#include "MetaData.h" #include "Log.h" #include "Util.h" #include MetaDataDecl gameDecls[] = { // key, type, default, statistic, name in GuiMetaDataEd, prompt in GuiMetaDataEd {"name", MD_STRING, "", false, "name", "enter game name"}, {"desc", MD_MULTILINE_STRING, "", false, "description", "enter description"}, {"image", MD_PATH, "", false, "image", "enter path to image"}, {"video", MD_PATH , "", false, "video", "enter path to video"}, {"marquee", MD_PATH, "", false, "marquee", "enter path to marquee"}, {"thumbnail", MD_PATH, "", false, "thumbnail", "enter path to thumbnail"}, {"rating", MD_RATING, "0.000000", false, "rating", "enter rating"}, {"releasedate", MD_DATE, "not-a-date-time", false, "release date", "enter release date"}, {"developer", MD_STRING, "unknown", false, "developer", "enter game developer"}, {"publisher", MD_STRING, "unknown", false, "publisher", "enter game publisher"}, {"genre", MD_STRING, "unknown", false, "genre", "enter game genre"}, {"players", MD_INT, "1", false, "players", "enter number of players"}, {"favorite", MD_BOOL, "false", false, "favorite", "enter favorite off/on"}, {"hidden", MD_BOOL, "false", false, "hidden", "enter hidden off/on" }, {"kidgame", MD_BOOL, "false", false, "kidgame", "enter kidgame off/on" }, {"playcount", MD_INT, "0", true, "play count", "enter number of times played"}, {"lastplayed", MD_TIME, "0", true, "last played", "enter last played date"} }; const std::vector gameMDD(gameDecls, gameDecls + sizeof(gameDecls) / sizeof(gameDecls[0])); MetaDataDecl folderDecls[] = { {"name", MD_STRING, "", false, "name", "enter game name"}, {"desc", MD_MULTILINE_STRING, "", false, "description", "enter description"}, {"image", MD_PATH, "", false, "image", "enter path to image"}, {"thumbnail", MD_PATH, "", false, "thumbnail", "enter path to thumbnail"}, {"video", MD_PATH, "", false, "video", "enter path to video"}, {"marquee", MD_PATH, "", false, "marquee", "enter path to marquee"}, {"rating", MD_RATING, "0.000000", false, "rating", "enter rating"}, {"releasedate", MD_DATE, "not-a-date-time", false, "release date", "enter release date"}, {"developer", MD_STRING, "unknown", false, "developer", "enter game developer"}, {"publisher", MD_STRING, "unknown", false, "publisher", "enter game publisher"}, {"genre", MD_STRING, "unknown", false, "genre", "enter game genre"}, {"players", MD_INT, "1", false, "players", "enter number of players"} }; const std::vector folderMDD(folderDecls, folderDecls + sizeof(folderDecls) / sizeof(folderDecls[0])); const std::vector& getMDDByType(MetaDataListType type) { switch(type) { case GAME_METADATA: return gameMDD; case FOLDER_METADATA: return folderMDD; } LOG(LogError) << "Invalid MDD type"; return gameMDD; } MetaDataList::MetaDataList(MetaDataListType type) : mType(type), mWasChanged(false) { const std::vector& mdd = getMDD(); for(auto iter = mdd.cbegin(); iter != mdd.cend(); iter++) set(iter->key, iter->defaultValue); } MetaDataList MetaDataList::createFromXML(MetaDataListType type, pugi::xml_node& node, const boost::filesystem::path& relativeTo) { MetaDataList mdl(type); const std::vector& mdd = mdl.getMDD(); for(auto iter = mdd.cbegin(); iter != mdd.cend(); iter++) { pugi::xml_node md = node.child(iter->key.c_str()); if(md) { // if it's a path, resolve relative paths std::string value = md.text().get(); if (iter->type == MD_PATH) { value = resolvePath(value, relativeTo, true).generic_string(); } mdl.set(iter->key, value); }else{ mdl.set(iter->key, iter->defaultValue); } } return mdl; } void MetaDataList::appendToXML(pugi::xml_node& parent, bool ignoreDefaults, const boost::filesystem::path& relativeTo) const { const std::vector& mdd = getMDD(); for(auto mddIter = mdd.cbegin(); mddIter != mdd.cend(); mddIter++) { auto mapIter = mMap.find(mddIter->key); if(mapIter != mMap.cend()) { // we have this value! // if it's just the default (and we ignore defaults), don't write it if(ignoreDefaults && mapIter->second == mddIter->defaultValue) continue; // try and make paths relative if we can std::string value = mapIter->second; if (mddIter->type == MD_PATH) value = makeRelativePath(value, relativeTo, true).generic_string(); parent.append_child(mapIter->first.c_str()).text().set(value.c_str()); } } } void MetaDataList::set(const std::string& key, const std::string& value) { mMap[key] = value; mWasChanged = true; } const std::string& MetaDataList::get(const std::string& key) const { return mMap.at(key); } int MetaDataList::getInt(const std::string& key) const { return atoi(get(key).c_str()); } float MetaDataList::getFloat(const std::string& key) const { return (float)atof(get(key).c_str()); } bool MetaDataList::isDefault() { const std::vector& mdd = getMDD(); for (unsigned int i = 1; i < mMap.size(); i++) { if (mMap.at(mdd[i].key) != mdd[i].defaultValue) return false; } return true; } bool MetaDataList::wasChanged() const { return mWasChanged; } void MetaDataList::resetChangedFlag() { mWasChanged = false; }