#include <glm/ext/matrix_relational.hpp> #include <glm/ext/matrix_double2x2.hpp> #include <glm/ext/matrix_double2x3.hpp> #include <glm/ext/matrix_double2x4.hpp> #include <glm/ext/matrix_double3x2.hpp> #include <glm/ext/matrix_double3x3.hpp> #include <glm/ext/matrix_double3x4.hpp> #include <glm/ext/matrix_double4x2.hpp> #include <glm/ext/matrix_double4x3.hpp> #include <glm/ext/matrix_double4x4.hpp> #include <glm/ext/vector_double2.hpp> #include <glm/ext/vector_double3.hpp> #include <glm/ext/vector_double4.hpp> #include <glm/ext/matrix_float2x2.hpp> #include <glm/ext/matrix_float2x3.hpp> #include <glm/ext/matrix_float2x4.hpp> #include <glm/ext/matrix_float3x2.hpp> #include <glm/ext/matrix_float3x3.hpp> #include <glm/ext/matrix_float3x4.hpp> #include <glm/ext/matrix_float4x2.hpp> #include <glm/ext/matrix_float4x3.hpp> #include <glm/ext/matrix_float4x4.hpp> #include <glm/ext/vector_float2.hpp> #include <glm/ext/vector_float3.hpp> #include <glm/ext/vector_float4.hpp> #include <glm/ext/scalar_ulp.hpp> template <typename matType, typename vecType> static int test_equal() { typedef typename matType::value_type valType; valType const Epsilon = static_cast<valType>(0.001f); valType const One = static_cast<valType>(1); valType const Two = static_cast<valType>(2); int Error = 0; Error += glm::all(glm::equal(matType(One), matType(One), Epsilon)) ? 0 : 1; Error += glm::all(glm::equal(matType(One), matType(Two), vecType(Epsilon))) ? 1 : 0; return Error; } template <typename matType, typename vecType> static int test_notEqual() { typedef typename matType::value_type valType; valType const Epsilon = static_cast<valType>(0.001f); valType const One = static_cast<valType>(1); valType const Two = static_cast<valType>(2); int Error = 0; Error += !glm::any(glm::notEqual(matType(One), matType(One), Epsilon)) ? 0 : 1; Error += !glm::any(glm::notEqual(matType(One), matType(Two), vecType(Epsilon))) ? 1 : 0; return Error; } template <typename T> static int test_equal_ulps() { typedef glm::mat<4, 4, T, glm::defaultp> mat4; T const One(1); mat4 const Ones(1); int Error = 0; T const ULP1Plus = glm::nextFloat(One); Error += glm::all(glm::equal(Ones, mat4(ULP1Plus), 1)) ? 0 : 1; T const ULP2Plus = glm::nextFloat(ULP1Plus); Error += !glm::all(glm::equal(Ones, mat4(ULP2Plus), 1)) ? 0 : 1; T const ULP1Minus = glm::prevFloat(One); Error += glm::all(glm::equal(Ones, mat4(ULP1Minus), 1)) ? 0 : 1; T const ULP2Minus = glm::prevFloat(ULP1Minus); Error += !glm::all(glm::equal(Ones, mat4(ULP2Minus), 1)) ? 0 : 1; return Error; } template <typename T> static int test_notEqual_ulps() { typedef glm::mat<4, 4, T, glm::defaultp> mat4; T const One(1); mat4 const Ones(1); int Error = 0; T const ULP1Plus = glm::nextFloat(One); Error += !glm::all(glm::notEqual(Ones, mat4(ULP1Plus), 1)) ? 0 : 1; T const ULP2Plus = glm::nextFloat(ULP1Plus); Error += glm::all(glm::notEqual(Ones, mat4(ULP2Plus), 1)) ? 0 : 1; T const ULP1Minus = glm::prevFloat(One); Error += !glm::all(glm::notEqual(Ones, mat4(ULP1Minus), 1)) ? 0 : 1; T const ULP2Minus = glm::prevFloat(ULP1Minus); Error += glm::all(glm::notEqual(Ones, mat4(ULP2Minus), 1)) ? 0 : 1; return Error; } int main() { int Error = 0; Error += test_equal_ulps<float>(); Error += test_equal_ulps<double>(); Error += test_notEqual_ulps<float>(); Error += test_notEqual_ulps<double>(); Error += test_equal<glm::mat2x2, glm::vec2>(); Error += test_equal<glm::mat2x3, glm::vec2>(); Error += test_equal<glm::mat2x4, glm::vec2>(); Error += test_equal<glm::mat3x2, glm::vec3>(); Error += test_equal<glm::mat3x3, glm::vec3>(); Error += test_equal<glm::mat3x4, glm::vec3>(); Error += test_equal<glm::mat4x2, glm::vec4>(); Error += test_equal<glm::mat4x3, glm::vec4>(); Error += test_equal<glm::mat4x4, glm::vec4>(); Error += test_equal<glm::dmat2x2, glm::dvec2>(); Error += test_equal<glm::dmat2x3, glm::dvec2>(); Error += test_equal<glm::dmat2x4, glm::dvec2>(); Error += test_equal<glm::dmat3x2, glm::dvec3>(); Error += test_equal<glm::dmat3x3, glm::dvec3>(); Error += test_equal<glm::dmat3x4, glm::dvec3>(); Error += test_equal<glm::dmat4x2, glm::dvec4>(); Error += test_equal<glm::dmat4x3, glm::dvec4>(); Error += test_equal<glm::dmat4x4, glm::dvec4>(); Error += test_notEqual<glm::mat2x2, glm::vec2>(); Error += test_notEqual<glm::mat2x3, glm::vec2>(); Error += test_notEqual<glm::mat2x4, glm::vec2>(); Error += test_notEqual<glm::mat3x2, glm::vec3>(); Error += test_notEqual<glm::mat3x3, glm::vec3>(); Error += test_notEqual<glm::mat3x4, glm::vec3>(); Error += test_notEqual<glm::mat4x2, glm::vec4>(); Error += test_notEqual<glm::mat4x3, glm::vec4>(); Error += test_notEqual<glm::mat4x4, glm::vec4>(); Error += test_notEqual<glm::dmat2x2, glm::dvec2>(); Error += test_notEqual<glm::dmat2x3, glm::dvec2>(); Error += test_notEqual<glm::dmat2x4, glm::dvec2>(); Error += test_notEqual<glm::dmat3x2, glm::dvec3>(); Error += test_notEqual<glm::dmat3x3, glm::dvec3>(); Error += test_notEqual<glm::dmat3x4, glm::dvec3>(); Error += test_notEqual<glm::dmat4x2, glm::dvec4>(); Error += test_notEqual<glm::dmat4x3, glm::dvec4>(); Error += test_notEqual<glm::dmat4x4, glm::dvec4>(); return Error; }