#pragma once #include "../GuiComponent.h" #include "../resources/TextureResource.h" // Display an image in a way so that edges don't get too distorted no matter the final size. Useful for UI elements like backgrounds, buttons, etc. // This is accomplished by splitting an image into 9 pieces: // ___________ // |_1_|_2_|_3_| // |_4_|_5_|_6_| // |_7_|_8_|_9_| // Corners (1, 3, 7, 9) will not be stretched at all. // Borders (2, 4, 6, 8) will be stretched along one axis (2 and 8 horizontally, 4 and 6 vertically). // The center (5) will be stretched. class NinePatchComponent : public GuiComponent { public: NinePatchComponent(Window* window, const std::string& path = "", unsigned int edgeColor = 0xFFFFFFFF, unsigned int centerColor = 0xFFFFFFFF); void render(const Eigen::Affine3f& parentTrans) override; void onSizeChanged() override; void fitTo(Eigen::Vector2f size, Eigen::Vector3f position = Eigen::Vector3f::Zero(), Eigen::Vector2f padding = Eigen::Vector2f::Zero()); void setImagePath(const std::string& path); void setEdgeColor(unsigned int edgeColor); // Apply a color shift to the "edge" parts of the ninepatch. void setCenterColor(unsigned int centerColor); // Apply a color shift to the "center" part of the ninepatch. virtual void applyTheme(const std::shared_ptr& theme, const std::string& view, const std::string& element, unsigned int properties) override; private: Eigen::Vector2f getCornerSize() const; void buildVertices(); void updateColors(); struct Vertex { Eigen::Vector2f pos; Eigen::Vector2f tex; }; Vertex* mVertices; GLubyte* mColors; std::string mPath; unsigned int mEdgeColor; unsigned int mCenterColor; std::shared_ptr mTexture; };