#ifndef _TEXTCOMPONENT_H_ #define _TEXTCOMPONENT_H_ #include "../GuiComponent.h" #include "../Font.h" class TextComponent : public GuiComponent { public: TextComponent(Window* window); TextComponent(Window* window, const std::string& text, Font* font, Vector2i pos, Vector2u size); void setFont(Font* font); void setBox(Vector2i pos, Vector2u size); void setExtent(Vector2u size); //Use Vector2u(0, 0) to automatically generate extent. void setText(const std::string& text); void setColor(unsigned int color); void onRender(); private: void calculateExtent(); unsigned int mColor; Font* mFont; bool mAutoCalcExtent; std::string mText; }; #endif