#include "components/VideoComponent.h" #include "resources/ResourceManager.h" #include "utils/FileSystemUtil.h" #include "PowerSaver.h" #include "Renderer.h" #include "ThemeData.h" #include "Util.h" #include "Window.h" #include #define FADE_TIME_MS 200 std::string getTitlePath() { std::string titleFolder = getTitleFolder(); return titleFolder + "last_title.srt"; } std::string getTitleFolder() { std::string home = getHomePath(); return home + "/.emulationstation/tmp/"; } void writeSubtitle(const char* gameName, const char* systemName, bool always) { FILE* file = fopen(getTitlePath().c_str(), "w"); int end = (int)(Settings::getInstance()->getInt("ScreenSaverSwapVideoTimeout") / (1000)); if (always) { fprintf(file, "1\n00:00:01,000 --> 00:00:%d,000\n", end); } else { fprintf(file, "1\n00:00:01,000 --> 00:00:08,000\n"); } fprintf(file, "%s\n", gameName); fprintf(file, "%s\n\n", systemName); if (!always) { if (end > 12) { fprintf(file, "2\n00:00:%d,000 --> 00:00:%d,000\n%s\n%s\n", end-4, end, gameName, systemName); } } fflush(file); fclose(file); file = NULL; } void VideoComponent::setScreensaverMode(bool isScreensaver) { mScreensaverMode = isScreensaver; } VideoComponent::VideoComponent(Window* window) : GuiComponent(window), mStaticImage(window), mVideoHeight(0), mVideoWidth(0), mStartDelayed(false), mIsPlaying(false), mShowing(false), mScreensaverActive(false), mDisable(false), mScreensaverMode(false), mTargetIsMax(false), mTargetSize(0, 0) { // Setup the default configuration mConfig.showSnapshotDelay = false; mConfig.showSnapshotNoVideo = false; mConfig.startDelay = 0; if (mWindow->getGuiStackSize() > 1) { topWindow(false); } std::string path = getTitleFolder(); if(!Utils::FileSystem::exists(path)) Utils::FileSystem::createDirectory(path); } VideoComponent::~VideoComponent() { // Stop any currently running video stopVideo(); // Delete subtitle file, if existing remove(getTitlePath().c_str()); } void VideoComponent::onOriginChanged() { // Update the embeded static image mStaticImage.setOrigin(mOrigin); } void VideoComponent::onSizeChanged() { // Update the embeded static image mStaticImage.onSizeChanged(); } bool VideoComponent::setVideo(std::string path) { // Convert the path into a generic format boost::filesystem::path fullPath = getCanonicalPath(path); fullPath.make_preferred().native(); // Check that it's changed if (fullPath == mVideoPath) return !path.empty(); // Store the path mVideoPath = fullPath; // If the file exists then set the new video if (!fullPath.empty() && ResourceManager::getInstance()->fileExists(fullPath.generic_string())) { // Return true to show that we are going to attempt to play a video return true; } // Return false to show that no video will be displayed return false; } void VideoComponent::setImage(std::string path) { // Check that the image has changed if (path == mStaticImagePath) return; mStaticImage.setImage(path); mFadeIn = 0.0f; mStaticImagePath = path; } void VideoComponent::setDefaultVideo() { setVideo(mConfig.defaultVideoPath); } void VideoComponent::setOpacity(unsigned char opacity) { mOpacity = opacity; // Update the embeded static image mStaticImage.setOpacity(opacity); } void VideoComponent::render(const Transform4x4f& parentTrans) { Transform4x4f trans = parentTrans * getTransform(); GuiComponent::renderChildren(trans); Renderer::setMatrix(trans); // Handle the case where the video is delayed handleStartDelay(); // Handle looping of the video handleLooping(); } void VideoComponent::renderSnapshot(const Transform4x4f& parentTrans) { // This is the case where the video is not currently being displayed. Work out // if we need to display a static image if ((mConfig.showSnapshotNoVideo && mVideoPath.empty()) || (mStartDelayed && mConfig.showSnapshotDelay)) { // Display the static image instead mStaticImage.setOpacity((unsigned char)(mFadeIn * 255.0f)); mStaticImage.render(parentTrans); } } void VideoComponent::applyTheme(const std::shared_ptr& theme, const std::string& view, const std::string& element, unsigned int properties) { using namespace ThemeFlags; const ThemeData::ThemeElement* elem = theme->getElement(view, element, "video"); if(!elem) { return; } Vector2f