#define GLM_ENABLE_EXPERIMENTAL #include <glm/gtc/constants.hpp> #include <glm/ext/vector_relational.hpp> #include <glm/glm.hpp> #if GLM_HAS_TEMPLATE_ALIASES && !(GLM_COMPILER & GLM_COMPILER_GCC) #include <glm/gtx/scalar_multiplication.hpp> int main() { int Error(0); glm::vec3 v(0.5, 3.1, -9.1); Error += glm::all(glm::equal(v, 1.0 * v, glm::epsilon<float>())) ? 0 : 1; Error += glm::all(glm::equal(v, 1 * v, glm::epsilon<float>())) ? 0 : 1; Error += glm::all(glm::equal(v, 1u * v, glm::epsilon<float>())) ? 0 : 1; glm::mat3 m(1, 2, 3, 4, 5, 6, 7, 8, 9); glm::vec3 w = 0.5f * m * v; Error += glm::all(glm::equal((m*v)/2, w, glm::epsilon<float>())) ? 0 : 1; Error += glm::all(glm::equal(m*(v/2), w, glm::epsilon<float>())) ? 0 : 1; Error += glm::all(glm::equal((m/2)*v, w, glm::epsilon<float>())) ? 0 : 1; Error += glm::all(glm::equal((0.5*m)*v, w, glm::epsilon<float>())) ? 0 : 1; Error += glm::all(glm::equal(0.5*(m*v), w, glm::epsilon<float>())) ? 0 : 1; return Error; } #else int main() { return 0; } #endif