#ifndef _VIDEOVLCCOMPONENT_H_ #define _VIDEOVLCCOMPONENT_H_ #include "platform.h" #include GLHEADER #include "VideoComponent.h" #include #include "resources/TextureResource.h" struct VideoContext { SDL_Surface* surface; SDL_mutex* mutex; bool valid; }; class VideoVlcComponent : public VideoComponent { // Structure that groups together the configuration of the video component struct Configuration { unsigned startDelay; bool showSnapshotNoVideo; bool showSnapshotDelay; std::string defaultVideoPath; }; public: static void setupVLC(); VideoVlcComponent(Window* window); virtual ~VideoVlcComponent(); void render(const Eigen::Affine3f& parentTrans) override; private: // Start the video Immediately virtual void startVideo(); // Stop the video virtual void stopVideo(); // Handle looping the video. Must be called periodically virtual void handleLooping(); void setupContext(); void freeContext(); private: static libvlc_instance_t* mVLC; libvlc_media_t* mMedia; libvlc_media_player_t* mMediaPlayer; VideoContext mContext; std::shared_ptr mTexture; }; #endif