scale = getParent() ? getParent()->getSize() : Vector2f((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight()); if ((properties & POSITION) && elem->has("pos")) { Vector2f denormalized = elem->get("pos") * scale; setPosition(Vector3f(denormalized.x(), denormalized.y(), 0)); mStaticImage.setPosition(Vector3f(denormalized.x(), denormalized.y(), 0)); } if(properties & ThemeFlags::SIZE) { if(elem->has("size")) setResize(elem->get("size") * scale); else if(elem->has("maxSize")) setMaxSize(elem->get("maxSize") * scale); } // position + size also implies origin if (((properties & ORIGIN) || ((properties & POSITION) && (properties & ThemeFlags::SIZE))) && elem->has("origin")) setOrigin(elem->get("origin")); if(elem->has("default")) mConfig.defaultVideoPath = elem->get("default"); if((properties & ThemeFlags::DELAY) && elem->has("delay")) mConfig.startDelay = (unsigned)(elem->get("delay") * 1000.0f); if (elem->has("showSnapshotNoVideo")) mConfig.showSnapshotNoVideo = elem->get("showSnapshotNoVideo"); if (elem->has("showSnapshotDelay")) mConfig.showSnapshotDelay = elem->get("showSnapshotDelay"); if(properties & ThemeFlags::ROTATION) { if(elem->has("rotation")) setRotationDegrees(elem->get("rotation")); if(elem->has("rotationOrigin")) setRotationOrigin(elem->get("rotationOrigin")); } if(properties & ThemeFlags::Z_INDEX && elem->has("zIndex")) setZIndex(elem->get("zIndex")); else setZIndex(getDefaultZIndex()); } std::vector VideoComponent::getHelpPrompts() { std::vector ret; ret.push_back(HelpPrompt("a", "select")); return ret; } void VideoComponent::handleStartDelay() { // Only play if any delay has timed out if (mStartDelayed) { if (mStartTime > SDL_GetTicks()) { // Timeout not yet completed return; } // Completed mStartDelayed = false; // Clear the playing flag so startVideo works mIsPlaying = false; startVideo(); } } void VideoComponent::handleLooping() { } void VideoComponent::startVideoWithDelay() { // If not playing then either start the video or initiate the delay if (!mIsPlaying) { // Set the video that we are going to be playing so we don't attempt to restart it mPlayingVideoPath = mVideoPath; if (mConfig.startDelay == 0 || PowerSaver::getMode() == PowerSaver::INSTANT) { // No delay. Just start the video mStartDelayed = false; startVideo(); } else { // Configure the start delay mStartDelayed = true; mFadeIn = 0.0f; mStartTime = SDL_GetTicks() + mConfig.startDelay; } mIsPlaying = true; } } void VideoComponent::update(int deltaTime) { manageState(); // If the video start is delayed and there is less than the fade time then set the image fade // accordingly if (mStartDelayed) { Uint32 ticks = SDL_GetTicks(); if (mStartTime > ticks) { Uint32 diff = mStartTime - ticks; if (diff < FADE_TIME_MS) { mFadeIn = (float)diff / (float)FADE_TIME_MS; return; } } } // If the fade in is less than 1 then increment it if (mFadeIn < 1.0f) { mFadeIn += deltaTime / (float)FADE_TIME_MS; if (mFadeIn > 1.0f) mFadeIn = 1.0f; } GuiComponent::update(deltaTime); } void VideoComponent::manageState() { // We will only show if the component is on display and the screensaver // is not active bool show = mShowing && !mScreensaverActive && !mDisable; // See if we're already playing if (mIsPlaying) { // If we are not on display then stop the video from playing if (!show) { stopVideo(); } else { if (mVideoPath != mPlayingVideoPath) { // Path changed. Stop the video. We will start it again below because // mIsPlaying will be modified by stopVideo to be false stopVideo(); } } } // Need to recheck variable rather than 'else' because it may be modified above if (!mIsPlaying) { // If we are on display then see if we should start the video if (show && !mVideoPath.empty()) { startVideoWithDelay(); } } } void VideoComponent::onShow() { mShowing = true; manageState(); } void VideoComponent::onHide() { mShowing = false; manageState(); } void VideoComponent::onScreenSaverActivate() { mScreensaverActive = true; manageState(); } void VideoComponent::onScreenSaverDeactivate() { mScreensaverActive = false; manageState(); } void VideoComponent::topWindow(bool isTop) { mDisable = !isTop; manageState(); }