cmake_minimum_required(VERSION 3.13) project(emulationstation-de) # Set this to ON to show verbose compiler output (e.g. compiler flags, include directories etc.) set(CMAKE_VERBOSE_MAKEFILE OFF CACHE BOOL "Show verbose compiler output" FORCE) # Add local find modules to CMAKE path. list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/CMake/Utils ${CMAKE_CURRENT_SOURCE_DIR}/CMake/Packages) # Options. option(GLES "Set to ON if targeting Embedded OpenGL" ${GLES}) option(GL "Set to ON if targeting Desktop OpenGL" ${GL}) option(RPI "Set to ON to enable the Raspberry PI video player (omxplayer)" ${RPI}) option(CEC "Set to ON to enable CEC" ${CEC}) option(APPLE_SKIP_INSTALL_LIBS "Set to ON to skip installation of shared libraries (macOS only)." ${APPLE_SKIP_INSTALL_LIBS}) #--------------------------------------------------------------------------------------------------- # Set up OpenGL system variable. if(GLES) set(GLSystem "Embedded OpenGL" CACHE STRING "The OpenGL system to be used") elseif(GL) set(GLSystem "Desktop OpenGL" CACHE STRING "The OpenGL system to be used") # Check if we're running on a Raspberry Pi. elseif(EXISTS "${CMAKE_FIND_ROOT_PATH}/opt/vc/include/bcm_host.h") MESSAGE("bcm_host.h found") set(BCMHOST found) set(GLSystem "Embedded OpenGL" CACHE STRING "The OpenGL system to be used") # Check if we're running on OSMC Vero4K. elseif(EXISTS "${CMAKE_FIND_ROOT_PATH}/opt/vero3/lib/libMali.so") MESSAGE("libMali.so found") set(VERO4K found) set(GLSystem "Embedded OpenGL" CACHE STRING "The OpenGL system to be used") # Check if we're running on olinuxino / odroid / etc. elseif(EXISTS "${CMAKE_FIND_ROOT_PATH}/usr/lib/libMali.so" OR EXISTS "${CMAKE_FIND_ROOT_PATH}/usr/lib/arm-linux-gnueabihf/libMali.so" OR EXISTS "${CMAKE_FIND_ROOT_PATH}/usr/lib/aarch64-linux-gnu/libMali.so" OR EXISTS "${CMAKE_FIND_ROOT_PATH}/usr/lib/arm-linux-gnueabihf/mali-egl/libmali.so" OR EXISTS "${CMAKE_FIND_ROOT_PATH}/usr/lib/arm-linux-gnueabihf/libmali.so") MESSAGE("libMali.so found") set(GLSystem "Embedded OpenGL" CACHE STRING "The OpenGL system to be used") else() set(GLSystem "Desktop OpenGL" CACHE STRING "The OpenGL system to be used") endif(GLES) set_property(CACHE GLSystem PROPERTY STRINGS "Desktop OpenGL" "Embedded OpenGL") #--------------------------------------------------------------------------------------------------- # Package dependencies. if(${GLSystem} MATCHES "Desktop OpenGL") set(OpenGL_GL_PREFERENCE "GLVND") find_package(OpenGL REQUIRED) else() find_package(OpenGLES REQUIRED) endif() # Skip package dependency checks if we're on Windows. if(NOT WIN32) find_package(CURL REQUIRED) find_package(FreeImage REQUIRED) find_package(Freetype REQUIRED) find_package(Pugixml REQUIRED) find_package(RapidJSON REQUIRED) find_package(SDL2 REQUIRED) find_package(VLC REQUIRED) endif() # Add libCEC support. if(CEC) find_package(libCEC REQUIRED) endif() # Add ALSA for Linux. if(${CMAKE_SYSTEM_NAME} MATCHES "Linux") find_package(ALSA REQUIRED) endif() # Set up compiler flags. if(DEFINED BCMHOST OR RPI) add_definitions(-D_RPI_) endif() if(DEFINED VERO4K) add_definitions(-D_VERO4K_) endif() if(DEFINED libCEC_FOUND) add_definitions(-DHAVE_LIBCEC) endif() #--------------------------------------------------------------------------------------------------- # Check for compiler type and version and apply specific compiler settings. if("${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang") message("-- Compiler is Clang/LLVM") execute_process(COMMAND ${CMAKE_CXX_COMPILER} -dumpversion