#include "GuiFastSelect.h" #include "../Renderer.h" #include const std::string GuiFastSelect::LETTERS = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"; const int GuiFastSelect::SCROLLSPEED = 100; const int GuiFastSelect::SCROLLDELAY = 507; GuiFastSelect::GuiFastSelect(GuiComponent* parent, GuiList* list, char startLetter, GuiBoxData data, int textcolor, Sound* scrollsound) { mLetterID = LETTERS.find(toupper(startLetter)); if(mLetterID == std::string::npos) mLetterID = 0; Renderer::registerComponent(this); InputManager::registerComponent(this); mParent = parent; mList = list; mScrollSound = scrollsound; mScrolling = false; mScrollTimer = 0; mScrollOffset = 0; unsigned int sw = Renderer::getScreenWidth(), sh = Renderer::getScreenHeight(); mBox = new GuiBox(sw * 0.2, sh * 0.2, sw * 0.6, sh * 0.6); mBox->setData(data); mTextColor = textcolor; mParent->pause(); } GuiFastSelect::~GuiFastSelect() { Renderer::unregisterComponent(this); InputManager::unregisterComponent(this); delete mBox; mParent->resume(); } void GuiFastSelect::onRender() { unsigned int sw = Renderer::getScreenWidth(), sh = Renderer::getScreenHeight(); if(!mBox->hasBackground()) Renderer::drawRect(sw * 0.2, sh * 0.2, sw * 0.6, sh * 0.6, 0x000FF0, 255); mBox->render(); Renderer::drawCenteredText(LETTERS.substr(mLetterID, 1), 0, sh * 0.5 - (Renderer::getFontHeight(Renderer::LARGE) * 0.5), mTextColor, 255, Renderer::LARGE); } void GuiFastSelect::onInput(InputManager::InputButton button, bool keyDown) { if(button == InputManager::UP && keyDown) { mScrollOffset = -1; scroll(); } if(button == InputManager::DOWN && keyDown) { mScrollOffset = 1; scroll(); } if((button == InputManager::UP || button == InputManager::DOWN) && !keyDown) { mScrolling = false; mScrollTimer = 0; mScrollOffset = 0; } if(button == InputManager::SELECT && !keyDown) { setListPos(); delete this; return; } } void GuiFastSelect::onTick(int deltaTime) { if(mScrollOffset != 0) { mScrollTimer += deltaTime; if(!mScrolling && mScrollTimer >= SCROLLDELAY) { mScrolling = true; mScrollTimer = SCROLLSPEED; } if(mScrolling && mScrollTimer >= SCROLLSPEED) { mScrollTimer = 0; scroll(); } } } void GuiFastSelect::scroll() { setLetterID(mLetterID + mScrollOffset); mScrollSound->play(); } void GuiFastSelect::setLetterID(int id) { while(id < 0) id += LETTERS.length(); while(id >= (int)LETTERS.length()) id -= LETTERS.length(); mLetterID = (size_t)id; } void GuiFastSelect::setListPos() { char letter = LETTERS[mLetterID]; int min = 0; int max = mList->getObjectCount() - 1; int mid; while(max >= min) { mid = ((max - min) / 2) + min; char checkLetter = toupper(mList->getObject(mid)->getName()[0]); if(checkLetter < letter) { min = mid + 1; }else if(checkLetter > letter) { max = mid - 1; }else{ //exact match found break; } } mList->setSelection(mid); }