortDescription) : comparisonFunction(sortFunction), ascending(sortAscending), description(sortDescription) {} }; void sort(ComparisonFunction& comparator, bool ascending = true); void sortFavoritesOnTop(ComparisonFunction& comparator, bool ascending = true); void sort(const SortType& type, bool mFavoritesOnTop = false); MetaDataList metadata; inline void setSortTypeString(std::string typestring) { mSortTypeString = typestring; } inline std::string getSortTypeString() { return mSortTypeString; } protected: FileData* mSourceFileData; FileData* mParent; std::string mSystemName; std::string mSortTypeString = ""; private: FileType mType; std::string mPath; SystemEnvironmentData* mEnvData; SystemData* mSystem; std::unordered_map mChildrenByFilename; std::vector mChildren; std::vector mFilteredChildren; std::vector mFirstLetterIndex; bool mOnlyFolders; // Used for flagging a game for deletion from its gamelist.xml file. bool mDeletionFlag; const std::string FAVORITE_CHAR = "\uF005"; }; class CollectionFileData : public FileData { public: CollectionFileData(FileData* file, SystemData* system); ~CollectionFileData(); const std::string& getName(); void refreshMetadata(); FileData* getSourceFileData(); std::string getKey(); private: // Needs to be updated when metadata changes. std::string mCollectionFileName; bool mDirty; }; FileData::SortType getSortTypeFromString(std::string desc); #endif // ES_APP_FILE_DATA_H