OUTPUT_VARIABLE CLANG_VERSION) if(CLANG_VERSION VERSION_LESS 4.2.1) message(SEND_ERROR "You need at least Clang 4.2.1 to compile EmulationStation-DE!") endif() elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU") message("-- Compiler is GNU/GCC") execute_process(COMMAND ${CMAKE_CXX_COMPILER} -dumpfullversion OUTPUT_VARIABLE G++_VERSION) if(G++_VERSION VERSION_LESS 4.8) message(SEND_ERROR "You need at least GCC 4.8 to compile EmulationStation-DE!") endif() if(WIN32) set(CMAKE_CXX_FLAGS "-mwindows ${CMAKE_CXX_FLAGS}") # set(CMAKE_CXX_FLAGS "-static-libstdc++ -static-libgcc ${CMAKE_CXX_FLAGS}") endif() endif() # Set up compiler and linker flags for debug, profiling or release builds. if(CMAKE_BUILD_TYPE MATCHES Debug) # Enable the C++11 standard and disable optimizations as it's a debug build. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -O0") set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -O0") # If using Clang, then add additional debug data needed by GDB. # Comment this out if you're using LLDB for debugging as this flag makes the binary # much larger and the application much slower. On macoOS this setting is never enabled # as LLDB is the default debugger on this OS. if(NOT APPLE AND "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_GLIBCXX_DEBUG") endif() elseif(CMAKE_BUILD_TYPE MATCHES Profiling) # For the profiling build, we enable optimizations and supply the required profiler flags. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -O2 -pg -g") set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -O2 -pg") else() # Enable the C++11 standard and enable optimizations as it's a release build. # This will also disable all assert() macros. Strip the binary as well. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -O2 -DNDEBUG") if(APPLE) set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -O2") else() set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -O2 -s") endif() endif() # This removes half of the ranlib warnings on macOS regarding no symbols for files that # are #ifdef'ed away. There must be a way to remove the other half as well? if(APPLE) SET(CMAKE_C_ARCHIVE_FINISH " -no_warning_for_no_symbols -c ") SET(CMAKE_CXX_ARCHIVE_FINISH " -no_warning_for_no_symbols -c ") endif() if(${GLSystem} MATCHES "Desktop OpenGL") add_definitions(-DUSE_OPENGL_21) else() add_definitions(-DUSE_OPENGLES_10) endif() # For Unix systems (except for macOS), assign the installation prefix to the local # $ES_INSTALL_PREFIX variable. if(NOT WIN32 AND NOT APPLE) add_definitions(-DES_INSTALL_PREFIX="${CMAKE_INSTALL_PREFIX}") endif() # Handle additional (required) include files for dependency packages on Windows. if(WIN32) set(WIN32_INCLUDE_DIR "NOT_DEFINED" CACHE FILEPATH "") if(NOT EXISTS ${WIN32_INCLUDE_DIR}) message(SEND_ERROR "Can't find WIN32 include directory: ${WIN32_INCLUDE_DIR}") endif() #include_directories(${WIN32_INCLUDE_DIR}) endif() #--------------------------------------------------------------------------------------------------- # Add include directories. set(COMMON_INCLUDE_DIRS ${CURL_INCLUDE_DIR} ${FreeImage_INCLUDE_DIRS} ${FREETYPE_INCLUDE_DIRS} ${PUGIXML_INCLUDE_DIRS} ${RAPIDJSON_INCLUDE_DIRS} ${SDL2_INCLUDE_DIR} ${VLC_INCLUDE_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/external ${CMAKE_CURRENT_SOURCE_DIR}/es-core/src) # Temporary solution until the VLC find module has been updated to work properly on macOS. if(APPLE) set(COMMON_INCLUDE_DIRS ${COMMON_INCLUDE_DIRS} "/Applications/VLC.app/Contents/MacOS/include") endif() if(WIN32) set(COMMON_INCLUDE_DIRS ${COMMON_INCLUDE_DIRS} ${WIN32_INCLUDE_DIR}) endif() # Add libCEC include directory. if(DEFINED libCEC_FOUND) list(APPEND COMMON_INCLUDE_DIRS ${libCEC_INCLUDE_DIR}) endif() # Add ALSA for Linux include directory. if(${CMAKE_SYSTEM_NAME} MATCHES "Linux") list(APPEND COMMON_INCLUDE_DIRS ${ALSA_INCLUDE_DIRS}) endif() if(DEFINED BCMHOST) list(APPEND COMMON_INCLUDE_DIRS "${CMAKE_FIND_ROOT_PATH}/opt/vc/include" "${CMAKE_FIND_ROOT_PATH}/opt/vc/include/interface/vcos" "${CMAKE_FIND_ROOT_PATH}/opt/vc/include/interface/vmcs_host/linux" "${CMAKE_FIND_ROOT_PATH}/opt/vc/include/interface/vcos/pthreads") # Add Vero4k include directory. elseif(DEFINED VERO4K) list(APPEND COMMON_INCLUDE_DIRS "${CMAKE_FIND_ROOT_PATH}/opt/vero3/include") else() # Add OpenGL include directory. if(${GLSystem} MATCHES "Desktop OpenGL") list(APPEND COMMON_INCLUDE_DIRS ${OPENGL_INCLUDE_DIR}) else() # Add OpenGL ES include directory. list(APPEND COMMON_INCLUDE_DIRS ${OPENGLES_INCLUDE_DIR}) endif() endif() # Define libraries and directories. if(DEFINED BCMHOST) link_directories("${CMAKE_FIND_ROOT_PATH}/opt/vc/lib") elseif(DEFINED VERO4K) link_directories("${CMAKE_FIND_ROOT_PATH}/opt/vero3/lib") endif() if(NOT WIN32) set(COMMON_LIBRARIES ${CURL_LIBRARIES} ${FreeImage_LIBRARIES} ${FREETYPE_LIBRARIES} ${PUGIXML_LIBRARIES} ${SDL2_LIBRARY} ${VLC_LIBRARIES} nanosvg) elseif(WIN32) set(COMMON_LIBRARIES "${PROJECT_SOURCE_DIR}/FreeImage.dll" "${PROJECT_SOURCE_DIR}/glew32.dll" "${PROJECT_SOURCE_DIR}/libcurl-x64.dll" "${PROJECT_SOURCE_DIR}/libfreetype.dll" "${PROJECT_SOURCE_DIR}/libpugixml.dll" "${PROJECT_SOURCE_DIR}/libSDL2main.a" "${PROJECT_SOURCE_DIR}/libvlc.dll" "${PROJECT_SOURCE_DIR}/SDL2.dll" "${PROJECT_SOURCE_DIR}/vcomp140.dll" "mingw32" "nanosvg" "Winmm.dll") endif() if(APPLE) # See es-app/CMakeLists.txt for an explation for why an extra 'Resources' directory # has been added to the install prefix. set(CMAKE_INSTALL_PREFIX "/Applications/EmulationStation Desktop Edition.app/Contents/Resources") # Temporary solution until the VLC find module has been updated to work properly on macOS. set(COMMON_LIBRARIES ${COMMON_LIBRARIES} "/Applications/VLC.app/Contents/MacOS/lib/libvlc.dylib") # Set the same rpath links for the install executable as for the build executable. set(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE) if(NOT APPLE_SKIP_INSTALL_LIBS) set(CMAKE_INSTALL_RPATH @executable_path) endif() endif() # Add libCEC libraries. if(DEFINED libCEC_FOUND) if(DEFINED BCMHOST) list(APPEND COMMON_LIBRARIES vchiq_arm) endif() list(APPEND COMMON_LIBRARIES dl ${libCEC_LIBRARIES}) endif() # Add ALSA for Linux libraries. if(${CMAKE_SYSTEM_NAME} MATCHES "Linux") list(APPEND COMMON_LIBRARIES ${ALSA_LIBRARY}) endif() if(DEFINED BCMHOST) list(APPEND COMMON_LIBRARIES bcm_host brcmEGL ${OPENGLES_LIBRARIES}) elseif(DEFINED VERO4K) list(APPEND COMMON_LIBRARIES EGL ${OPENGLES_LIBRARIES}) else() if(${GLSystem} MATCHES "Desktop OpenGL") list(APPEND COMMON_LIBRARIES ${OPENGL_LIBRARIES}) else() list(APPEND COMMON_LIBRARIES EGL ${OPENGLES_LIBRARIES}) endif() endif() #--------------------------------------------------------------------------------------------------- # Set up build directories. set(dir ${CMAKE_CURRENT_SOURCE_DIR}) set(EXECUTABLE_OUTPUT_PATH ${dir} CACHE PATH "Build directory" FORCE) set(LIBRARY_OUTPUT_PATH ${dir} CACHE PATH "Build directory" FORCE) # Add each component. add_subdirectory("external") add_subdirectory("es-core") add_subdirectory("es-app")